// Copyright (c) 2012-2015 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v5.1/Three/include/CGAL/Three/Scene_interface.h $ // $Id: Scene_interface.h 0779373 2020-03-26T13:31:46+01:00 Sébastien Loriot // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial // // // Author(s) : Laurent RINEAU //! \file Scene_interface.h #ifndef SCENE_INTERFACE_H #define SCENE_INTERFACE_H #include /*! * \ingroup PkgThreeRef * The RenderingMode determines which of an item's primitives must be drawn. * It can be Points, PointsPlusNormals, Wireframe, Flat, FlatPlusEdges, or Gouraud. * - Points, PointsPlusNormals, and Wireframe have no light model. * - Flat and FlatPlusEdges use a basic light model with one normal per facet. * - Gouraud uses the same light model but with one normal per vertex. */ enum RenderingMode { Points = 0, //! Renders only points without lighting. PointsPlusNormals, //!Renders points and normals. Wireframe, //!Renders only edges. Flat, //!Renders only faces, with a lighting per face. FlatPlusEdges, //!Renders flat faces and edges. Gouraud, //!Renders only faces, with a lighting per vertex. GouraudPlusEdges, //!Renders faces with a lighting per vertex, and edges. ShadedPoints, //!Renders only points with lighting. NumberOfRenderingMode //!Number of values in this enum. }; #include #include #include #include #include #include namespace CGAL{ namespace Three{ class Scene_item; class Scene_group_item; } } namespace CGAL { namespace Three{ /*! * This is the class given to the plugins to interact with the scene. * */ class Scene_interface { public: //!A bounding box is a box with each face corresponding to an extremum of its contents. typedef CGAL::Bbox_3 Bbox; //!\brief Integer used as the index of a Scene_item. //! An item's index is its position in the Geometric Objects list. typedef int Item_id; virtual ~Scene_interface() {}; //!Adds an item to the Geometric Objects list. //!@returns the index of the new item. virtual Item_id addItem(CGAL::Three::Scene_item* item) = 0; //!Adds a CGAL::Three::Scene_item* to the list of children. virtual void addChild(Scene_item* item)=0; //! \brief Replaces an item by a new one in the scene. //! The item which id is `id` is replaced by `item`. //! The first one is deleted and gives its index to the second one. //! If emit_item_about_to_be_destroyed is true, emits //! an itemAboutToBeDestroyed signal. //!@returns a pointer to the old item. virtual Scene_item* replaceItem(Item_id id, CGAL::Three::Scene_item* item, bool emit_item_about_to_be_destroyed = false) = 0; //!Moves item to the targeted group. virtual void changeGroup(CGAL::Three::Scene_item* item, CGAL::Three::Scene_group_item* target_group) = 0; /*! Erases an item in the list. * @returns the index of the item just before the one that is erased, * or just after. * @returns -1 if the list is empty.*/ virtual Item_id erase(Item_id) = 0; /*! Deletes the items with the target indices. * @returns the index of the polyhedron just before the * one that is erased, or just after. Returns -1 if * the list is empty. */ virtual int erase(QList) = 0; /*! Creates a copy of the item whith the id `id`. * @returns the index of the new item (-1 on error). */ virtual Item_id duplicate(Item_id id) = 0; // Accessors (getters) //! \brief The number of items //!@returns the number of items in the scene. virtual int numberOfEntries() const = 0; //!\brief The `id`th item. //! @returns the item with the specified index. virtual CGAL::Three::Scene_item* item(Item_id id) const = 0; //!\brief The id of `item` //! @returns the id of the specified item. virtual Item_id item_id(CGAL::Three::Scene_item* item) const = 0; //!\brief The currently selected item's index. //!@returns the currently selected item's index. //!@returns -1 if none or several items are selected virtual Item_id mainSelectionIndex() const = 0; //!The id of the currently selected item. //!@returns the list of currently selected items indices. virtual QList selectionIndices() const = 0; //!Item_A is designated with the column A/B in the Geometric Objetcts widget. //!@returns the index of the Item_A virtual Item_id selectionAindex() const = 0; //!Item_B is designated with the column A/B in the Geometric Objetcts widget. //!@returns the index of the Item_B virtual Item_id selectionBindex() const = 0; //!\brief The scene's Bbox //!@returns the scene's bounding box //! @see Scene_interface::Bbox virtual Bbox bbox() const = 0; //!The length of the diagonal of the scene's Bbox //!@returns the length of the bounding box's diagonal. virtual double len_diagonal() const = 0; public: //! Updates the information about the `i`th item in the //! Geometric Objects list and redraws the scene. virtual void itemChanged(Item_id i) = 0; //! Updates the information about `item` in the //! Geometric Objects list and redraws the scene. virtual void itemChanged(CGAL::Three::Scene_item* item) = 0; //! Re computes the scene Bbox without recentering it. virtual void itemVisibilityChanged(CGAL::Three::Scene_item*) = 0; //! Clears the current selection then sets the selected item to the target index. //! Used to update the selection in the Geometric Objects view. virtual void setSelectedItem(Item_id) = 0; //! \brief ignore data updating. //! //! This will ignore all the individual calls to `itemChanged()` until //! `setUpdatesEnabled()` is called whith `b` being `true`. //! virtual void setUpdatesEnabled(bool b) =0; //! //! \brief Updates all the items in the SceneView. //! virtual void allItemsChanged() = 0; }; // end interface Scene_interface } } #endif // SCENE_INTERFACE_H