// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "random_dir.h" #include #include IGL_INLINE Eigen::Vector3d igl::random_dir() { using namespace Eigen; double z = (double)rand() / (double)RAND_MAX*2.0 - 1.0; double t = (double)rand() / (double)RAND_MAX*2.0*PI; // http://www.altdevblogaday.com/2012/05/03/generating-uniformly-distributed-points-on-sphere/ double r = sqrt(1.0-z*z); double x = r * cos(t); double y = r * sin(t); return Vector3d(x,y,z); } IGL_INLINE Eigen::MatrixXd igl::random_dir_stratified(const int n) { using namespace Eigen; using namespace std; const double m = std::floor(sqrt(double(n))); MatrixXd N(n,3); int row = 0; for(int i = 0;i