// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LINPROG_H #define IGL_LINPROG_H #include "igl_inline.h" #include namespace igl { // Solve a linear program given in "standard form" // // min f'x // s.t. A( 1:k,:) x <= b(1:k) // A(k+1:end,:) x = b(k+1:end) // ** x >= 0 ** // // In contrast to other APIs the entries in b may be negative. // // Inputs: // c #x list of linear coefficients // A #A by #x matrix of linear constraint coefficients // b #A list of linear constraint right-hand sides // k number of inequality constraints as first rows of A,b // Outputs: // x #x solution vector // IGL_INLINE bool linprog( const Eigen::VectorXd & c, const Eigen::MatrixXd & A, const Eigen::VectorXd & b, const int k, Eigen::VectorXd & f); // Wrapper in friendlier general form (no implicit bounds on x) // // min f'x // s.t. A x <= b // B x = c // // Inputs: // f #x list of linear coefficients // A #A by #x matrix of linear inequality constraint coefficients // b #A list of linear constraint right-hand sides // B #B by #x matrix of linear equality constraint coefficients // c #B list of linear constraint right-hand sides // Outputs: // x #x solution vector // IGL_INLINE bool linprog( const Eigen::VectorXd & f, const Eigen::MatrixXd & A, const Eigen::VectorXd & b, const Eigen::MatrixXd & B, const Eigen::VectorXd & c, Eigen::VectorXd & x); } #ifndef IGL_STATIC_LIBRARY # include "linprog.cpp" #endif #endif