// Copyright (c) 2018 GeometryFactory Sarl (France). // All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v5.1/GraphicsView/include/CGAL/Qt/Basic_viewer_qt.h $ // $Id: Basic_viewer_qt.h 7ec9d57 2020-04-09T17:42:59+02:00 Guillaume Damiand // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial // // // Author(s) : Guillaume Damiand #ifndef CGAL_BASIC_VIEWER_QT_H #define CGAL_BASIC_VIEWER_QT_H #include #include #include #include #ifdef CGAL_USE_BASIC_VIEWER #ifdef __GNUC__ #if __GNUC__ >= 9 # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wdeprecated-copy" #endif #endif #include #include #include #include #include #include #include #include #ifdef __GNUC__ #if __GNUC__ >= 9 # pragma GCC diagnostic pop #endif #endif #include #include #include #include #include #include #include namespace CGAL { //------------------------------------------------------------------------------ const char vertex_source_color[] = { "#version 120 \n" "attribute highp vec4 vertex;\n" "attribute highp vec3 normal;\n" "attribute highp vec3 color;\n" "uniform highp mat4 mvp_matrix;\n" "uniform highp mat4 mv_matrix; \n" "varying highp vec4 fP; \n" "varying highp vec3 fN; \n" "varying highp vec4 fColor; \n" "uniform highp float point_size; \n" "void main(void)\n" "{\n" " fP = mv_matrix * vertex; \n" " fN = mat3(mv_matrix)* normal; \n" " fColor = vec4(color, 1.0); \n" " gl_PointSize = point_size;\n" " gl_Position = mvp_matrix * vertex;\n" "}" }; const char fragment_source_color[] = { "#version 120 \n" "varying highp vec4 fP; \n" "varying highp vec3 fN; \n" "varying highp vec4 fColor; \n" "uniform highp vec4 light_pos; \n" "uniform highp vec4 light_diff; \n" "uniform highp vec4 light_spec; \n" "uniform highp vec4 light_amb; \n" "uniform float spec_power ; \n" "void main(void) { \n" " highp vec3 L = light_pos.xyz - fP.xyz; \n" " highp vec3 V = -fP.xyz; \n" " highp vec3 N = normalize(fN); \n" " L = normalize(L); \n" " V = normalize(V); \n" " highp vec3 R = reflect(-L, N); \n" " highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * fColor; \n" " highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n" " gl_FragColor = light_amb*fColor + diffuse ; \n" "} \n" "\n" }; const char vertex_source_p_l[] = { "#version 120 \n" "attribute highp vec4 vertex;\n" "attribute highp vec3 color;\n" "uniform highp mat4 mvp_matrix;\n" "varying highp vec4 fColor; \n" "uniform highp float point_size; \n" "void main(void)\n" "{\n" " gl_PointSize = point_size;\n" " fColor = vec4(color, 1.0); \n" " gl_Position = mvp_matrix * vertex;\n" "}" }; const char fragment_source_p_l[] = { "#version 120 \n" "varying highp vec4 fColor; \n" "void main(void) { \n" "gl_FragColor = fColor; \n" "} \n" "\n" }; //------------------------------------------------------------------------------ // compatibility shaders const char vertex_source_color_comp[] = { "attribute highp vec4 vertex;\n" "attribute highp vec3 normal;\n" "attribute highp vec3 color;\n" "uniform highp mat4 mvp_matrix;\n" "uniform highp mat4 mv_matrix; \n" "varying highp vec4 fP; \n" "varying highp vec3 fN; \n" "varying highp vec4 fColor; \n" "uniform highp float point_size; \n" "void main(void)\n" "{\n" " fP = mv_matrix * vertex; \n" " highp mat3 mv_matrix_3; \n" " mv_matrix_3[0] = mv_matrix[0].xyz; \n" " mv_matrix_3[1] = mv_matrix[1].xyz; \n" " mv_matrix_3[2] = mv_matrix[2].xyz; \n" " fN = mv_matrix_3* normal; \n" " fColor = vec4(color, 1.0); \n" " gl_PointSize = point_size;\n" " gl_Position = mvp_matrix * vertex;\n" "}" }; const char fragment_source_color_comp[] = { "varying highp vec4 fP; \n" "varying highp vec3 fN; \n" "varying highp vec4 fColor; \n" "uniform highp vec4 light_pos; \n" "uniform highp vec4 light_diff; \n" "uniform highp vec4 light_spec; \n" "uniform highp vec4 light_amb; \n" "uniform highp float spec_power ; \n" "void main(void) { \n" " highp vec3 L = light_pos.xyz - fP.xyz; \n" " highp vec3 V = -fP.xyz; \n" " highp vec3 N = normalize(fN); \n" " L = normalize(L); \n" " V = normalize(V); \n" " highp vec3 R = reflect(-L, N); \n" " highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * fColor; \n" " highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n" "gl_FragColor = light_amb*fColor + diffuse ; \n" "} \n" "\n" }; const char vertex_source_p_l_comp[] = { "attribute highp vec4 vertex;\n" "attribute highp vec3 color;\n" "uniform highp mat4 mvp_matrix;\n" "varying highp vec4 fColor; \n" "uniform highp float point_size; \n" "void main(void)\n" "{\n" " gl_PointSize = point_size;\n" " fColor = vec4(color, 1.0); \n" " gl_Position = mvp_matrix * vertex;\n" "}" }; const char fragment_source_p_l_comp[] = { "varying highp vec4 fColor; \n" "void main(void) { \n" "gl_FragColor = fColor; \n" "} \n" "\n" }; //------------------------------------------------------------------------------ inline CGAL::Color get_random_color(CGAL::Random& random) { CGAL::Color res; do { res=CGAL::Color(random.get_int(0,256), random.get_int(0,256), random.get_int(0,256)); } while(res.red()==255 && res.green()==255 && res.blue()==255); return res; } //------------------------------------------------------------------------------ class Basic_viewer_qt : public CGAL::QGLViewer { public: typedef CGAL::Exact_predicates_inexact_constructions_kernel Local_kernel; typedef Local_kernel::Point_3 Local_point; typedef Local_kernel::Vector_3 Local_vector; // Constructor/Destructor Basic_viewer_qt(QWidget* parent, const char* title="", bool draw_vertices=false, bool draw_edges=true, bool draw_faces=true, bool use_mono_color=false, bool inverse_normal=false, bool draw_rays=true, bool draw_lines=true, bool draw_text=true) : CGAL::QGLViewer(parent), m_draw_vertices(draw_vertices), m_draw_edges(draw_edges), m_draw_rays(draw_rays), m_draw_lines(draw_lines), m_draw_faces(draw_faces), m_flatShading(true), m_use_mono_color(use_mono_color), m_inverse_normal(inverse_normal), m_draw_text(draw_text), m_size_points(7.), m_size_edges(3.1), m_size_rays(3.1), m_size_lines(3.1), m_vertices_mono_color(200, 60, 60), m_edges_mono_color(0, 0, 0), m_rays_mono_color(0, 0, 0), m_lines_mono_color(0, 0, 0), m_faces_mono_color(60, 60, 200), m_ambient_color(0.6f, 0.5f, 0.5f, 0.5f), m_are_buffers_initialized(false), m_buffer_for_mono_points(&arrays[POS_MONO_POINTS], nullptr, &m_bounding_box, nullptr, nullptr, nullptr), m_buffer_for_colored_points(&arrays[POS_COLORED_POINTS], nullptr, &m_bounding_box, &arrays[COLOR_POINTS], nullptr, nullptr), m_buffer_for_mono_segments(&arrays[POS_MONO_SEGMENTS], nullptr, &m_bounding_box, nullptr, nullptr, nullptr), m_buffer_for_colored_segments(&arrays[POS_COLORED_SEGMENTS], nullptr, &m_bounding_box, &arrays[COLOR_SEGMENTS], nullptr, nullptr), m_buffer_for_mono_rays(&arrays[POS_MONO_RAYS], nullptr, &m_bounding_box, nullptr, nullptr), m_buffer_for_colored_rays(&arrays[POS_COLORED_RAYS], nullptr, &m_bounding_box, &arrays[COLOR_RAYS], nullptr, nullptr), m_buffer_for_mono_lines(&arrays[POS_MONO_RAYS], nullptr, &m_bounding_box, nullptr, nullptr), m_buffer_for_colored_lines(&arrays[POS_COLORED_LINES], nullptr, &m_bounding_box, &arrays[COLOR_LINES], nullptr, nullptr), m_buffer_for_mono_faces(&arrays[POS_MONO_FACES], nullptr, &m_bounding_box, nullptr, &arrays[FLAT_NORMAL_MONO_FACES], &arrays[SMOOTH_NORMAL_MONO_FACES]), m_buffer_for_colored_faces(&arrays[POS_COLORED_FACES], nullptr, &m_bounding_box, &arrays[COLOR_FACES], &arrays[FLAT_NORMAL_COLORED_FACES], &arrays[SMOOTH_NORMAL_COLORED_FACES]) { if (title[0]==0) setWindowTitle("CGAL Basic Viewer"); else setWindowTitle(title); resize(500, 450); if (inverse_normal) { negate_all_normals(); } } ~Basic_viewer_qt() { for (unsigned int i=0; i void add_point(const KPoint& p) { m_buffer_for_mono_points.add_point(p); } template void add_point(const KPoint& p, const CGAL::Color& acolor) { m_buffer_for_colored_points.add_point(p, acolor); } template void add_segment(const KPoint& p1, const KPoint& p2) { m_buffer_for_mono_segments.add_segment(p1, p2); } template void add_segment(const KPoint& p1, const KPoint& p2, const CGAL::Color& acolor) { m_buffer_for_colored_segments.add_segment(p1, p2, acolor); } template void update_bounding_box_for_ray(const KPoint &p, const KVector &v) { Local_point lp = get_local_point(p); Local_vector lv = get_local_vector(v); CGAL::Bbox_3 b = (lp + lv).bbox(); m_bounding_box += b; } template void update_bounding_box_for_line(const KPoint &p, const KVector &v, const KVector &pv) { Local_point lp = get_local_point(p); Local_vector lv = get_local_vector(v); Local_vector lpv = get_local_vector(pv); CGAL::Bbox_3 b = lp.bbox() + (lp + lv).bbox() + (lp + lpv).bbox(); m_bounding_box += b; } template void add_ray(const KPoint &p, const KVector &v) { double bigNumber = 1e30; m_buffer_for_mono_rays.add_ray_segment(p, (p + (bigNumber)*v)); } template void add_ray(const KPoint &p, const KVector &v, const CGAL::Color &acolor) { double bigNumber = 1e30; m_buffer_for_colored_rays.add_ray_segment(p, (p + (bigNumber)*v), acolor); } template void add_line(const KPoint &p, const KVector &v) { double bigNumber = 1e30; m_buffer_for_mono_lines.add_line_segment((p - (bigNumber)*v), (p + (bigNumber)*v)); } template void add_line(const KPoint &p, const KVector &v, const CGAL::Color &acolor) { double bigNumber = 1e30; m_buffer_for_colored_lines.add_line_segment((p - (bigNumber)*v), (p + (bigNumber)*v), acolor); } template void add_text(const KPoint& kp, const QString& txt) { Local_point p=get_local_point(kp); m_texts.push_back(std::make_tuple(p, txt)); } template void add_text(const KPoint& kp, const char* txt) { add_text(kp, QString(txt)); } template void add_text(const KPoint& kp, const std::string& txt) { add_text(kp, txt.c_str()); } bool is_a_face_started() const { return m_buffer_for_mono_faces.is_a_face_started() || m_buffer_for_colored_faces.is_a_face_started(); } void face_begin() { if (is_a_face_started()) { std::cerr<<"You cannot start a new face before to finish the previous one."