/**************************************************************************** Copyright (c) 2018 GeometryFactory Sarl (France). Copyright (C) 2002-2014 Gilles Debunne. All rights reserved. This file is part of a fork of the QGLViewer library version 2.7.0. *****************************************************************************/ // $URL: https://github.com/CGAL/cgal/blob/v5.1/GraphicsView/include/CGAL/Qt/viewer_actions.h $ // $Id: viewer_actions.h 1ef976e 2019-10-19T16:09:56+02:00 Sébastien Loriot // SPDX-License-Identifier: GPL-3.0-only #ifndef VIEWER_ACTIONS_H #define VIEWER_ACTIONS_H namespace CGAL{ namespace qglviewer { /*! Defines the different actions that can be associated with a keyboard shortcut using setShortcut(). See the keyboard page for details. */ enum KeyboardAction { DRAW_AXIS, DRAW_GRID, DISPLAY_FPS, ENABLE_TEXT, EXIT_VIEWER, CAMERA_MODE, FULL_SCREEN, ANIMATION, HELP, EDIT_CAMERA, MOVE_CAMERA_LEFT, MOVE_CAMERA_RIGHT, MOVE_CAMERA_UP, MOVE_CAMERA_DOWN, INCREASE_FLYSPEED, DECREASE_FLYSPEED }; /*! Defines the different mouse handlers: camera() or manipulatedFrame(). Used by setMouseBinding(), setMouseBinding(Qt::KeyboardModifiers modifiers, Qt::MouseButtons, ClickAction, bool, int) and setWheelBinding() to define which handler receives the mouse events. */ enum MouseHandler { CAMERA, FRAME }; /*! Defines the possible actions that can be binded to a mouse click using setMouseBinding(Qt::KeyboardModifiers, Qt::MouseButtons, ClickAction, bool, int). See the mouse page for details. */ enum ClickAction { NO_CLICK_ACTION, ZOOM_ON_PIXEL, ZOOM_TO_FIT, SELECT, RAP_FROM_PIXEL, RAP_IS_CENTER, CENTER_FRAME, CENTER_SCENE, SHOW_ENTIRE_SCENE, ALIGN_FRAME, ALIGN_CAMERA }; /*! Defines the possible actions that can be binded to a mouse action (a click, followed by a mouse displacement). These actions may be binded to the camera() or to the manipulatedFrame() (see CGAL::QGLViewer::MouseHandler) using setMouseBinding(). */ enum MouseAction { NO_MOUSE_ACTION, ROTATE, ZOOM, TRANSLATE, MOVE_FORWARD, LOOK_AROUND, MOVE_BACKWARD, SCREEN_ROTATE, ROLL, DRIVE, SCREEN_TRANSLATE, ZOOM_ON_REGION }; enum SnapShotBackground { CURRENT_BACKGROUND=0, TRANSPARENT_BACKGROUND, CHOOSE_BACKGROUND }; }} #endif // VIEWER_ACTIONS_H