// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EMBREE_AMBIENT_OCCLUSION_H #define IGL_EMBREE_AMBIENT_OCCLUSION_H #include "../igl_inline.h" #include namespace igl { namespace embree { // Forward define class EmbreeIntersector; // Compute ambient occlusion per given point // // Inputs: // ei EmbreeIntersector containing (V,F) // P #P by 3 list of origin points // N #P by 3 list of origin normals // Outputs: // S #P list of ambient occlusion values between 1 (fully occluded) and // 0 (not occluded) // template < typename DerivedP, typename DerivedN, typename DerivedS > IGL_INLINE void ambient_occlusion( const EmbreeIntersector & ei, const Eigen::PlainObjectBase & P, const Eigen::PlainObjectBase & N, const int num_samples, Eigen::PlainObjectBase & S); // Wrapper which builds new EmbreeIntersector for (V,F). That's expensive so // avoid this if repeatedly calling. template < typename DerivedV, typename DerivedF, typename DerivedP, typename DerivedN, typename DerivedS > IGL_INLINE void ambient_occlusion( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & P, const Eigen::PlainObjectBase & N, const int num_samples, Eigen::PlainObjectBase & S); } }; #ifndef IGL_STATIC_LIBRARY # include "ambient_occlusion.cpp" #endif #endif