// Copyright (c) 2018 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v5.1/Three/include/CGAL/Three/Point_container.h $ // $Id: Point_container.h 0779373 2020-03-26T13:31:46+01:00 Sébastien Loriot // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial // // Author(s) : Maxime Gimeno #ifndef POINT_CONTAINER_H #define POINT_CONTAINER_H #include #include #include #include #ifdef demo_framework_EXPORTS # define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT #else # define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT #endif struct Point_d; namespace CGAL { namespace Three { //! //! \brief The Point_container struct wraps the OpenGL data for drawing lines. //! struct DEMO_FRAMEWORK_EXPORT Point_container :public Primitive_container { //! //! \brief The vbosName enum //! //! Holds the `Vbo` Ids of this container. //! enum vbosName { Vertices = 0, //!< Designates the buffer that contains the vertex coordinates. Indices, //!< Designates the buffer that contains the vertex indices. Colors, //!< Designates the buffer that contains the color components. Normals, //!< Designates the buffer that contains the normals components (for shaded points). NbOfVbos //!< Designates the size of the VBOs vector for `Point_container`s }; //! //! \brief The constructor. //! \param program is the `QOpenGLShaderProgram` that is used by this `Point_container` `Vao`. //! \param indexed must be `true` if the data is indexed, `false` otherwise. If `true`, VBOs[Indices] must be filled. //! Point_container(int program, bool indexed); //! //! \brief initGL creates the `Vbo`s and `Vao`s of this `Point_container`. //! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this. //! //! \todo Is it a good idea to call InitGL of each item in the scene so the developper doesn't have to worry about this in each draw() of each item ? //!`. //! \param viewer the active `Viewer_interface`. //! void initGL(Viewer_interface *viewer) Q_DECL_OVERRIDE; //! //! \brief draw is the function that actually renders the data. //! \param viewer the active `Viewer_interface`. //! \param is_color_uniform must be `false` if `VBOs`[`Colors`] is not empty, `true` otherwise. //! void draw(CGAL::Three::Viewer_interface* viewer, bool is_color_uniform) Q_DECL_OVERRIDE; /// \name Getters and Setters for the shaders parameters. /// /// Each of those depends of the `OpenGL_program_IDs` this container is using. /// If the shaders of this program doesn't need one, you can ignore it. /// The others should be filled at each `draw()` from the item. ///@{ //! getter for the "plane" parameter QVector4D getPlane()const; //! getter for the "f_matrix" parameter QMatrix4x4 getFrameMatrix()const; //! setter for the "f_matrix" parameter void setFrameMatrix(const QMatrix4x4&); //! setter for the "plane" parameter void setPlane(const QVector4D&); //! setter for the "is_surface" attribute. Used in PROGRAM_C3T3_EDGES void setIsSurface (const bool); ///@} private: friend struct ::Point_d; mutable ::Point_d* d; }; //end of class Triangle_container } } #endif // POINT_CONTAINER_H