Acknowledgements

Portions of this Software(Dust3D) may utilize the following copyrighted material, the use of which is hereby acknowledged. And thanks to the reddit users who had encouraged and gave me invaluable advices on the first day of Dust3D, especially:

Ardx_5          https://www.reddit.com/user/Ardx_5
clawjelly       https://www.reddit.com/user/clawjelly
Mattho          https://www.reddit.com/user/Mattho
fragileteeth    https://www.reddit.com/user/fragileteeth
MoffKalast      https://www.reddit.com/user/MoffKalast
qotob           https://www.reddit.com/user/qotob
Pfaeff          https://www.reddit.com/user/Pfaeff
H4kor           https://www.reddit.com/user/H4kor
Aphix           https://www.reddit.com/user/Aphix
qbz             https://www.reddit.com/user/qbz
humanmanguy     https://www.reddit.com/user/humanmanguy
Qbit42          https://www.reddit.com/user/Qbit42
RandomNPC15     https://www.reddit.com/user/RandomNPC15
a1studmuffin    https://www.reddit.com/user/a1studmuffin
fragileteeth    https://www.reddit.com/user/fragileteeth

* In the order of reddit website at the time of writing
https://www.reddit.com/r/gamedev/comments/5iuf3h/i_am_writting_a_3d_monster_model_generate_tool/

QtAwesome

    MIT License
    ===========

    Copyright 2013-2015 [Reliable Bits Software by Blommers IT](http://blommersit.nl). All Rights Reserved.
    Author [Rick Blommers](mailto:rick@blommersit.nl)

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
    documentation files (the "Software"), to deal in the Software without restriction, including without limitation
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    THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
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    ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


    Font Awesome License
    ====================

    [https://github.com/FortAwesome/Font-Awesome](https://github.com/FortAwesome/Font-Awesome)

    The Font Awesome font is licensed under the SIL Open Font License - [http://scripts.sil.org/OFL](http://scripts.sil.org/OFL)
    The Font Awesome pictograms are licensed under the CC BY 3.0 License - [http://creativecommons.org/licenses/by/3.0/](http://creativecommons.org/licenses/by/3.0/)
    "Font Awesome by Dave Gandy - http://fortawesome.github.com/Font-Awesome"

CGAL

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cgmath

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petgraph

    Copyright (c) 2015

    Permission is hereby granted, free of charge, to any
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meshlite

    MIT License

    Copyright (c) 2018 XingYi Hu

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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    copies or substantial portions of the Software.

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    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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    SOFTWARE.

Reza Nourai

    https://blogs.msdn.microsoft.com/rezanour/2011/08/07/barycentric-coordinates-and-point-in-triangle-tests/

Cyranose

    https://www.opengl.org/discussion_boards/showthread.php/159385-Deriving-angles-from-0-to-360-from-Dot-Product

Dan Sunday

    http://geomalgorithms.com/index.html

user3146587

    https://stackoverflow.com/questions/21114796/3d-ray-quad-intersection-test-in-java

Qt

    https://www.qt.io/

Qt Dark Theme

    https://gist.github.com/QuantumCD/6245215

A Browser for QDebug Log Output

    https://wiki.qt.io/Browser_for_QDebug_output

Hello GL2 Example

    http://doc.qt.io/qt-5/qtopengl-hellogl2-example.html

Jimmy Gunawan

    INSPIRATION / Pixar Monster Factory Part One
    http://blendersushi.blogspot.com.au/2013/06/inspiration-pixar-monster-factory-part.html

Zhongping Ji, Ligang Liu, Yigang Wang

    B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes
    http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.357.7134&rep=rep1&type=pdf

danielhst

    https://github.com/danielhst/3d-Hull-gift-wrap/blob/master/giftWrap.lua

Catmull–Clark subdivision surface/C

    https://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface/C

JSON for Modern C++

    MIT License

    Copyright (c) 2013-2018 Niels Lohmann

    Permission is hereby granted, free of charge, to any person obtaining a copy
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thekla_atlas

    Copyright (c) 2013 Thekla, Inc


    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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nvmesh

    public domain -- Ignacio Castaño 

poshlib

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QtWaitingSpinner

    The MIT License (MIT)

    Original Work Copyright (c) 2012-2015 Alexander Turkin
    Modified 2014 by William Hallatt

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lightmapper

    /***********************************************************
    * A single header file OpenGL lightmapping library         *
    * https://github.com/ands/lightmapper                      *
    * no warranty implied | use at your own risk               *
    * author: Andreas Mantler (ands) | last change: 30.04.2018 *
    *                                                          *
    * License:                                                 *
    * This software is in the public domain.                   *
    * Where that dedication is not recognized,                 *
    * you are granted a perpetual, irrevocable license to copy *
    * and modify this file however you want.                   *
    ***********************************************************/

AppImage

    https://appimage.org/

Sam Hocevar

    https://gamedev.stackexchange.com/questions/98246/quaternion-slerp-and-lerp-implementation-with-overshoot

David Rosen

    An Indie Approach to Procedural Animation
    http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach

Qt3D

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