< bool add_point_in_face(const KPoint& kp) { if (m_buffer_for_mono_faces.is_a_face_started()) { return m_buffer_for_mono_faces.add_point_in_face(kp); } else if (m_buffer_for_colored_faces.is_a_face_started()) { return m_buffer_for_colored_faces.add_point_in_face(kp); } return false; } template bool add_point_in_face(const KPoint& kp, const KVector& p_normal) { if (m_buffer_for_mono_faces.is_a_face_started()) { return m_buffer_for_mono_faces.add_point_in_face(kp, p_normal); } else if (m_buffer_for_colored_faces.is_a_face_started()) { return m_buffer_for_colored_faces.add_point_in_face(kp, p_normal); } return false; } void face_end() { if (m_buffer_for_mono_faces.is_a_face_started()) { m_buffer_for_mono_faces.face_end(); } else if (m_buffer_for_colored_faces.is_a_face_started()) { return m_buffer_for_colored_faces.face_end(); } } protected: // Shortcuts to simplify function calls. template static Local_point get_local_point(const KPoint& p) { return internal::Geom_utils::Kernel, Local_kernel>:: get_local_point(p); } template static Local_vector get_local_vector(const KVector& v) { return internal::Geom_utils::Kernel, Local_kernel>:: get_local_vector(v); } void compile_shaders() { rendering_program_face.removeAllShaders(); rendering_program_p_l.removeAllShaders(); // Create the buffers for (unsigned int i=0; icompileSourceCode(source_)) { std::cerr<<"Compiling vertex source FAILED"<compileSourceCode(source_)) { std::cerr<<"Compiling fragmentsource FAILED"<compileSourceCode(source_)) { std::cerr<<"Compiling vertex source FAILED"<compileSourceCode(source_)) { std::cerr<<"Compiling fragmentsource FAILED"<(arrays[POS_MONO_POINTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); rendering_program_p_l.disableAttributeArray("color"); vao[VAO_MONO_POINTS].release(); // 1.2) Color points vao[VAO_COLORED_POINTS].bind(); ++bufn; assert(bufn(arrays[POS_COLORED_POINTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); ++bufn; assert(bufn(arrays[COLOR_POINTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("color"); rendering_program_p_l.setAttributeBuffer("color",GL_FLOAT,0,3); buffers[bufn].release(); vao[VAO_COLORED_POINTS].release(); // 2) SEGMENT SHADER // 2.1) Mono segments vao[VAO_MONO_SEGMENTS].bind(); ++bufn; assert(bufn(arrays[POS_MONO_SEGMENTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); rendering_program_p_l.disableAttributeArray("color"); vao[VAO_MONO_SEGMENTS].release(); // 2.1) Color segments vao[VAO_COLORED_SEGMENTS].bind(); ++bufn; assert(bufn(arrays[POS_COLORED_SEGMENTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); ++bufn; assert(bufn(arrays[COLOR_SEGMENTS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("color"); rendering_program_p_l.setAttributeBuffer("color",GL_FLOAT,0,3); buffers[bufn].release(); vao[VAO_COLORED_SEGMENTS].release(); rendering_program_p_l.release(); // 3) RAYS SHADER // 3.1) Mono rays vao[VAO_MONO_RAYS].bind(); ++bufn; assert(bufn(arrays[POS_MONO_RAYS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeArray("vertex",GL_FLOAT,0,3); buffers[bufn].release(); rendering_program_p_l.disableAttributeArray("color"); vao[VAO_MONO_RAYS].release(); // 3.2) Color rays vao[VAO_COLORED_RAYS].bind(); ++bufn; assert(bufn(arrays[POS_COLORED_RAYS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); ++bufn; assert(bufn(arrays[COLOR_RAYS].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("color"); rendering_program_p_l.setAttributeBuffer("color",GL_FLOAT,0,3); buffers[bufn].release(); vao[VAO_COLORED_RAYS].release(); rendering_program_p_l.release(); // 4) LINES SHADER // 4.1) Mono lines vao[VAO_MONO_LINES].bind(); ++bufn; assert(bufn(arrays[POS_MONO_LINES].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeArray("vertex",GL_FLOAT,0,3); buffers[bufn].release(); rendering_program_p_l.disableAttributeArray("color"); vao[VAO_MONO_LINES].release(); // 4.2 Color lines vao[VAO_COLORED_LINES].bind(); ++bufn; assert(bufn(arrays[POS_COLORED_LINES].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("vertex"); rendering_program_p_l.