// Copyright (c) 2009,2010,2012,2015 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // // $URL: https://github.com/CGAL/cgal/blob/v5.1/Three/include/CGAL/Three/Scene_transparent_interface.h $ // $Id: Scene_transparent_interface.h 254d60f 2019-10-19T15:23:19+02:00 Sébastien Loriot // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial // // Author(s) : Maxime GIMENO #ifndef SCENE_TRANSPARENT_INTERFACE_H #define SCENE_TRANSPARENT_INTERFACE_H #include #include namespace CGAL { namespace Three { class Viewer_interface; //! Base class to allow an item to draw transparent faces. class Scene_transparent_interface { public: virtual ~Scene_transparent_interface(){} //! Draw transparent faces. It is the last drawing call in the Scene, so all //! the items are already in place and the blending //! takes them all, their points and their edges into account, whatever the //! position of the transparent item is in the scene's entries. //! virtual void drawTransparent(CGAL::Three::Viewer_interface*)const = 0; }; } } Q_DECLARE_INTERFACE(CGAL::Three::Scene_transparent_interface, "com.geometryfactory.PolyhedronDemo.TransparentInterface/1.0") #endif // SCENE_TRANSPARENT_INTERFACE_H