#include #include #include #include #include #include #include #include #include #include #include "document.h" #include "util.h" #include "snapshotxml.h" #include "materialpreviewsgenerator.h" #include "motionsgenerator.h" #include "skeletonside.h" unsigned long Document::m_maxSnapshot = 1000; Document::Document() : SkeletonDocument(), // public textureGuideImage(nullptr), textureImage(nullptr), textureBorderImage(nullptr), textureColorImage(nullptr), textureNormalImage(nullptr), textureMetalnessRoughnessAmbientOcclusionImage(nullptr), textureMetalnessImage(nullptr), textureRoughnessImage(nullptr), textureAmbientOcclusionImage(nullptr), rigType(RigType::None), weldEnabled(true), // private m_isResultMeshObsolete(false), m_meshGenerator(nullptr), m_resultMesh(nullptr), m_isMeshGenerationSucceed(true), m_batchChangeRefCount(0), m_currentOutcome(nullptr), m_isTextureObsolete(false), m_textureGenerator(nullptr), m_isPostProcessResultObsolete(false), m_postProcessor(nullptr), m_postProcessedOutcome(new Outcome), m_resultTextureMesh(nullptr), m_textureImageUpdateVersion(0), m_sharedContextWidget(nullptr), m_allPositionRelatedLocksEnabled(true), m_smoothNormal(!Preferences::instance().flatShading()), m_rigGenerator(nullptr), m_resultRigWeightMesh(nullptr), m_resultRigBones(nullptr), m_resultRigWeights(nullptr), m_isRigObsolete(false), m_riggedOutcome(new Outcome), m_posePreviewsGenerator(nullptr), m_currentRigSucceed(false), m_materialPreviewsGenerator(nullptr), m_motionsGenerator(nullptr) { connect(&Preferences::instance(), &Preferences::partColorChanged, this, &Document::applyPreferencePartColorChange); connect(&Preferences::instance(), &Preferences::flatShadingChanged, this, &Document::applyPreferenceFlatShadingChange); connect(&Preferences::instance(), &Preferences::threeNodesBranchEnableStateChanged, this, [&]() { threeNodesBranchEnabled = Preferences::instance().threeNodesBranchEnabled(); }); } void Document::applyPreferencePartColorChange() { regenerateMesh(); } void Document::applyPreferenceFlatShadingChange() { m_smoothNormal = !Preferences::instance().flatShading(); regenerateMesh(); } Document::~Document() { delete m_resultMesh; delete m_postProcessedOutcome; delete textureGuideImage; delete textureImage; delete textureColorImage; delete textureNormalImage; delete textureMetalnessRoughnessAmbientOcclusionImage; delete textureMetalnessImage; delete textureRoughnessImage; delete textureAmbientOcclusionImage; delete textureBorderImage; delete m_resultTextureMesh; delete m_resultRigWeightMesh; } void Document::uiReady() { qDebug() << "uiReady"; emit editModeChanged(); } void Document::Document::enableAllPositionRelatedLocks() { m_allPositionRelatedLocksEnabled = true; } void Document::Document::disableAllPositionRelatedLocks() { m_allPositionRelatedLocksEnabled = false; } void Document::breakEdge(QUuid edgeId) { const SkeletonEdge *edge = findEdge(edgeId); if (nullptr == edge) { qDebug() << "Find edge failed:" << edgeId; return; } if (edge->nodeIds.size() != 2) { return; } QUuid firstNodeId = edge->nodeIds[0]; QUuid secondNodeId = edge->nodeIds[1]; const SkeletonNode *firstNode = findNode(firstNodeId); if (nullptr == firstNode) { qDebug() << "Find node failed:" << firstNodeId; return; } const SkeletonNode *secondNode = findNode(secondNodeId); if (nullptr == secondNode) { qDebug() << "Find node failed:" << secondNodeId; return; } QVector3D firstOrigin(firstNode->x, firstNode->y, firstNode->z); QVector3D secondOrigin(secondNode->x, secondNode->y, secondNode->z); QVector3D middleOrigin = (firstOrigin + secondOrigin) / 2; float middleRadius = (firstNode->radius + secondNode->radius) / 2; removeEdge(edgeId); QUuid middleNodeId = createNode(QUuid::createUuid(), middleOrigin.x(), middleOrigin.y(), middleOrigin.z(), middleRadius, firstNodeId); if (middleNodeId.isNull()) { qDebug() << "Add middle node failed"; return; } addEdge(middleNodeId, secondNodeId); } void Document::removeEdge(QUuid edgeId) { const SkeletonEdge *edge = findEdge(edgeId); if (nullptr == edge) { qDebug() << "Find edge failed:" << edgeId; return; } if (isPartReadonly(edge->partId)) return; const SkeletonPart *oldPart = findPart(edge->partId); if (nullptr == oldPart) { qDebug() << "Find part failed:" << edge->partId; return; } QString nextPartName = oldPart->name; QUuid oldPartId = oldPart->id; std::vector> groups; splitPartByEdge(&groups, edgeId); std::vector> newPartNodeNumMap; for (auto groupIt = groups.begin(); groupIt != groups.end(); groupIt++) { const auto newUuid = QUuid::createUuid(); SkeletonPart &part = partMap[newUuid]; part.id = newUuid; part.copyAttributes(*oldPart); part.name = nextPartName; for (auto nodeIdIt = (*groupIt).begin(); nodeIdIt != (*groupIt).end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { qDebug() << "Find node failed:" << *nodeIdIt; continue; } nodeIt->second.partId = part.id; part.