// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FRUSTUM_H #define IGL_FRUSTUM_H #include "igl_inline.h" #include namespace igl { // Implementation of the deprecated glFrustum function. // // Inputs: // left coordinate of left vertical clipping plane // right coordinate of right vertical clipping plane // bottom coordinate of bottom vertical clipping plane // top coordinate of top vertical clipping plane // nearVal distance to near plane // farVal distance to far plane // Outputs: // P 4x4 perspective matrix template < typename DerivedP> IGL_INLINE void frustum( const typename DerivedP::Scalar left, const typename DerivedP::Scalar right, const typename DerivedP::Scalar bottom, const typename DerivedP::Scalar top, const typename DerivedP::Scalar nearVal, const typename DerivedP::Scalar farVal, Eigen::PlainObjectBase & P); } #ifndef IGL_STATIC_LIBRARY # include "frustum.cpp" #endif #endif