#include #include #include #include #include "meshgenerator.h" #include "util.h" #include "document.h" #include "meshlite.h" #include "meshutil.h" #include "theme.h" #include "positionmap.h" #include "meshquadify.h" #include "meshweldseam.h" #include "imageforever.h" #include "material.h" #include "trianglesourcenoderesolve.h" bool MeshGenerator::m_enableDebug = false; PositionMap *MeshGenerator::m_forMakePositionKey = new PositionMap; GeneratedCacheContext::~GeneratedCacheContext() { for (auto &cache: componentCombinableMeshs) { deleteCombinableMesh(cache.second); } } void GeneratedCacheContext::updateComponentCombinableMesh(QString componentId, void *mesh) { auto &cache = componentCombinableMeshs[componentId]; if (nullptr != cache) deleteCombinableMesh(cache); cache = cloneCombinableMesh(mesh); } MeshGenerator::MeshGenerator(Snapshot *snapshot) : m_snapshot(snapshot), m_mesh(nullptr), m_outcome(nullptr), m_sharedContextWidget(nullptr), m_cacheContext(nullptr), m_smoothNormal(true), m_weldEnabled(true) { } MeshGenerator::~MeshGenerator() { delete m_snapshot; delete m_mesh; for (const auto &partPreviewMeshIt: m_partPreviewMeshMap) { delete partPreviewMeshIt.second; } delete m_outcome; } void MeshGenerator::setSmoothNormal(bool smoothNormal) { m_smoothNormal = smoothNormal; } void MeshGenerator::setWeldEnabled(bool weldEnabled) { m_weldEnabled = weldEnabled; } void MeshGenerator::setGeneratedCacheContext(GeneratedCacheContext *cacheContext) { m_cacheContext = cacheContext; } void MeshGenerator::addPartPreviewRequirement(const QUuid &partId) { //qDebug() << "addPartPreviewRequirement:" << partId; m_requirePreviewPartIds.insert(partId); } void MeshGenerator::setSharedContextWidget(QOpenGLWidget *widget) { m_sharedContextWidget = widget; } MeshLoader *MeshGenerator::takeResultMesh() { MeshLoader *resultMesh = m_mesh; m_mesh = nullptr; return resultMesh; } MeshLoader *MeshGenerator::takePartPreviewMesh(const QUuid &partId) { MeshLoader *resultMesh = m_partPreviewMeshMap[partId]; m_partPreviewMeshMap[partId] = nullptr; return resultMesh; } const std::set &MeshGenerator::requirePreviewPartIds() { return m_requirePreviewPartIds; } const std::set &MeshGenerator::generatedPreviewPartIds() { return m_generatedPreviewPartIds; } Outcome *MeshGenerator::takeOutcome() { Outcome *outcome = m_outcome; m_outcome = nullptr; return outcome; } void MeshGenerator::loadVertexSources(void *meshliteContext, int meshId, QUuid partId, const std::map &bmeshToNodeIdMap, std::vector>> &bmeshVertices, std::vector> &bmeshQuads) { int vertexCount = meshlite_get_vertex_count(meshliteContext, meshId); int positionBufferLen = vertexCount * 3; float *positionBuffer = new float[positionBufferLen]; int positionCount = meshlite_get_vertex_position_array(meshliteContext, meshId, positionBuffer, positionBufferLen) / 3; int *sourceBuffer = new int[positionBufferLen]; int sourceCount = meshlite_get_vertex_source_array(meshliteContext, meshId, sourceBuffer, positionBufferLen); Q_ASSERT(positionCount == sourceCount); std::vector verticesPositions; for (int i = 0, positionIndex = 0; i < positionCount; i++, positionIndex+=3) { std::pair> vertex; vertex.second.first = partId; auto findNodeId = bmeshToNodeIdMap.find(sourceBuffer[i]); if (findNodeId != bmeshToNodeIdMap.end()) vertex.second.second = findNodeId->second; vertex.first = QVector3D(positionBuffer[positionIndex + 0], positionBuffer[positionIndex + 1], positionBuffer[positionIndex + 