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { qDebug() << "Find edge failed:" << *edgeIdIt; continue; } edgeIt->second.partId = part.id; } } addPartToComponent(part.id, findComponentParentId(part.componentId)); newPartNodeNumMap.push_back({part.id, part.nodeIds.size()}); emit partAdded(part.id); } for (auto nodeIdIt = edge->nodeIds.begin(); nodeIdIt != edge->nodeIds.end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { qDebug() << "Find node failed:" << *nodeIdIt; continue; } nodeIt->second.edgeIds.erase(std::remove(nodeIt->second.edgeIds.begin(), nodeIt->second.edgeIds.end(), edgeId), nodeIt->second.edgeIds.end()); emit nodeOriginChanged(nodeIt->first); } edgeMap.erase(edgeId); emit edgeRemoved(edgeId); removePart(oldPartId); if (!newPartNodeNumMap.empty()) { std::sort(newPartNodeNumMap.begin(), newPartNodeNumMap.end(), [&]( const std::pair &first, const std::pair &second) { return first.second > second.second; }); updateLinkedPart(oldPartId, newPartNodeNumMap[0].first); } emit skeletonChanged(); } void Document::removeNode(QUuid nodeId) { const SkeletonNode *node = findNode(nodeId); if (nullptr == node) { qDebug() << "Find node failed:" << nodeId; return; } if (isPartReadonly(node->partId)) return; const SkeletonPart *oldPart = findPart(node->partId); if (nullptr == oldPart) { qDebug() << "Find part failed:" << node->partId; return; } QString nextPartName = oldPart->name; QUuid oldPartId = oldPart->id; std::vector> groups; splitPartByNode(&groups, nodeId); std::vector> newPartNodeNumMap; for (auto groupIt = groups.begin(); groupIt != groups.end(); groupIt++) { const auto newUuid = QUuid::createUuid(); SkeletonPart &part = partMap[newUuid]; part.id = newUuid; part.copyAttributes(*oldPart); part.name = nextPartName; for (auto nodeIdIt = (*groupIt).begin(); nodeIdIt != (*groupIt).end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { qDebug() << "Find node failed:" << *nodeIdIt; continue; } nodeIt->second.partId = part.id; part.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { qDebug() << "Find edge failed:" << *edgeIdIt; continue; } edgeIt->second.partId = part.id; } } addPartToComponent(part.id, findComponentParentId(part.componentId)); newPartNodeNumMap.push_back({part.id, part.nodeIds.size()}); emit partAdded(part.id); } for (auto edgeIdIt = node->edgeIds.begin(); edgeIdIt != node->edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { qDebug() << "Find edge failed:" << *edgeIdIt; continue; } QUuid neighborId = edgeIt->second.neighborOf(nodeId); auto nodeIt = nodeMap.find(neighborId); if (nodeIt == nodeMap.end()) { qDebug() << "Find node failed:" << neighborId; continue; } nodeIt->second.edgeIds.erase(std::remove(nodeIt->second.edgeIds.begin(), nodeIt->second.edgeIds.end(), *edgeIdIt), nodeIt->second.edgeIds.end()); edgeMap.erase(*edgeIdIt); emit edgeRemoved(*edgeIdIt); } nodeMap.erase(nodeId); emit nodeRemoved(nodeId); removePart(oldPartId); if (!newPartNodeNumMap.empty()) { std::sort(newPartNodeNumMap.begin(), newPartNodeNumMap.end(), [&]( const std::pair &first, const std::pair &second) { return first.second > second.second; }); updateLinkedPart(oldPartId, newPartNodeNumMap[0].first); } emit skeletonChanged(); } void Document::addNode(float x, float y, float z, float radius, QUuid fromNodeId) { createNode(QUuid::createUuid(), x, y, z, radius, fromNodeId); } void Document::addNodeWithId(QUuid nodeId, float x, float y, float z, float radius, QUuid fromNodeId) { createNode(nodeId, x, y, z, radius, fromNodeId); } QUuid Document::createNode(QUuid nodeId, float x, float y, float z, float radius, QUuid fromNodeId) { QUuid partId; const SkeletonNode *fromNode = nullptr; bool newPartAdded = false; if (fromNodeId.isNull()) { const auto newUuid = QUuid::createUuid(); SkeletonPart &part = partMap[newUuid]; part.id = newUuid; partId = part.id; emit partAdded(partId); newPartAdded = true; } else { fromNode = findNode(fromNodeId); if (nullptr == fromNode) { qDebug() << "Find node failed:" << fromNodeId; return QUuid(); } partId = fromNode->partId; if (isPartReadonly(partId)) return QUuid(); auto part = partMap.find(partId); if (part != partMap.end()) part->second.dirty = true; } SkeletonNode node(nodeId); node.partId = partId; node.setRadius(radius); node.x = x; node.y = y; node.z = z; nodeMap[node.id] = node; partMap[partId].nodeIds.push_back(node.id); emit nodeAdded(node.id); if (nullptr != fromNode) { SkeletonEdge edge; edge.partId = partId; edge.nodeIds.push_back(fromNode->id); edge.nodeIds.push_back(node.id); edgeMap[edge.id] = edge; nodeMap[node.id].edgeIds.push_back(edge.id); nodeMap[fromNode->id].edgeIds.push_back(edge.id); emit edgeAdded(edge.id); } if (newPartAdded) addPartToComponent(partId, m_currentCanvasComponentId); emit skeletonChanged(); return node.id; } void Document::addPose(QUuid poseId, QString name, std::vector, std::map>>> frames, QUuid turnaroundImageId, float yTranslationScale) { QUuid newPoseId = poseId; auto &pose = poseMap[newPoseId]; pose.id = newPoseId; pose.name = name; pose.frames = frames; pose.turnaroundImageId = turnaroundImageId; pose.yTranslationScale = yTranslationScale; pose.dirty = true; poseIdList.push_back(newPoseId); emit posesChanged(); emit poseAdded(newPoseId); emit poseListChanged(); emit optionsChanged(); } void Document::addMotion(QUuid motionId, QString name, std::vector clips) { QUuid newMotionId = motionId; auto &motion = motionMap[newMotionId]; motion.id = newMotionId; motion.name = name; motion.clips = clips; motion.dirty = true; motionIdList.push_back(newMotionId); emit motionsChanged(); emit motionAdded(newMotionId); emit motionListChanged(); emit optionsChanged(); } void Document::removeMotion(QUuid motionId) { auto findMotionResult = motionMap.find(motionId); if (findMotionResult == motionMap.end()) { qDebug() << "Remove a none exist motion:" << motionId; return; } motionIdList.erase(std::remove(motionIdList.begin(), motionIdList.end(), motionId), motionIdList.end()); motionMap.erase(findMotionResult); emit motionsChanged(); emit motionListChanged(); emit motionRemoved(motionId); emit optionsChanged(); } void Document::setMotionClips(QUuid motionId, std::vector clips) { auto findMotionResult = motionMap.find(motionId); if (findMotionResult == motionMap.end()) { qDebug() << "Find motion failed:" << motionId; return; } findMotionResult->second.clips = clips; findMotionResult->second.dirty = true; emit motionsChanged(); emit motionClipsChanged(motionId); emit optionsChanged(); } void Document::renameMotion(QUuid motionId, QString name) { auto findMotionResult = motionMap.find(motionId); if (findMotionResult == motionMap.end()) { qDebug() << "Find motion failed:" << motionId; return; } if (findMotionResult->second.name == name) return; findMotionResult->second.name = name; emit motionNameChanged(motionId); emit motionListChanged(); emit optionsChanged(); } void Document::removePose(QUuid poseId) { auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Remove a none exist pose:" << poseId; return; } poseIdList.erase(std::remove(poseIdList.begin(), poseIdList.end(), poseId), poseIdList.end()); poseMap.erase(findPoseResult); emit posesChanged(); emit poseListChanged(); emit poseRemoved(poseId); emit optionsChanged(); } void Document::setPoseFrames(QUuid poseId, std::vector, std::map>>> frames) { auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Find pose failed:" << poseId; return; } findPoseResult->second.frames = frames; findPoseResult->second.dirty = true; emit posesChanged(); emit poseFramesChanged(poseId); emit optionsChanged(); } void Document::setPoseTurnaroundImageId(QUuid poseId, QUuid imageId) { auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Find pose failed:" << poseId; return; } if (findPoseResult->second.turnaroundImageId == imageId) return; findPoseResult->second.turnaroundImageId = imageId; findPoseResult->second.dirty = true; emit poseTurnaroundImageIdChanged(poseId); emit optionsChanged(); } void Document::setPoseYtranslationScale(QUuid poseId, float scale) { auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Find pose failed:" << poseId; return; } findPoseResult->second.yTranslationScale = scale; findPoseResult->second.dirty = true; emit poseYtranslationScaleChanged(poseId); emit optionsChanged(); } void Document::renamePose(QUuid poseId, QString name) { auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Find pose failed:" << poseId; return; } if (findPoseResult->second.name == name) return; findPoseResult->second.name = name; emit poseNameChanged(poseId); emit poseListChanged(); emit optionsChanged(); } bool Document::originSettled() const { return !qFuzzyIsNull(originX) && !qFuzzyIsNull(originY) && !qFuzzyIsNull(originZ); } void Document::addEdge(QUuid fromNodeId, QUuid toNodeId) { if (findEdgeByNodes(fromNodeId, toNodeId)) { qDebug() << "Add edge but edge