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); ++bufn; assert(bufn(arrays[COLOR_LINES].size()*sizeof(float))); rendering_program_p_l.enableAttributeArray("color"); rendering_program_p_l.setAttributeBuffer("color",GL_FLOAT,0,3); buffers[bufn].release(); vao[VAO_COLORED_LINES].release(); rendering_program_p_l.release(); // 5) FACE SHADER rendering_program_face.bind(); // 5.1) Mono faces vao[VAO_MONO_FACES].bind(); // 5.1.1) points of the mono faces ++bufn; assert(bufn(arrays[POS_MONO_FACES].size()*sizeof(float))); rendering_program_face.enableAttributeArray("vertex"); rendering_program_face.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); // 5.1.2) normals of the mono faces ++bufn; assert(bufn(arrays[FLAT_NORMAL_MONO_FACES].size()* sizeof(float))); } else { buffers[bufn].allocate(arrays[SMOOTH_NORMAL_MONO_FACES].data(), static_cast(arrays[SMOOTH_NORMAL_MONO_FACES].size()* sizeof(float))); } rendering_program_face.enableAttributeArray("normal"); rendering_program_face.setAttributeBuffer("normal",GL_FLOAT,0,3); buffers[bufn].release(); // 5.1.3) color of the mono faces rendering_program_face.disableAttributeArray("color"); vao[VAO_MONO_FACES].release(); // 5.2) Color faces vao[VAO_COLORED_FACES].bind(); // 5.2.1) points of the color faces ++bufn; assert(bufn(arrays[POS_COLORED_FACES].size()*sizeof(float))); rendering_program_face.enableAttributeArray("vertex"); rendering_program_face.setAttributeBuffer("vertex",GL_FLOAT,0,3); buffers[bufn].release(); // 5.2.2) normals of the color faces ++bufn; assert(bufn(arrays[FLAT_NORMAL_COLORED_FACES].size()* sizeof(float))); } else { buffers[bufn].allocate(arrays[SMOOTH_NORMAL_COLORED_FACES].data(), static_cast(arrays[SMOOTH_NORMAL_COLORED_FACES].size()* sizeof(float))); } rendering_program_face.enableAttributeArray("normal"); rendering_program_face.setAttributeBuffer("normal",GL_FLOAT,0,3); buffers[bufn].release(); // 5.2.3) colors of the faces ++bufn; assert(bufn(arrays[COLOR_FACES].size()*sizeof(float))); rendering_program_face.enableAttributeArray("color"); rendering_program_face.setAttributeBuffer("color",GL_FLOAT,0,3); buffers[bufn].release(); vao[VAO_COLORED_FACES].release(); rendering_program_face.release(); m_are_buffers_initialized = true; } void attrib_buffers(CGAL::QGLViewer* viewer) { QMatrix4x4 mvpMatrix; QMatrix4x4 mvMatrix; double mat[16]; viewer->camera()->getModelViewProjectionMatrix(mat); for(unsigned int i=0; i < 16; i++) { mvpMatrix.data()[i] = (float)mat[i]; } viewer->camera()->getModelViewMatrix(mat); for(unsigned int i=0; i < 16; i++) { mvMatrix.data()[i] = (float)mat[i]; } // define material QVector4D diffuse( 0.9f, 0.9f, 0.9f, 0.9f ); QVector4D specular( 0.0f, 0.0f, 0.0f, 1.0f ); CGAL::Bbox_3 bb; if (bb==bounding_box()) // Case of "empty" bounding box { bb=Local_point(CGAL::ORIGIN).bbox(); bb=bb + Local_point(1,1,1).bbox(); // To avoid a warning from Qglviewer } else { bb=bounding_box(); } QVector4D position((bb.xmax()-bb.xmin())/2, (bb.ymax()-bb.ymin())/2, bb.zmax(), 0.0); GLfloat shininess = 1.0f; rendering_program_face.bind(); int mvpLocation = rendering_program_face.uniformLocation("mvp_matrix"); int mvLocation = rendering_program_face.uniformLocation("mv_matrix"); int lightLocation[5]; lightLocation[0] = rendering_program_face.uniformLocation("light_pos"); lightLocation[1] = rendering_program_face.uniformLocation("light_diff"); lightLocation[2] = rendering_program_face.uniformLocation("light_spec"); lightLocation[3] = rendering_program_face.uniformLocation("light_amb"); lightLocation[4] = rendering_program_face.uniformLocation("spec_power"); rendering_program_face.setUniformValue(lightLocation[0], position); rendering_program_face.setUniformValue(lightLocation[1], diffuse); rendering_program_face.setUniformValue(lightLocation[2], specular); rendering_program_face.setUniformValue(lightLocation[3], m_ambient_color); rendering_program_face.setUniformValue(lightLocation[4], shininess); rendering_program_face.setUniformValue(mvpLocation, mvpMatrix); rendering_program_face.setUniformValue(mvLocation, mvMatrix); rendering_program_face.release(); rendering_program_p_l.bind(); int mvpLocation2 = rendering_program_p_l.uniformLocation("mvp_matrix"); rendering_program_p_l.setUniformValue(mvpLocation2, mvpMatrix); rendering_program_p_l.release(); } // Returns true if the data structure lies on a plane bool is_two_dimensional() { return (!is_empty() && (has_zero_x() || has_zero_y() || has_zero_z())); } virtual void draw() { glEnable(GL_DEPTH_TEST); if(!m_are_buffers_initialized) { initialize_buffers(); } QColor color; attrib_buffers(this); if(m_draw_vertices) { rendering_program_p_l.bind(); vao[VAO_MONO_POINTS].bind(); color.setRgbF((double)m_vertices_mono_color.red()/(double)255, (double)m_vertices_mono_color.green()/(double)255, (double)m_vertices_mono_color.blue()/(double)255); rendering_program_p_l.setAttributeValue("color",color); rendering_program_p_l.setUniformValue("point_size", GLfloat(m_size_points)); glDrawArrays(GL_POINTS, 