2]); verticesPositions.push_back(vertex.first); bmeshVertices.push_back(vertex); } int faceCount = meshlite_get_face_count(meshliteContext, meshId); int *faceVertexNumAndIndices = new int[faceCount * MAX_VERTICES_PER_FACE]; int filledLength = meshlite_get_face_index_array(meshliteContext, meshId, faceVertexNumAndIndices, faceCount * MAX_VERTICES_PER_FACE); int i = 0; while (i < filledLength) { int num = faceVertexNumAndIndices[i++]; Q_ASSERT(num > 0 && num <= MAX_VERTICES_PER_FACE); if (4 != num) { i += num; continue; } int i0 = faceVertexNumAndIndices[i++]; int i1 = faceVertexNumAndIndices[i++]; int i2 = faceVertexNumAndIndices[i++]; int i3 = faceVertexNumAndIndices[i++]; const auto &v0 = verticesPositions[i0]; const auto &v1 = verticesPositions[i1]; const auto &v2 = verticesPositions[i2]; const auto &v3 = verticesPositions[i3]; bmeshQuads.push_back(std::make_tuple(m_forMakePositionKey->makeKey(v0.x(), v0.y(), v0.z()), m_forMakePositionKey->makeKey(v1.x(), v1.y(), v1.z()), m_forMakePositionKey->makeKey(v2.x(), v2.y(), v2.z()), m_forMakePositionKey->makeKey(v3.x(), v3.y(), v3.z()))); } delete[] faceVertexNumAndIndices; delete[] positionBuffer; delete[] sourceBuffer; } void MeshGenerator::loadGeneratedPositionsToOutcome(void *meshliteContext, int triangulatedMeshId) { int vertexCount = meshlite_get_vertex_count(meshliteContext, triangulatedMeshId); int positionBufferLen = vertexCount * 3; float *positionBuffer = new float[positionBufferLen]; int positionCount = meshlite_get_vertex_position_array(meshliteContext, triangulatedMeshId, positionBuffer, positionBufferLen) / 3; std::map verticesMap; for (int i = 0, positionIndex = 0; i < positionCount; i++, positionIndex+=3) { QVector3D vertex; vertex = QVector3D(positionBuffer[positionIndex + 0], positionBuffer[positionIndex + 1], positionBuffer[positionIndex + 2]); verticesMap[i] = m_outcome->vertices.size(); m_outcome->vertices.push_back(vertex); } int faceCount = meshlite_get_face_count(meshliteContext, triangulatedMeshId); int triangleIndexBufferLen = faceCount * 3; int *triangleIndexBuffer = new int[triangleIndexBufferLen]; int triangleCount = meshlite_get_triangle_index_array(meshliteContext, triangulatedMeshId, triangleIndexBuffer, triangleIndexBufferLen) / 3; int triangleNormalBufferLen = faceCount * 3; float *normalBuffer = new float[triangleNormalBufferLen]; int normalCount = meshlite_get_triangle_normal_array(meshliteContext, triangulatedMeshId, normalBuffer, triangleNormalBufferLen) / 3; Q_ASSERT(triangleCount == normalCount); for (int i = 0, triangleVertIndex = 0, normalIndex=0; i < triangleCount; i++, triangleVertIndex+=3, normalIndex += 3) { std::vector triangleIndicies(3); QVector3D triangleNormal; triangleIndicies[0] = verticesMap[triangleIndexBuffer[triangleVertIndex + 0]]; triangleIndicies[1] = verticesMap[triangleIndexBuffer[triangleVertIndex + 1]]; triangleIndicies[2] = verticesMap[triangleIndexBuffer[triangleVertIndex + 2]]; triangleNormal = QVector3D(normalBuffer[normalIndex + 0], normalBuffer[normalIndex + 1], normalBuffer[normalIndex + 2]); m_outcome->triangles.push_back(triangleIndicies); m_outcome->triangleNormals.push_back(triangleNormal); } delete[] positionBuffer; delete[] triangleIndexBuffer; delete[] normalBuffer; } void MeshGenerator::collectParts() { for (const auto &node: m_snapshot->nodes) { QString partId = valueOfKeyInMapOrEmpty(node.second, "partId"); if (partId.isEmpty()) continue; m_partNodeIds[partId].insert(node.first); } for (const auto &edge: m_snapshot->edges) { QString partId = valueOfKeyInMapOrEmpty(edge.second, "partId"); if (partId.isEmpty()) continue; m_partEdgeIds[partId].insert(edge.first); } } bool MeshGenerator::checkIsPartDirty(QString partId) { auto findPart = m_snapshot->parts.find(partId); if (findPart == m_snapshot->parts.end()) { qDebug() << "Find part failed:" << partId; return false; } return isTrueValueString(valueOfKeyInMapOrEmpty(findPart->second, "dirty")); } void *MeshGenerator::combinePartMesh(QString partId) { auto findPart = m_snapshot->parts.find(partId); if (findPart == m_snapshot->parts.end()) { qDebug() << "Find part failed:" << partId; return nullptr; } QUuid partIdNotAsString = QUuid(partId); auto &part = findPart->second; bool isDisabled = isTrueValueString(valueOfKeyInMapOrEmpty(part, "disabled")); bool xMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(part, "xMirrored")); bool subdived = isTrueValueString(valueOfKeyInMapOrEmpty(part, "subdived")); bool wrapped = isTrueValueString(valueOfKeyInMapOrEmpty(part, "wrapped")); int bmeshId = meshlite_bmesh_create(m_meshliteContext); if (subdived) meshlite_bmesh_set_cut_subdiv_count(m_meshliteContext, bmeshId, 1); if (isTrueValueString(valueOfKeyInMapOrEmpty(part, "rounded"))) meshlite_bmesh_set_round_way(m_meshliteContext, bmeshId, 1); QString colorString = valueOfKeyInMapOrEmpty(part, "color"); QColor partColor = colorString.isEmpty() ? Theme::white : QColor(colorString); QString thicknessString = valueOfKeyInMapOrEmpty(part, "deformThickness"); if (!thicknessString.isEmpty()) meshlite_bmesh_set_deform_thickness(m_meshliteContext, bmeshId, thicknessString.toFloat()); QString widthString = valueOfKeyInMapOrEmpty(part, "deformWidth"); if (!widthString.isEmpty()) meshlite_bmesh_set_deform_width(m_meshliteContext, bmeshId, widthString.toFloat()); if (MeshGenerator::m_enableDebug) meshlite_bmesh_enable_debug(m_meshliteContext, bmeshId, 1); QUuid materialId; QString materialIdString = valueOfKeyInMapOrEmpty(part, "materialId"); if (!materialIdString.isEmpty()) materialId = QUuid(materialIdString); QString mirroredPartId; QUuid mirroredPartIdNotAsString; if (xMirrored) { mirroredPartIdNotAsString = QUuid().createUuid(); mirroredPartId = mirroredPartIdNotAsString.toString(); m_cacheContext->partMirrorIdMap[mirroredPartId] = partId; } std::map nodeToBmeshIdMap; std::map bmeshToNodeIdMap; auto &cacheBmeshNodes = m_cacheContext->partBmeshNodes[partId]; auto &cacheBmeshVertices = m_cacheContext->partBmeshVertices[partId]; auto &cacheBmeshQuads = m_cacheContext->partBmeshQuads[partId]; cacheBmeshNodes.clear(); cacheBmeshVertices.clear(); cacheBmeshQuads.clear(); std::map> bmeshNodeIdToDataMap; struct NodeInfo { float radius = 0; QVector3D position; BoneMark boneMark = BoneMark::None; }; std::map nodeInfos; for (const auto &nodeId: m_partNodeIds[partId]) { auto findNode = m_snapshot->nodes.find(nodeId); if (findNode == m_snapshot->nodes.end()) { qDebug() << "Find node failed:" << nodeId; continue; } auto &node = findNode->second; float radius = valueOfKeyInMapOrEmpty(node, "radius").toFloat(); float x = (valueOfKeyInMapOrEmpty(node, "x").toFloat() - m_mainProfileMiddleX); float y = (m_mainProfileMiddleY - valueOfKeyInMapOrEmpty(node, "y").toFloat()); float z = (m_sideProfileMiddleX - valueOfKeyInMapOrEmpty(node, "z").toFloat()); BoneMark boneMark = BoneMarkFromString(valueOfKeyInMapOrEmpty(node, "boneMark").toUtf8().constData()); auto &nodeInfo = nodeInfos[nodeId]; nodeInfo.position = QVector3D(x, y, z); nodeInfo.radius = radius; nodeInfo.boneMark = boneMark; } std::set> edges; for (const auto &edgeId: m_partEdgeIds[partId]) { auto findEdge = m_snapshot->edges.find(edgeId); if (findEdge == m_snapshot->edges.end()) { qDebug() << "Find edge failed:" << edgeId; continue; } auto &edge = findEdge->second; QString fromNodeId = valueOfKeyInMapOrEmpty(edge, "from"); QString toNodeId = valueOfKeyInMapOrEmpty(edge, "to"); std::function connectNodes; connectNodes = [&connectNodes, &edges, &nodeInfos](const QString &fromNodeId, const QString &toNodeId) { const auto &findFromNodeInfo = nodeInfos.find(fromNodeId); if (findFromNodeInfo == nodeInfos.end()) { qDebug() << "Find from-node info failed:" << fromNodeId; return; } const auto &findToNodeInfo = nodeInfos.find(toNodeId); if (findToNodeInfo == nodeInfos.end()) { qDebug() << "Find to-node info failed:" << toNodeId; return; } auto distanceBetweenNodes = findFromNodeInfo->second.position.distanceToPoint(findToNodeInfo->second.position); float centerEmptyLength = distanceBetweenNodes - (findFromNodeInfo->second.radius + findToNodeInfo->second.radius); if (centerEmptyLength < distanceBetweenNodes * 0.5) { edges.insert({fromNodeId, toNodeId}); return; } // Cut off by add intermediate nodes QString newNodeId = QUuid::createUuid().toString(); auto &nodeInfo = nodeInfos[newNodeId]; nodeInfo.position = (findFromNodeInfo->second.position + findToNodeInfo->second.position) / 2; nodeInfo.radius = (findFromNodeInfo->second.radius + findToNodeInfo->second.radius) / 2; connectNodes(fromNodeId, newNodeId); connectNodes(newNodeId, toNodeId); }; connectNodes(fromNodeId, toNodeId); } for (const auto &nodeIt: nodeInfos) { const auto &nodeId = nodeIt.first; const auto &nodeInfo = nodeIt.second; int bmeshNodeId = meshlite_bmesh_add_node(m_meshliteContext, bmeshId, nodeInfo.position.x(), nodeInfo.position.y(), nodeInfo.position.z(), nodeInfo.radius); nodeToBmeshIdMap[nodeId] = bmeshNodeId; bmeshToNodeIdMap[bmeshNodeId] = nodeId; OutcomeNode bmeshNode; bmeshNode.partId = QUuid(partId); bmeshNode.origin = nodeInfo.position; bmeshNode.radius = nodeInfo.radius; bmeshNode.nodeId = QUuid(nodeId); bmeshNode.color = partColor; bmeshNode.materialId = materialId; bmeshNode.boneMark = nodeInfo.boneMark; bmeshNode.mirroredByPartId = mirroredPartId; bmeshNodeIdToDataMap[bmeshNodeId].push_back(cacheBmeshNodes.size()); cacheBmeshNodes.push_back(bmeshNode); if (xMirrored) { bmeshNode.partId = mirroredPartId; bmeshNode.mirrorFromPartId = QUuid(partId); bmeshNode.mirroredByPartId = QUuid(); bmeshNode.origin.setX(-nodeInfo.position.x()); bmeshNodeIdToDataMap[bmeshNodeId].push_back(cacheBmeshNodes.size()); cacheBmeshNodes.push_back(bmeshNode); } } for (const auto &edgeIt: edges) { const QString &fromNodeId = edgeIt.first; const QString &toNodeId = edgeIt.second; auto findFromBmeshId = nodeToBmeshIdMap.find(fromNodeId); if (findFromBmeshId == nodeToBmeshIdMap.end()) { qDebug() << "Find from-node bmesh failed:" << fromNodeId; continue; } auto findToBmeshId = nodeToBmeshIdMap.find(toNodeId); if (findToBmeshId == nodeToBmeshIdMap.end()) { qDebug() << "Find to-node bmesh failed:" << toNodeId; continue; } meshlite_bmesh_add_edge(m_meshliteContext, bmeshId, findFromBmeshId->second, findToBmeshId->second); } int meshId = 0; void *resultMesh = nullptr; if (!bmeshToNodeIdMap.empty()) { meshId = meshlite_bmesh_generate_mesh(m_meshliteContext, bmeshId); for (const auto &item: bmeshNodeIdToDataMap) { float baseNormal[3] = {0, 0, 