already existed:" << fromNodeId << toNodeId; return; } const SkeletonNode *fromNode = nullptr; const SkeletonNode *toNode = nullptr; bool toPartRemoved = false; fromNode = findNode(fromNodeId); if (nullptr == fromNode) { qDebug() << "Find node failed:" << fromNodeId; return; } if (isPartReadonly(fromNode->partId)) return; toNode = findNode(toNodeId); if (nullptr == toNode) { qDebug() << "Find node failed:" << toNodeId; return; } if (isPartReadonly(toNode->partId)) return; QUuid toPartId = toNode->partId; auto fromPart = partMap.find(fromNode->partId); if (fromPart == partMap.end()) { qDebug() << "Find part failed:" << fromNode->partId; return; } fromPart->second.dirty = true; if (fromNode->partId != toNode->partId) { toPartRemoved = true; std::vector toGroup; std::set visitMap; joinNodeAndNeiborsToGroup(&toGroup, toNodeId, &visitMap); for (auto nodeIdIt = toGroup.begin(); nodeIdIt != toGroup.end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { qDebug() << "Find node failed:" << *nodeIdIt; continue; } nodeIt->second.partId = fromNode->partId; fromPart->second.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { qDebug() << "Find edge failed:" << *edgeIdIt; continue; } edgeIt->second.partId = fromNode->partId; } } } SkeletonEdge edge; edge.partId = fromNode->partId; edge.nodeIds.push_back(fromNode->id); edge.nodeIds.push_back(toNodeId); edgeMap[edge.id] = edge; nodeMap[toNodeId].edgeIds.push_back(edge.id); nodeMap[fromNode->id].edgeIds.push_back(edge.id); emit edgeAdded(edge.id); if (toPartRemoved) { updateLinkedPart(toPartId, fromNode->partId); removePart(toPartId); } emit skeletonChanged(); } void Document::updateLinkedPart(QUuid oldPartId, QUuid newPartId) { for (auto &partIt: partMap) { if (partIt.second.cutFaceLinkedId == oldPartId) { partIt.second.dirty = true; partIt.second.setCutFaceLinkedId(newPartId); } } } const Component *Document::findComponent(QUuid componentId) const { if (componentId.isNull()) return &rootComponent; auto it = componentMap.find(componentId); if (it == componentMap.end()) return nullptr; return &it->second; } const Pose *Document::findPose(QUuid poseId) const { auto it = poseMap.find(poseId); if (it == poseMap.end()) return nullptr; return &it->second; } const Material *Document::findMaterial(QUuid materialId) const { auto it = materialMap.find(materialId); if (it == materialMap.end()) return nullptr; return &it->second; } const Motion *Document::findMotion(QUuid motionId) const { auto it = motionMap.find(motionId); if (it == motionMap.end()) return nullptr; return &it->second; } void Document::scaleNodeByAddRadius(QUuid nodeId, float amount) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if (isPartReadonly(it->second.partId)) return; if (radiusLocked) return; it->second.setRadius(it->second.radius + amount); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeRadiusChanged(nodeId); emit skeletonChanged(); } bool Document::isPartReadonly(QUuid partId) const { const SkeletonPart *part = findPart(partId); if (nullptr == part) { qDebug() << "Find part failed:" << partId; return true; } return part->locked || !part->visible; } void Document::moveNodeBy(QUuid nodeId, float x, float y, float z) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if (m_allPositionRelatedLocksEnabled && isPartReadonly(it->second.partId)) return; bool changed = false; if (!(m_allPositionRelatedLocksEnabled && xlocked)) { it->second.x += x; changed = true; } if (!(m_allPositionRelatedLocksEnabled && ylocked)) { it->second.y += y; changed = true; } if (!(m_allPositionRelatedLocksEnabled && zlocked)) { it->second.z += z; changed = true; } if (!changed) return; auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } void Document::moveOriginBy(float x, float y, float z) { if (!(m_allPositionRelatedLocksEnabled && xlocked)) originX += x; if (!(m_allPositionRelatedLocksEnabled && ylocked)) originY += y; if (!(m_allPositionRelatedLocksEnabled && zlocked)) originZ += z; markAllDirty(); emit originChanged(); emit skeletonChanged(); } void Document::setNodeOrigin(QUuid nodeId, float x, float y, float z) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if ((m_allPositionRelatedLocksEnabled && isPartReadonly(it->second.partId))) return; if (!(m_allPositionRelatedLocksEnabled && xlocked)) it->second.x = x; if (!(m_allPositionRelatedLocksEnabled && ylocked)) it->second.y = y; if (!