0, static_cast(arrays[POS_MONO_POINTS].size()/3)); vao[VAO_MONO_POINTS].release(); vao[VAO_COLORED_POINTS].bind(); if (m_use_mono_color) { color.setRgbF((double)m_vertices_mono_color.red()/(double)255, (double)m_vertices_mono_color.green()/(double)255, (double)m_vertices_mono_color.blue()/(double)255); rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.setAttributeValue("color",color); } else { rendering_program_p_l.enableAttributeArray("color"); } rendering_program_p_l.setUniformValue("point_size", GLfloat(m_size_points)); glDrawArrays(GL_POINTS, 0, static_cast(arrays[POS_COLORED_POINTS].size()/3)); vao[VAO_COLORED_POINTS].release(); rendering_program_p_l.release(); } if(m_draw_edges) { rendering_program_p_l.bind(); vao[VAO_MONO_SEGMENTS].bind(); color.setRgbF((double)m_edges_mono_color.red()/(double)255, (double)m_edges_mono_color.green()/(double)255, (double)m_edges_mono_color.blue()/(double)255); rendering_program_p_l.setAttributeValue("color",color); glLineWidth(m_size_edges); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_MONO_SEGMENTS].size()/3)); vao[VAO_MONO_SEGMENTS].release(); vao[VAO_COLORED_SEGMENTS].bind(); if (m_use_mono_color) { color.setRgbF((double)m_edges_mono_color.red()/(double)255, (double)m_edges_mono_color.green()/(double)255, (double)m_edges_mono_color.blue()/(double)255); rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.setAttributeValue("color",color); } else { rendering_program_p_l.enableAttributeArray("color"); } glLineWidth(m_size_edges); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_COLORED_SEGMENTS].size()/3)); vao[VAO_COLORED_SEGMENTS].release(); rendering_program_p_l.release(); } if(m_draw_rays) { rendering_program_p_l.bind(); vao[VAO_MONO_RAYS].bind(); color.setRgbF((double)m_rays_mono_color.red()/(double)255, (double)m_rays_mono_color.green()/(double)255, (double)m_rays_mono_color.blue()/(double)255); rendering_program_p_l.setAttributeValue("color",color); glLineWidth(m_size_rays); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_MONO_RAYS].size()/3)); vao[VAO_MONO_RAYS].release(); vao[VAO_COLORED_RAYS].bind(); if (m_use_mono_color) { color.setRgbF((double)m_rays_mono_color.red()/(double)255, (double)m_rays_mono_color.green()/(double)255, (double)m_rays_mono_color.blue()/(double)255); rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.setAttributeValue("color",color); } else { rendering_program_p_l.enableAttributeArray("color"); } glLineWidth(m_size_rays); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_COLORED_RAYS].size()/3)); vao[VAO_COLORED_RAYS].release(); rendering_program_p_l.release(); } if(m_draw_lines) { rendering_program_p_l.bind(); vao[VAO_MONO_LINES].bind(); color.setRgbF((double)m_lines_mono_color.red()/(double)255, (double)m_lines_mono_color.green()/(double)255, (double)m_lines_mono_color.blue()/(double)255); rendering_program_p_l.setAttributeValue("color",color); glLineWidth(m_size_lines); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_MONO_LINES].size()/3)); vao[VAO_MONO_LINES].release(); rendering_program_p_l.release(); vao[VAO_COLORED_LINES].bind(); if (m_use_mono_color) { color.setRgbF((double)m_rays_mono_color.red()/(double)255, (double)m_rays_mono_color.green()/(double)255, (double)m_rays_mono_color.blue()/(double)255); rendering_program_p_l.disableAttributeArray("color"); rendering_program_p_l.setAttributeValue("color",color); } else { rendering_program_p_l.enableAttributeArray("color"); } glLineWidth(m_size_lines); glDrawArrays(GL_LINES, 0, static_cast(arrays[POS_COLORED_LINES].size()/3)); vao[VAO_COLORED_LINES].release(); rendering_program_p_l.release(); } // Fix Z-fighting by drawing faces at a depth GLfloat offset_factor; GLfloat offset_units; if (is_two_dimensional()) { glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &offset_factor); glGetFloatv(GL_POLYGON_OFFSET_UNITS, &offset_units); glPolygonOffset(0.1f, 0.9f); } if (m_draw_faces) { rendering_program_face.bind(); vao[VAO_MONO_FACES].bind(); color.setRgbF((double)m_faces_mono_color.red()/(double)255, (double)m_faces_mono_color.green()/(double)255, (double)m_faces_mono_color.blue()/(double)255); rendering_program_face.setAttributeValue("color",color); glDrawArrays(GL_TRIANGLES, 0, static_cast(arrays[POS_MONO_FACES].size()/3)); vao[VAO_MONO_FACES].release(); vao[VAO_COLORED_FACES].bind(); if (m_use_mono_color) { color.setRgbF((double)m_faces_mono_color.red()/(double)255, (double)m_faces_mono_color.green()/(double)255, (double)m_faces_mono_color.blue()/(double)255); rendering_program_face.disableAttributeArray("color"); rendering_program_face.setAttributeValue("color",color); } else { rendering_program_face.enableAttributeArray("color"); } glDrawArrays(GL_TRIANGLES, 0, static_cast(arrays[POS_COLORED_FACES].size()/3)); vao[VAO_COLORED_FACES].release(); if (is_two_dimensional()) glPolygonOffset(offset_factor, offset_units); rendering_program_face.release(); } if (is_two_dimensional()) { camera()->setType(CGAL::qglviewer::Camera::ORTHOGRAPHIC); // Camera Constraint: constraint.setRotationConstraintType(CGAL::qglviewer::AxisPlaneConstraint::AXIS); constraint.setTranslationConstraintType(CGAL::qglviewer::AxisPlaneConstraint::FREE); double cx=0., cy=0., cz=0.; if (has_zero_x()) { cx=1.; } else if (has_zero_y()) { cy=1.; } else { cz=1.; } camera()->setViewDirection(CGAL::qglviewer::Vec(-cx,-cy,-cz)); constraint.setRotationConstraintDirection(CGAL::qglviewer::Vec(cx, cy, cz)); camera()->frame()->setConstraint(&constraint); } if (m_draw_text) { glDisable(GL_LIGHTING); for (std::size_t i=0; iprojectedCoordinatesOf (CGAL::qglviewer::Vec(std::get<0>(m_texts[i]).x(), std::get<0>(m_texts[i]).y(), std::get<0>(m_texts[i]).z())); drawText((int)screenPos[0], (int)screenPos[1], std::get<1>(m_texts[i])); } glEnable(GL_LIGHTING); } } virtual void redraw() { initialize_buffers(); update(); } virtual void init() { // Restore previous viewer state. restoreStateFromFile(); initializeOpenGLFunctions(); // Define 'Control+Q' as the new exit shortcut (default was 'Escape') setShortcut(qglviewer::EXIT_VIEWER, ::Qt::CTRL+::Qt::Key_Q); // Add custom key description (see keyPressEvent). setKeyDescription(::Qt::Key_E, "Toggles edges display"); setKeyDescription(::Qt::Key_M, "Toggles mono color"); setKeyDescription(::Qt::Key_N, "Inverse direction of normals"); setKeyDescription(::Qt::Key_S, "Switch between flat/Gouraud shading display"); setKeyDescription(::Qt::Key_T, "Toggles text display"); setKeyDescription(::Qt::Key_U, "Move camera direction upside down"); setKeyDescription(::Qt::Key_V, "Toggles vertices display"); setKeyDescription(::Qt::Key_W, "Toggles faces display"); setKeyDescription(::Qt::Key_Plus, "Increase size of edges"); setKeyDescription(::Qt::Key_Minus, "Decrease size of edges"); setKeyDescription(::Qt::Key_Plus+::Qt::ControlModifier, "Increase size of vertices"); setKeyDescription(::Qt::Key_Minus+::Qt::ControlModifier, "Decrease size of vertices"); setKeyDescription(::Qt::Key_PageDown, "Increase light (all colors, use shift/alt/ctrl for one rgb component)"); setKeyDescription(::Qt::Key_PageUp, "Decrease light (all colors, use shift/alt/ctrl for one rgb component)"); // Light default parameters glLineWidth(m_size_edges); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.f,1.f); glClearColor(1.0f,1.0f,1.0f,0.0f); glDisable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glDisable(GL_POLYGON_SMOOTH_HINT); glBlendFunc(GL_ONE, GL_ZERO); glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); compile_shaders(); CGAL::Bbox_3 bb; if (bb==bounding_box()) // Case of "empty" bounding box { bb=Local_point(CGAL::ORIGIN).bbox(); bb=bb + Local_point(1,1,1).bbox(); // To avoid a warning from Qglviewer } else { bb=bounding_box(); } this->camera()->setSceneBoundingBox(CGAL::qglviewer::Vec(bb.xmin(), bb.ymin(), bb.zmin()), CGAL::qglviewer::Vec(bb.xmax(), bb.ymax(), bb.zmax())); this->showEntireScene(); } void negate_all_normals() { m_buffer_for_mono_faces.negate_normals(); m_buffer_for_colored_faces.negate_normals(); } virtual void keyPressEvent(QKeyEvent *e) { const ::Qt::KeyboardModifiers modifiers = e->modifiers(); if ((e->key()==::Qt::Key_E) && (modifiers==::Qt::NoButton)) { m_draw_edges=!m_draw_edges; displayMessage(QString("Draw edges=%1.").arg(m_draw_edges?"true":"false")); update(); } else if ((e->key()==::Qt::Key_S) && (modifiers==::Qt::NoButton)) { m_flatShading=!m_flatShading; if (m_flatShading) displayMessage("Flat shading."); else displayMessage("Gouraud shading."); redraw(); } else if ((e->key()==::Qt::Key_M) && (modifiers==::Qt::NoButton)) { m_use_mono_color=!m_use_mono_color; displayMessage(QString("Mono color=%1.").arg(m_use_mono_color?"true":"false")); update(); } else if ((e->key()==::Qt::Key_N) && (modifiers==::Qt::NoButton)) { m_inverse_normal=!m_inverse_normal; displayMessage(QString("Inverse normal=%1.").arg(m_inverse_normal?"true":"false")); negate_all_normals(); redraw(); } else if ((e->key()==::Qt::Key_T) && (modifiers==::Qt::NoButton)) { m_draw_text=!m_draw_text; displayMessage(QString("Draw text=%1.").arg(m_draw_text?"true":"false")); update(); } else if ((e->key()==::Qt::Key_U) && (modifiers==::Qt::NoButton)) { if (is_two_dimensional()) { displayMessage(QString("Move camera direction upside down.")); /* CGAL::qglviewer::Vec cur=camera()->viewDirection(); double cx=cur.x, cy=cur.y, cz=cur.z; if (has_zero_x()) { cx=-cx; } else if (has_zero_y()) { cy=-cy; } else { cz=-cz; } double cx=0., cy=0., cz=0.; if (has_zero_x()) { cx=(cur.x<0?