0}; meshlite_bmesh_get_node_base_norm(m_meshliteContext, bmeshId, item.first, baseNormal); for (auto &subItem: item.second) cacheBmeshNodes[subItem].baseNormal = QVector3D(baseNormal[0], baseNormal[1], baseNormal[2]); } loadVertexSources(m_meshliteContext, meshId, partIdNotAsString, bmeshToNodeIdMap, cacheBmeshVertices, cacheBmeshQuads); if (wrapped) resultMesh = convertToCombinableConvexHullMesh(m_meshliteContext, meshId); else resultMesh = convertToCombinableMesh(m_meshliteContext, meshlite_triangulate(m_meshliteContext, meshId)); } if (nullptr != resultMesh) { if (xMirrored) { int xMirroredMeshId = meshlite_mirror_in_x(m_meshliteContext, meshId, 0); loadVertexSources(m_meshliteContext, xMirroredMeshId, mirroredPartIdNotAsString, bmeshToNodeIdMap, cacheBmeshVertices, cacheBmeshQuads); void *mirroredMesh = nullptr; if (wrapped) mirroredMesh = convertToCombinableConvexHullMesh(m_meshliteContext, xMirroredMeshId); else mirroredMesh = convertToCombinableMesh(m_meshliteContext, meshlite_triangulate(m_meshliteContext, xMirroredMeshId)); if (nullptr != mirroredMesh) { void *newResultMesh = unionCombinableMeshs(resultMesh, mirroredMesh); deleteCombinableMesh(mirroredMesh); if (nullptr != newResultMesh) { deleteCombinableMesh(resultMesh); resultMesh = newResultMesh; } } } } if (m_requirePreviewPartIds.find(partIdNotAsString) != m_requirePreviewPartIds.end()) { int trimedMeshId = meshlite_trim(m_meshliteContext, meshId, 1); m_partPreviewMeshMap[partIdNotAsString] = new MeshLoader(m_meshliteContext, trimedMeshId, -1, partColor, nullptr, m_smoothNormal); m_generatedPreviewPartIds.insert(partIdNotAsString); } if (isDisabled) { if (nullptr != resultMesh) { deleteCombinableMesh(resultMesh); resultMesh = nullptr; } } return resultMesh; } bool MeshGenerator::checkIsComponentDirty(QString componentId) { bool isDirty = false; const std::map *component = &m_snapshot->rootComponent; if (componentId != QUuid().toString()) { auto findComponent = m_snapshot->components.find(componentId); if (findComponent == m_snapshot->components.end()) { qDebug() << "Component not found:" << componentId; return isDirty; } component = &findComponent->second; } if (isTrueValueString(valueOfKeyInMapOrEmpty(*component, "dirty"))) { isDirty = true; } QString linkDataType = valueOfKeyInMapOrEmpty(*component, "linkDataType"); if ("partId" == linkDataType) { QString partId = valueOfKeyInMapOrEmpty(*component, "linkData"); if (checkIsPartDirty(partId)) { m_dirtyPartIds.insert(partId); isDirty = true; } } for (const auto &childId: valueOfKeyInMapOrEmpty(*component, "children").split(",")) { if (childId.isEmpty()) continue; if (checkIsComponentDirty(childId)) { isDirty = true; } } if (isDirty) m_dirtyComponentIds.insert(componentId); return isDirty; } void *MeshGenerator::combineComponentMesh(QString componentId, bool *inverse) { QUuid componentIdNotAsString; *inverse = false; const std::map *component = &m_snapshot->rootComponent; if (componentId != QUuid().toString()) { componentIdNotAsString = QUuid(componentId); auto findComponent = m_snapshot->components.find(componentId); if (findComponent == m_snapshot->components.end()) { qDebug() << "Component not found:" << componentId; return nullptr; } component = &findComponent->second; } CombineMode combineMode = CombineModeFromString(valueOfKeyInMapOrEmpty(*component, "combineMode").toUtf8().constData()); if (combineMode == CombineMode::Inversion) *inverse = true; if (m_dirtyComponentIds.find(componentId) == m_dirtyComponentIds.end()) { auto findCachedMesh = m_cacheContext->componentCombinableMeshs.find(componentId); if (findCachedMesh != m_cacheContext->componentCombinableMeshs.end() && nullptr != findCachedMesh->second) { //qDebug() << "Component mesh cache used:" << componentId; return cloneCombinableMesh(findCachedMesh->second); } } bool smoothSeam = false; float smoothSeamFactor = 0.0; QString smoothSeamString = valueOfKeyInMapOrEmpty(*component, "smoothSeam"); if (!smoothSeamString.isEmpty()) { smoothSeam = true; smoothSeamFactor = smoothSeamString.toFloat(); } bool smoothAll = false; float smoothAllFactor = 0.0; QString smoothAllString = valueOfKeyInMapOrEmpty(*component, "smoothAll"); if (!smoothAllString.isEmpty()) { smoothAll = true; smoothAllFactor = smoothAllString.toFloat(); } void *resultMesh = nullptr; PositionMap positionsBeforeCombination; auto &verticesSources = m_cacheContext->componentVerticesSources[componentId]; verticesSources.map().clear(); QString linkDataType = valueOfKeyInMapOrEmpty(*component, "linkDataType"); if ("partId" == linkDataType) { QString partId = valueOfKeyInMapOrEmpty(*component, "linkData"); resultMesh = combinePartMesh(partId); for (const auto &bmeshVertex: m_cacheContext->partBmeshVertices[partId]) { verticesSources.addPosition(bmeshVertex.first.x(), bmeshVertex.first.y(), bmeshVertex.first.z(), bmeshVertex); } } else { for (const auto &childId: valueOfKeyInMapOrEmpty(*component, "children").split(",")) { if (childId.isEmpty()) continue; bool childInverse = false; void *childCombinedMesh = combineComponentMesh(childId, &childInverse); for (const auto &positionIt: m_cacheContext->componentPositions[childId]) { positionsBeforeCombination.addPosition(positionIt.x(), positionIt.y(), positionIt.z(), true); } for (const auto &verticesSourceIt: m_cacheContext->componentVerticesSources[childId].map()) { verticesSources.map()[verticesSourceIt.first] = verticesSourceIt.second; } if (nullptr == childCombinedMesh) continue; if (nullptr == resultMesh) { if (childInverse) { deleteCombinableMesh(childCombinedMesh); } else { resultMesh = childCombinedMesh; } } else { void *newResultMesh = childInverse ? diffCombinableMeshs(resultMesh, childCombinedMesh) : unionCombinableMeshs(resultMesh, childCombinedMesh); deleteCombinableMesh(childCombinedMesh); if (nullptr != newResultMesh) { deleteCombinableMesh(resultMesh); resultMesh = newResultMesh; } } } } if (nullptr != resultMesh) { int meshIdForSmooth = convertFromCombinableMesh(m_meshliteContext, resultMesh); std::vector positionsBeforeSmooth; loadMeshVerticesPositions(m_meshliteContext, meshIdForSmooth, positionsBeforeSmooth); if (!positionsBeforeSmooth.empty()) { std::vector seamVerticesIds; std::unordered_set seamVerticesIndicies; if (!positionsBeforeCombination.map().empty()) { for (size_t vertexIndex = 0; vertexIndex < positionsBeforeSmooth.size(); vertexIndex++) { const auto &oldPosition = positionsBeforeSmooth[vertexIndex]; if (!positionsBeforeCombination.findPosition(oldPosition.x(), oldPosition.y(), oldPosition.z())) { seamVerticesIds.push_back(vertexIndex + 1); seamVerticesIndicies.insert(vertexIndex); } } } bool meshChanged = false; if (smoothSeam) { if (!seamVerticesIds.empty()) { //qDebug() << "smoothSeamFactor:" << smoothSeamFactor << "seamVerticesIndicies.size():" << seamVerticesNum; meshlite_smooth_vertices(m_meshliteContext, meshIdForSmooth, smoothSeamFactor, seamVerticesIds.data(), seamVerticesIds.size()); meshChanged = true; } } if (smoothAll) { meshlite_smooth(m_meshliteContext, meshIdForSmooth, smoothAllFactor); meshChanged = true; } if (meshChanged) { std::vector positionsAfterSmooth; loadMeshVerticesPositions(m_meshliteContext, meshIdForSmooth, positionsAfterSmooth); Q_ASSERT(positionsBeforeSmooth.size() == positionsAfterSmooth.size()); for (size_t vertexIndex = 0; vertexIndex < positionsBeforeSmooth.size(); vertexIndex++) { const auto &oldPosition = positionsBeforeSmooth[vertexIndex]; const auto &smoothedPosition = positionsAfterSmooth[vertexIndex]; std::pair> source; if (verticesSources.findPosition(oldPosition.x(), oldPosition.y(), oldPosition.z(), &source)) { verticesSources.removePosition(oldPosition.x(), oldPosition.y(), oldPosition.z()); source.first = smoothedPosition; verticesSources.addPosition(smoothedPosition.x(), smoothedPosition.y(), smoothedPosition.z(), source); } } deleteCombinableMesh(resultMesh); resultMesh = convertToCombinableMesh(m_meshliteContext, meshIdForSmooth); } } } m_cacheContext->updateComponentCombinableMesh(componentId, resultMesh); auto &cachedComponentPositions = m_cacheContext->componentPositions[componentId]; cachedComponentPositions.clear(); loadCombinableMeshVerticesPositions(resultMesh, cachedComponentPositions); return resultMesh; } void MeshGenerator::generate() { if (nullptr == m_snapshot) return; QElapsedTimer countTimeConsumed; countTimeConsumed.start(); m_meshliteContext = meshlite_create_context(); initMeshUtils(); m_outcome = new Outcome; bool needDeleteCacheContext = false; if (nullptr == m_cacheContext) { m_cacheContext = new GeneratedCacheContext; needDeleteCacheContext = true; } else { for (auto it = m_cacheContext->partBmeshNodes.begin(); it != m_cacheContext->partBmeshNodes.end(); ) { if (m_snapshot->parts.find(it->first) == m_snapshot->parts.end()) { auto mirrorFrom = m_cacheContext->partMirrorIdMap.find(it->first); if (mirrorFrom != m_cacheContext->partMirrorIdMap.end()) { if (m_snapshot->parts.find(mirrorFrom->second) != m_snapshot->parts.end()) { it++; continue; } m_cacheContext->partMirrorIdMap.erase(mirrorFrom); } it = m_cacheContext->partBmeshNodes.erase(it); continue; } it++; } for (auto it = m_cacheContext->partBmeshVertices.begin(); it != m_cacheContext->partBmeshVertices.end(); ) { if (m_snapshot->parts.find(it->first) == m_snapshot->parts.end()) { it = m_cacheContext->partBmeshVertices.erase(it); continue; } it++; } for (auto it = m_cacheContext->partBmeshQuads.begin(); it != m_cacheContext->partBmeshQuads.end(); ) { if (m_snapshot->parts.find(it->first) == m_snapshot->parts.end()) { it = m_cacheContext->partBmeshQuads.erase(it); continue; } it++; } for (auto it = m_cacheContext->componentCombinableMeshs.begin(); it != m_cacheContext->componentCombinableMeshs.end(); ) { if (m_snapshot->components.find(it->first) == m_snapshot->components.end()) { deleteCombinableMesh(it->second); it = m_cacheContext->componentCombinableMeshs.erase(it); continue; } it++; } for (auto it = m_cacheContext->componentPositions.begin(); it != m_cacheContext->componentPositions.end(); ) { if (m_snapshot->components.find(it->first) == m_snapshot->components.end()) { it = m_cacheContext->componentPositions.erase(it); continue; } it++; } for (auto it = m_cacheContext->componentVerticesSources.begin(); it != m_cacheContext->componentVerticesSources.end(); ) { if (m_snapshot->components.find(it->first) == m_snapshot->components.end()) { it = m_cacheContext->componentVerticesSources.erase(it); continue; } it++; } } collectParts(); checkDirtyFlags(); m_dirtyComponentIds.insert(QUuid().toString()); m_mainProfileMiddleX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originX").toFloat(); m_mainProfileMiddleY = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originY").toFloat(); m_sideProfileMiddleX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originZ").toFloat(); int resultMeshId = 0; bool inverse = false; void *combinedMesh = combineComponentMesh(QUuid().toString(), &inverse); if (nullptr != combinedMesh) { resultMeshId = convertFromCombinableMesh(m_meshliteContext, combinedMesh); deleteCombinableMesh(combinedMesh); } for (const auto &verticesSourcesIt: m_cacheContext->componentVerticesSources[QUuid().toString()].map()) { m_outcome->nodeVertices.push_back(verticesSourcesIt.second); } for (const auto &bmeshNodes: m_cacheContext->partBmeshNodes) { m_outcome->nodes.insert(m_outcome->nodes.end(), bmeshNodes.second.begin(), bmeshNodes.second.end()); } int triangulatedFinalMeshId = resultMeshId; if (triangulatedFinalMeshId > 0) { if (m_weldEnabled) { PositionMap excludePositions; for (auto it = m_cacheContext->partBmeshVertices.begin(); it != m_cacheContext->partBmeshVertices.end(); ++it) { for (const auto &bmeshVertex: it->second) { excludePositions.addPosition(bmeshVertex.first.x(), bmeshVertex.first.y(), bmeshVertex.first.z(), true); } } int totalAffectedNum = 0; int affectedNum = 0; int weldedMeshId = triangulatedFinalMeshId; do { affectedNum = 0; weldedMeshId = meshWeldSeam(m_meshliteContext, weldedMeshId, 0.025, excludePositions, &affectedNum); if (weldedMeshId <= 0) break; triangulatedFinalMeshId = weldedMeshId; totalAffectedNum += affectedNum; } while (affectedNum > 0); qDebug() << "Total weld affected triangles:" << totalAffectedNum; } std::set> sharedQuadEdges; for (const auto &bmeshQuads: m_cacheContext->partBmeshQuads) { for (const auto &quad: bmeshQuads.second) { sharedQuadEdges.insert(std::make_pair(std::get<0>(quad), std::get<2>(quad))); sharedQuadEdges.insert(std::make_pair(std::get<1>(quad), std::get<3>(quad))); } } if (!sharedQuadEdges.empty()) { resultMeshId = meshQuadify(m_meshliteContext, triangulatedFinalMeshId, sharedQuadEdges, m_forMakePositionKey); } } if (resultMeshId > 0) { loadGeneratedPositionsToOutcome(m_meshliteContext, triangulatedFinalMeshId); std::vector> sourceNodes; triangleSourceNodeResolve(*m_outcome, sourceNodes); m_outcome->setTriangleSourceNodes(sourceNodes); std::map, QColor> sourceNodeToColorMap; for (const auto &node: m_outcome->nodes) sourceNodeToColorMap.insert({{node.partId, node.nodeId}, node.color}); std::vector triangleColors; triangleColors.resize(m_outcome->triangles.size(), Theme::white); const std::vector> *triangleSourceNodes = m_outcome->triangleSourceNodes(); if (nullptr != triangleSourceNodes) { for (size_t triangleIndex = 0; triangleIndex < m_outcome->triangles.size(); triangleIndex++) { const auto &source = (*triangleSourceNodes)[triangleIndex]; triangleColors[triangleIndex] = sourceNodeToColorMap[source]; } } m_mesh = new MeshLoader(m_meshliteContext, resultMeshId, triangulatedFinalMeshId, Theme::white, &triangleColors, m_smoothNormal); } if (needDeleteCacheContext) { delete m_cacheContext; m_cacheContext = nullptr; } meshlite_destroy_context(m_meshliteContext); qDebug() << "The mesh generation took" << countTimeConsumed.elapsed() << "milliseconds"; } void MeshGenerator::process() { generate(); this->moveToThread(QGuiApplication::instance()->thread()); emit finished(); } void MeshGenerator::checkDirtyFlags() { checkIsComponentDirty(QUuid().toString()); }