// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Qingan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_DELAUNAY_TRIANGULATION_H #define IGL_DELAUNAY_TRIANGULATION_H #include "igl_inline.h" #include namespace igl { // Given a set of points in 2D, return a Delaunay triangulation of these // points. // // Inputs: // V #V by 2 list of vertex positions // orient2D A functor such that orient2D(pa, pb, pc) returns // 1 if pa,pb,pc forms a conterclockwise triangle. // -1 if pa,pb,pc forms a clockwise triangle. // 0 if pa,pb,pc are collinear. // where the argument pa,pb,pc are of type Scalar[2]. // incircle A functor such that incircle(pa, pb, pc, pd) returns // 1 if pd is on the positive size of circumcirle of (pa,pb,pc) // -1 if pd is on the positive size of circumcirle of (pa,pb,pc) // 0 if pd is cocircular with pa, pb, pc. // Outputs: // F #F by 3 of faces in Delaunay triangulation. template< typename DerivedV, typename Orient2D, typename InCircle, typename DerivedF > IGL_INLINE void delaunay_triangulation( const Eigen::MatrixBase& V, Orient2D orient2D, InCircle incircle, Eigen::PlainObjectBase& F); } #ifndef IGL_STATIC_LIBRARY # include "delaunay_triangulation.cpp" #endif #endif