-1.:1); } else if (has_zero_y()) { cy=(cur.y<0?-1.:1); } else { cz=(cur.z<0?-1.:1); }*/ camera()->setUpVector(-camera()->upVector()); //camera()->frame()->setConstraint(NULL); // camera()->setViewDirection(CGAL::qglviewer::Vec(-cx,-cy,-cz)); //constraint.setRotationConstraintDirection(CGAL::qglviewer::Vec(cx, cy, cz)); //camera()->frame()->setConstraint(&constraint); //update(); redraw(); } } else if ((e->key()==::Qt::Key_V) && (modifiers==::Qt::NoButton)) { m_draw_vertices=!m_draw_vertices; displayMessage(QString("Draw vertices=%1.").arg(m_draw_vertices?"true":"false")); update(); } else if ((e->key()==::Qt::Key_W) && (modifiers==::Qt::NoButton)) { m_draw_faces=!m_draw_faces; displayMessage(QString("Draw faces=%1.").arg(m_draw_faces?"true":"false")); update(); } else if ((e->key()==::Qt::Key_Plus) && (!modifiers.testFlag(::Qt::ControlModifier))) // No ctrl { m_size_edges+=.5; displayMessage(QString("Size of edges=%1.").arg(m_size_edges)); update(); } else if ((e->key()==::Qt::Key_Minus) && (!modifiers.testFlag(::Qt::ControlModifier))) // No ctrl { if (m_size_edges>.5) m_size_edges-=.5; displayMessage(QString("Size of edges=%1.").arg(m_size_edges)); update(); } else if ((e->key()==::Qt::Key_Plus) && (modifiers.testFlag(::Qt::ControlModifier))) { m_size_points+=.5; displayMessage(QString("Size of points=%1.").arg(m_size_points)); update(); } else if ((e->key()==::Qt::Key_Minus) && (modifiers.testFlag(::Qt::ControlModifier))) { if (m_size_points>.5) m_size_points-=.5; displayMessage(QString("Size of points=%1.").arg(m_size_points)); update(); } else if ((e->key()==::Qt::Key_PageUp) && (modifiers==::Qt::NoButton)) { m_ambient_color.setX(m_ambient_color.x()+.1); if (m_ambient_color.x()>1.) m_ambient_color.setX(1.); m_ambient_color.setY(m_ambient_color.x()+.1); if (m_ambient_color.y()>1.) m_ambient_color.setY(1.); m_ambient_color.setZ(m_ambient_color.x()+.1); if (m_ambient_color.z()>1.) m_ambient_color.setZ(1.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageDown) && (modifiers==::Qt::NoButton)) { m_ambient_color.setX(m_ambient_color.x()-.1); if (m_ambient_color.x()<0.) m_ambient_color.setX(0.); m_ambient_color.setY(m_ambient_color.y()-.1); if (m_ambient_color.y()<0.) m_ambient_color.setY(0.); m_ambient_color.setZ(m_ambient_color.z()-.1); if (m_ambient_color.z()<0.) m_ambient_color.setZ(0.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageUp) && (modifiers==::Qt::ShiftModifier)) { m_ambient_color.setX(m_ambient_color.x()+.1); if (m_ambient_color.x()>1.) m_ambient_color.setX(1.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageUp) && (modifiers==::Qt::AltModifier)) { m_ambient_color.setY(m_ambient_color.y()+.1); if (m_ambient_color.y()>1.) m_ambient_color.setY(1.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageUp) && (modifiers==::Qt::ControlModifier)) { m_ambient_color.setZ(m_ambient_color.z()+.1); if (m_ambient_color.z()>1.) m_ambient_color.setZ(1.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageDown) && (modifiers==::Qt::ShiftModifier)) { m_ambient_color.setX(m_ambient_color.x()-.1); if (m_ambient_color.x()<0.) m_ambient_color.setX(0.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageDown) && (modifiers==::Qt::AltModifier)) { m_ambient_color.setY(m_ambient_color.y()-.1); if (m_ambient_color.y()<0.) m_ambient_color.setY(0.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else if ((e->key()==::Qt::Key_PageDown) && (modifiers==::Qt::ControlModifier)) { m_ambient_color.setZ(m_ambient_color.z()-.1); if (m_ambient_color.z()<0.) m_ambient_color.setZ(0.); displayMessage(QString("Light color=(%1 %2 %3)."). arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z())); update(); } else CGAL::QGLViewer::keyPressEvent(e); } virtual QString helpString() const { return helpString("CGAL Basic Viewer"); } virtual QString helpString(const char* title) const { QString text(QString("

")+QString(title)+QString("

")); text += "Use the mouse to move the camera around the object. "; text += "You can respectively revolve around, zoom and translate with " "the three mouse buttons. "; text += "Left and middle buttons pressed together rotate around the " "camera view direction axis

"; text += "Pressing Alt and one of the function keys " "(F1..F12) defines a camera keyFrame. "; text += "Simply press the function key again to restore it. " "Several keyFrames define a "; text += "camera path. Paths are saved when you quit the application " "and restored at next start.

