// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_HAUSDORFF_H #define IGL_HAUSDORFF_H #include "igl_inline.h" #include #include namespace igl { // HAUSDORFF compute the Hausdorff distance between mesh (VA,FA) and mesh // (VB,FB). This is the // // d(A,B) = max ( max min d(a,b) , max min d(b,a) ) // a∈A b∈B b∈B a∈A // // Known issue: This is only computing max(min(va,B),min(vb,A)). This is // better than max(min(va,Vb),min(vb,Va)). This (at least) is missing // "edge-edge" cases like the distance between the two different // triangulations of a non-planar quad in 3D. Even simpler, consider the // Hausdorff distance between the non-convex, block letter V polygon (with 7 // vertices) in 2D and its convex hull. The Hausdorff distance is defined by // the midpoint in the middle of the segment across the concavity and some // non-vertex point _on the edge_ of the V. // Known issue: due to the issue above, this also means that unreferenced // vertices can give unexpected results. Therefore, we assume the inputs have // no unreferenced vertices. // // Inputs: // VA #VA by 3 list of vertex positions // FA #FA by 3 list of face indices into VA // VB #VB by 3 list of vertex positions // FB #FB by 3 list of face indices into VB // Outputs: // d hausdorff distance // //pair 2 by 3 list of "determiner points" so that pair(1,:) is from A // // and pair(2,:) is from B // template < typename DerivedVA, typename DerivedFA, typename DerivedVB, typename DerivedFB, typename Scalar> IGL_INLINE void hausdorff( const Eigen::PlainObjectBase & VA, const Eigen::PlainObjectBase & FA, const Eigen::PlainObjectBase & VB, const Eigen::PlainObjectBase & FB, Scalar & d); // Compute lower and upper bounds (l,u) on the Hausdorff distance between a triangle // (V) and a pointset (e.g., mesh, triangle soup) given by a distance function // handle (dist_to_B). // // Inputs: // V 3 by 3 list of corner positions so that V.row(i) is the position of the // ith corner // dist_to_B function taking the x,y,z coordinate of a query position and // outputting the closest-point distance to some point-set B // Outputs: // l lower bound on Hausdorff distance // u upper bound on Hausdorff distance // template < typename DerivedV, typename Scalar> IGL_INLINE void hausdorff( const Eigen::MatrixBase& V, const std::function< Scalar(const Scalar &,const Scalar &, const Scalar &)> & dist_to_B, Scalar & l, Scalar & u); } #ifndef IGL_STATIC_LIBRARY # include "hausdorff.cpp" #endif #endif