"; text += "Press F to display the frame rate, A for the " "world axis, "; text += "Alt+Return for full screen mode and Control+S " "to save a snapshot. "; text += "See the Keyboard tab in this window for a complete " "shortcut list.

"; text += "Double clicks automates single click actions: A left button " "double click aligns the closer axis with the camera (if close enough). "; text += "A middle button double click fits the zoom of the camera and " "the right button re-centers the scene.

"; text += "A left button double click while holding right button pressed " "defines the camera Revolve Around Point. "; text += "See the Mouse tab and the documentation web pages for " "details.

"; text += "Press Escape to exit the viewer."; return text; } protected: bool m_draw_vertices; bool m_draw_edges; bool m_draw_rays; bool m_draw_lines; bool m_draw_faces; bool m_flatShading; bool m_use_mono_color; bool m_inverse_normal; bool m_draw_text; double m_size_points; double m_size_edges; double m_size_rays; double m_size_lines; CGAL::Color m_vertices_mono_color; CGAL::Color m_edges_mono_color; CGAL::Color m_rays_mono_color; CGAL::Color m_lines_mono_color; CGAL::Color m_faces_mono_color; QVector4D m_ambient_color; bool m_are_buffers_initialized; CGAL::Bbox_3 m_bounding_box; // CGAL::qglviewer::LocalConstraint constraint; CGAL::qglviewer::WorldConstraint constraint; // The following enum gives the indices of different elements of arrays vectors. enum { BEGIN_POS=0, POS_MONO_POINTS=BEGIN_POS, POS_COLORED_POINTS, POS_MONO_SEGMENTS, POS_COLORED_SEGMENTS, POS_MONO_RAYS, POS_COLORED_RAYS, POS_MONO_LINES, POS_COLORED_LINES, POS_MONO_FACES, POS_COLORED_FACES, END_POS, BEGIN_COLOR=END_POS, COLOR_POINTS=BEGIN_COLOR, COLOR_SEGMENTS, COLOR_RAYS, COLOR_LINES, COLOR_FACES, END_COLOR, BEGIN_NORMAL=END_COLOR, SMOOTH_NORMAL_MONO_FACES=BEGIN_NORMAL, FLAT_NORMAL_MONO_FACES, SMOOTH_NORMAL_COLORED_FACES, FLAT_NORMAL_COLORED_FACES, END_NORMAL, LAST_INDEX=END_NORMAL }; std::vector arrays[LAST_INDEX]; Buffer_for_vao m_buffer_for_mono_points; Buffer_for_vao m_buffer_for_colored_points; Buffer_for_vao m_buffer_for_mono_segments; Buffer_for_vao m_buffer_for_colored_segments; Buffer_for_vao m_buffer_for_mono_rays; Buffer_for_vao m_buffer_for_colored_rays; Buffer_for_vao m_buffer_for_mono_lines; Buffer_for_vao m_buffer_for_colored_lines; Buffer_for_vao m_buffer_for_mono_faces; Buffer_for_vao m_buffer_for_colored_faces; static const unsigned int NB_VBO_BUFFERS=(END_POS-BEGIN_POS)+ (END_COLOR-BEGIN_COLOR)+2; // +2 for 2 vectors of normals QGLBuffer buffers[NB_VBO_BUFFERS]; // The following enum gives the indices of the differents vao. enum { VAO_MONO_POINTS=0, VAO_COLORED_POINTS, VAO_MONO_SEGMENTS, VAO_COLORED_SEGMENTS, VAO_MONO_RAYS, VAO_COLORED_RAYS, VAO_MONO_LINES, VAO_COLORED_LINES, VAO_MONO_FACES, VAO_COLORED_FACES, NB_VAO_BUFFERS }; QOpenGLVertexArrayObject vao[NB_VAO_BUFFERS]; QOpenGLShaderProgram rendering_program_face; QOpenGLShaderProgram rendering_program_p_l; std::vector > m_texts; }; } // End namespace CGAL #else // CGAL_USE_BASIC_VIEWER namespace CGAL { template void draw(const T&, const char* ="", bool=false) { std::cerr<<"Impossible to draw, CGAL_USE_BASIC_VIEWER is not defined."<