(m_allPositionRelatedLocksEnabled && zlocked)) it->second.z = z; auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } void Document::setNodeRadius(QUuid nodeId, float radius) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if (isPartReadonly(it->second.partId)) return; if (!radiusLocked) it->second.setRadius(radius); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeRadiusChanged(nodeId); emit skeletonChanged(); } void Document::switchNodeXZ(QUuid nodeId) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if (isPartReadonly(it->second.partId)) return; std::swap(it->second.x, it->second.z); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } void Document::setNodeBoneMark(QUuid nodeId, BoneMark mark) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { qDebug() << "Find node failed:" << nodeId; return; } if (isPartReadonly(it->second.partId)) return; if (it->second.boneMark == mark) return; it->second.boneMark = mark; auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeBoneMarkChanged(nodeId); emit skeletonChanged(); } void Document::updateTurnaround(const QImage &image) { turnaround = image; turnaroundPngByteArray.clear(); QBuffer pngBuffer(&turnaroundPngByteArray); pngBuffer.open(QIODevice::WriteOnly); turnaround.save(&pngBuffer, "PNG"); emit turnaroundChanged(); } void Document::setEditMode(SkeletonDocumentEditMode mode) { if (editMode == mode) return; editMode = mode; emit editModeChanged(); } void Document::joinNodeAndNeiborsToGroup(std::vector *group, QUuid nodeId, std::set *visitMap, QUuid noUseEdgeId) { if (nodeId.isNull() || visitMap->find(nodeId) != visitMap->end()) return; const SkeletonNode *node = findNode(nodeId); if (nullptr == node) { qDebug() << "Find node failed:" << nodeId; return; } visitMap->insert(nodeId); group->push_back(nodeId); for (auto edgeIt = node->edgeIds.begin(); edgeIt != node->edgeIds.end(); edgeIt++) { if (noUseEdgeId == *edgeIt) continue; const SkeletonEdge *edge = findEdge(*edgeIt); if (nullptr == edge) { qDebug() << "Find edge failed:" << *edgeIt; continue; } for (auto nodeIt = edge->nodeIds.begin(); nodeIt != edge->nodeIds.end(); nodeIt++) { joinNodeAndNeiborsToGroup(group, *nodeIt, visitMap, noUseEdgeId); } } } void Document::splitPartByNode(std::vector> *groups, QUuid nodeId) { const SkeletonNode *node = findNode(nodeId); std::set visitMap; for (auto edgeIt = node->edgeIds.begin(); edgeIt != node->edgeIds.end(); edgeIt++) { std::vector group; const SkeletonEdge *edge = findEdge(*edgeIt); if (nullptr == edge) { qDebug() << "Find edge failed:" << *edgeIt; continue; } joinNodeAndNeiborsToGroup(&group, edge->neighborOf(nodeId), &visitMap, *edgeIt); if (!group.empty()) groups->push_back(group); } } void Document::splitPartByEdge(std::vector> *groups, QUuid edgeId) { const SkeletonEdge *edge = findEdge(edgeId); if (nullptr == edge) { qDebug() << "Find edge failed:" << edgeId; return; } std::set visitMap; for (auto nodeIt = edge->nodeIds.begin(); nodeIt != edge->nodeIds.end(); nodeIt++) { std::vector group; joinNodeAndNeiborsToGroup(&group, *nodeIt, &visitMap, edgeId); if (!group.empty()) groups->push_back(group); } } void Document::resetDirtyFlags() { for (auto &part: partMap) { part.second.dirty = false; } for (auto &component: componentMap) { component.second.dirty = false; } } void Document::markAllDirty() { for (auto &part: partMap) { part.second.dirty = true; } } void Document::toSnapshot(Snapshot *snapshot, const std::set &limitNodeIds, DocumentToSnapshotFor forWhat, const std::set &limitPoseIds, const std::set &limitMotionIds, const std::set &limitMaterialIds) const { if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Nodes == forWhat) { std::set limitPartIds; std::set limitComponentIds; for (const auto &nodeId: limitNodeIds) { const SkeletonNode *node = findNode(nodeId); if (!node) continue; const SkeletonPart *part = findPart(node->partId); if (!part) continue; limitPartIds.insert(node->partId); const Component *component = findComponent(part->componentId); while (component) { limitComponentIds.insert(component->id); if (component->id.isNull()) break; component = findComponent(component->parentId); } } for (const auto &partIt : partMap) { if (!limitPartIds.empty() && limitPartIds.find(partIt.first) == limitPartIds.end()) continue; std::map part; part["id"] = partIt.second.id.toString(); part["visible"] = partIt.second.visible ? "true" : "false"; part["locked"] = partIt.second.locked ? "true" : "false"; part["subdived"] = partIt.second.subdived ? "true" : "false"; part["disabled"] = partIt.second.disabled ? "true" : "false"; part["xMirrored"] = partIt.second.xMirrored ? "true" : "false"; if (partIt.second.zMirrored) part["zMirrored"] = partIt.second.zMirrored ? "true" : "false"; if (partIt.second.base != PartBase::XYZ) part["base"] = PartBaseToString(partIt.second.base); part["rounded"] = partIt.second.rounded ? "true" : "false"; part["chamfered"] = partIt.second.chamfered ? "true" : "false"; if (PartTarget::Model != partIt.second.target) part["target"] = PartTargetToString(partIt.second.target); if (partIt.second.cutRotationAdjusted()) part["cutRotation"] = QString::number(partIt.second.cutRotation); if (partIt.second.cutFaceAdjusted()) { if (CutFace::UserDefined == partIt.second.cutFace) { if (!partIt.second.cutFaceLinkedId.isNull()) { part["cutFace"] = partIt.second.cutFaceLinkedId.toString(); } } else { part["cutFace"] = CutFaceToString(partIt.second.cutFace); } } part["dirty"] = partIt.second.dirty ? "true" : "false"; if (partIt.second.hasColor) part["color"] = partIt.second.color.name(); if (partIt.second.colorSolubilityAdjusted()) part["colorSolubility"] = QString::number(partIt.second.colorSolubility); if (partIt.second.deformThicknessAdjusted()) part["deformThickness"] = QString::number(partIt.second.deformThickness); if (partIt.second.deformWidthAdjusted()) part["deformWidth"] = QString::number(partIt.second.deformWidth); if (!partIt.second.name.isEmpty()) part["name"] = partIt.second.name; if (partIt.second.materialAdjusted()) part["materialId"] = partIt.second.materialId.toString(); snapshot->parts[part["id"]] = part; } for (const auto &nodeIt: nodeMap) { if (!limitNodeIds.empty() && limitNodeIds.find(nodeIt.first) == limitNodeIds.end()) continue; std::map node; node["id"] = nodeIt.second.id.toString(); node["radius"] = QString::number(nodeIt.second.radius); node["x"] = QString::number(nodeIt.second.x); node["y"] = QString::number(nodeIt.second.y); node["z"] = QString::number(nodeIt.second.z); node["partId"] = nodeIt.second.partId.toString(); if (nodeIt.second.boneMark != BoneMark::None) node["boneMark"] = BoneMarkToString(nodeIt.second.boneMark); if (!nodeIt.second.name.isEmpty()) node["name"] = nodeIt.second.name; snapshot->nodes[node["id"]] = node; } for (const auto &edgeIt: edgeMap) { if (edgeIt.second.nodeIds.size() != 2) continue; if (!limitNodeIds.empty() && (limitNodeIds.find(edgeIt.second.nodeIds[0]) == limitNodeIds.end() || limitNodeIds.find(edgeIt.second.nodeIds[1]) == limitNodeIds.end())) continue; std::map edge; edge["id"] = edgeIt.second.id.toString(); edge["from"] = edgeIt.second.nodeIds[0].toString(); edge["to"] = edgeIt.second.nodeIds[1].toString(); edge["partId"] = edgeIt.second.partId.toString(); if (!edgeIt.second.name.isEmpty()) edge["name"] = edgeIt.second.name; snapshot->edges[edge["id"]] = edge; } for (const auto &componentIt: componentMap) { if (!limitComponentIds.empty() && limitComponentIds.find(componentIt.first) == limitComponentIds.end()) continue; std::map component; component["id"] = componentIt.second.id.toString(); if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name; component["expanded"] = componentIt.second.expanded ? "true" : "false"; component["combineMode"] = CombineModeToString(componentIt.second.combineMode); component["dirty"] = componentIt.second.dirty ? "true" : "false"; if (componentIt.second.smoothAllAdjusted()) component["smoothAll"] = QString::number(componentIt.second.smoothAll); if (componentIt.second.smoothSeamAdjusted()) component["smoothSeam"] = QString::number(componentIt.second.smoothSeam); QStringList childIdList; for (const auto &childId: componentIt.second.childrenIds) { childIdList.append(childId.toString()); } QString children = childIdList.join(","); if (!children.isEmpty()) component["children"] = children; QString linkData = componentIt.second.linkData(); if (!linkData.isEmpty()) { component["linkData"] = linkData; component["linkDataType"] = componentIt.second.linkDataType(); } if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name; snapshot->components[component["id"]] = component; } if (limitComponentIds.empty() || limitComponentIds.find(QUuid()) != limitComponentIds.end()) { QStringList childIdList; for (const auto &childId: rootComponent.childrenIds) { childIdList.append(childId.toString()); } QString children = childIdList.join(","); if (!children.isEmpty()) snapshot->rootComponent["children"] = children; } } if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Materials == forWhat) { for (const auto &materialId: materialIdList) { if (!limitMaterialIds.empty() && limitMaterialIds.find(materialId) == limitMaterialIds.end()) continue; auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; continue; } auto &materialIt = *findMaterialResult; std::map material; material["id"] = materialIt.second.id.toString(); material["type"] = "MetalRoughness"; if (!materialIt.second.name.isEmpty()) material["name"] = materialIt.second.name; std::vector, std::vector>>> layers; for (const auto &layer: materialIt.second.layers) { std::vector> maps; for (const auto &mapItem: layer.maps) { std::map textureMap; textureMap["for"] = TextureTypeToString(mapItem.forWhat); textureMap["linkDataType"] = "imageId"; textureMap["linkData"] = mapItem.imageId.toString(); maps.push_back(textureMap); } std::map layerAttributes; layers.push_back({layerAttributes, maps}); } snapshot->materials.push_back(std::make_pair(material, layers)); } } if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Poses == forWhat) { for (const auto &poseId: poseIdList) { if (!limitPoseIds.empty() && limitPoseIds.find(poseId) == limitPoseIds.end()) continue; auto findPoseResult = poseMap.find(poseId); if (findPoseResult == poseMap.end()) { qDebug() << "Find pose failed:" << poseId; continue; } auto &poseIt = *findPoseResult; std::map pose; pose["id"] = poseIt.second.id.toString(); if (!poseIt.second.name.isEmpty()) pose["name"] = poseIt.second.name; if (!poseIt.second.turnaroundImageId.isNull()) pose["canvasImageId"] = poseIt.second.turnaroundImageId.toString(); if (poseIt.second.yTranslationScaleAdjusted()) pose["yTranslationScale"] = QString::number(poseIt.second.yTranslationScale); snapshot->poses.push_back(std::make_pair(pose, poseIt.second.frames)); } } if (DocumentToSnapshotFor::Document == forWhat || DocumentToSnapshotFor::Motions == forWhat) { for (const auto &motionId: motionIdList) { if (!limitMotionIds.empty() && limitMotionIds.find(motionId) == limitMotionIds.end()) continue; auto findMotionResult = motionMap.find(motionId); if (findMotionResult == motionMap.end()) { qDebug() << "Find motion failed:" << motionId; continue; } auto &motionIt = *findMotionResult; std::map motion; motion["id"] = motionIt.second.id.toString(); if (!motionIt.second.name.isEmpty()) motion["name"] = motionIt.second.name; std::vector> clips; for (const auto &clip: motionIt.second.clips) { std::map attributes; attributes["duration"] = QString::number(clip.duration); attributes["linkDataType"] = clip.linkDataType(); attributes["linkData"] = clip.linkData(); clips.push_back(attributes); } snapshot->motions.push_back(std::make_pair(motion, clips)); } } if (DocumentToSnapshotFor::Document == forWhat) { std::map canvas; canvas["originX"] = QString::number(originX); canvas["originY"] = QString::number(originY); canvas["originZ"] = QString::number(originZ); canvas["rigType"] = RigTypeToString(rigType); snapshot->canvas = canvas; } } void Document::addFromSnapshot(const Snapshot &snapshot, bool fromPaste) { bool isOriginChanged = false; bool isRigTypeChanged = false; if (!fromPaste) { const auto &originXit = snapshot.canvas.find("originX"); const auto &originYit = snapshot.canvas.find("originY"); const auto &originZit = snapshot.canvas.find("originZ"); if (originXit != snapshot.canvas.end() && originYit != snapshot.canvas.end() && originZit != snapshot.canvas.end()) { originX = originXit->second.toFloat(); originY = originYit->second.toFloat(); originZ = originZit->second.toFloat(); isOriginChanged = true; } const auto &rigTypeIt = snapshot.canvas.find("rigType"); if (rigTypeIt != snapshot.canvas.end()) { rigType = RigTypeFromString(rigTypeIt->second.toUtf8().constData()); } isRigTypeChanged = true; } std::set newAddedNodeIds; std::set newAddedEdgeIds; std::set newAddedPartIds; std::set newAddedComponentIds; std::set inversePartIds; std::map oldNewIdMap; for (const auto &materialIt: snapshot.materials) { const auto &materialAttributes = materialIt.first; auto materialType = valueOfKeyInMapOrEmpty(materialAttributes, "type"); if ("MetalRoughness" != materialType) { qDebug() << "Unsupported material type:" << materialType; continue; } QUuid newMaterialId = QUuid::createUuid(); auto &newMaterial = materialMap[newMaterialId]; newMaterial.id = newMaterialId; newMaterial.name = valueOfKeyInMapOrEmpty(materialAttributes, "name"); oldNewIdMap[QUuid(valueOfKeyInMapOrEmpty(materialAttributes, "id"))] = newMaterialId; for (const auto &layerIt: materialIt.second) { MaterialLayer layer; for (const auto &mapItem: layerIt.second) { auto textureTypeString = valueOfKeyInMapOrEmpty(mapItem, "for"); auto textureType = TextureTypeFromString(textureTypeString.toUtf8().constData()); if (TextureType::None == textureType) { qDebug() << "Unsupported texture type:" << textureTypeString; continue; } auto linkTypeString = valueOfKeyInMapOrEmpty(mapItem, "linkDataType"); if ("imageId" != linkTypeString) { qDebug() << "Unsupported link data type:" << linkTypeString; continue; } auto imageId = QUuid(valueOfKeyInMapOrEmpty(mapItem, "linkData")); MaterialMap materialMap; materialMap.imageId = imageId; materialMap.forWhat = textureType; layer.maps.push_back(materialMap); } newMaterial.layers.push_back(layer); } materialIdList.push_back(newMaterialId); emit materialAdded(newMaterialId); } std::map cutFaceLinkedIdModifyMap; for (const auto &partKv: snapshot.parts) { const auto newUuid = QUuid::createUuid(); SkeletonPart &part = partMap[newUuid]; part.id = newUuid; oldNewIdMap[QUuid(partKv.first)] = part.id; part.name = valueOfKeyInMapOrEmpty(partKv.second, "name"); part.visible = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "visible")); part.locked = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "locked")); part.subdived = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "subdived")); part.disabled = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "disabled")); part.xMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "xMirrored")); part.zMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "zMirrored")); part.base = PartBaseFromString(valueOfKeyInMapOrEmpty(partKv.second, "base").toUtf8().constData()); part.rounded = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "rounded")); part.chamfered = isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "chamfered")); part.target = PartTargetFromString(valueOfKeyInMapOrEmpty(partKv.second, "target").toUtf8().constData()); const auto &cutRotationIt = partKv.second.find("cutRotation"); if (cutRotationIt != partKv.second.end()) part.setCutRotation(cutRotationIt->second.toFloat()); const auto &cutFaceIt = partKv.second.find("cutFace"); if (cutFaceIt != partKv.second.end()) { QUuid cutFaceLinkedId = QUuid(cutFaceIt->second); if (cutFaceLinkedId.isNull()) { part.setCutFace(CutFaceFromString(cutFaceIt->second.toUtf8().constData())); } else { part.setCutFaceLinkedId(cutFaceLinkedId); cutFaceLinkedIdModifyMap.insert({part.id, cutFaceLinkedId}); } } if (isTrueValueString(valueOfKeyInMapOrEmpty(partKv.second, "inverse"))) inversePartIds.insert(part.id); const auto &colorIt = partKv.second.find("color"); if (colorIt != partKv.second.end()) { part.color = QColor(colorIt->second); part.hasColor = true; } const auto &colorSolubilityIt = partKv.second.find("colorSolubility"); if (colorSolubilityIt != partKv.second.end()) part.colorSolubility = colorSolubilityIt->second.toFloat(); const auto &deformThicknessIt = partKv.second.find("deformThickness"); if (deformThicknessIt != partKv.second.end()) part.setDeformThickness(deformThicknessIt->second.toFloat()); const auto &deformWidthIt = partKv.second.find("deformWidth"); if (deformWidthIt != partKv.second.end()) part.setDeformWidth(deformWidthIt->second.toFloat()); const auto &materialIdIt = partKv.second.find("materialId"); if (materialIdIt != partKv.second.end()) part.materialId = oldNewIdMap[QUuid(materialIdIt->second)]; newAddedPartIds.insert(part.id); } for (const auto &it: cutFaceLinkedIdModifyMap) { SkeletonPart &part = partMap[it.first]; auto findNewLinkedId = oldNewIdMap.find(it.second); if (findNewLinkedId == oldNewIdMap.end()) part.setCutFaceLinkedId(QUuid()); else part.setCutFaceLinkedId(findNewLinkedId->second); } for (const auto &nodeKv: snapshot.nodes) { if (nodeKv.second.find("radius") == nodeKv.second.end() || nodeKv.second.find("x") == nodeKv.second.end() || nodeKv.second.find("y") == nodeKv.second.end() || nodeKv.second.find("z") == nodeKv.second.end() || nodeKv.second.find("partId") == nodeKv.second.end()) continue; QUuid oldNodeId = QUuid(nodeKv.first); SkeletonNode node(nodeMap.find(oldNodeId) == nodeMap.end() ? oldNodeId : QUuid::createUuid()); oldNewIdMap[oldNodeId] = node.id; node.name = valueOfKeyInMapOrEmpty(nodeKv.second, "name"); node.radius = valueOfKeyInMapOrEmpty(nodeKv.second, "radius").toFloat(); node.x = valueOfKeyInMapOrEmpty(nodeKv.second, "x").toFloat(); node.y = valueOfKeyInMapOrEmpty(nodeKv.second, "y").toFloat(); node.z = valueOfKeyInMapOrEmpty(nodeKv.second, "z").toFloat(); node.partId = oldNewIdMap[QUuid(valueOfKeyInMapOrEmpty(nodeKv.second, "partId"))]; node.boneMark = BoneMarkFromString(valueOfKeyInMapOrEmpty(nodeKv.second, "boneMark").toUtf8().constData()); nodeMap[node.id] = node; newAddedNodeIds.insert(node.id); } for (const auto &edgeKv: snapshot.edges) { if (edgeKv.second.find("from") == edgeKv.second.end() || edgeKv.second.find("to") == edgeKv.second.end() || edgeKv.second.find("partId") == edgeKv.second.end()) continue; QUuid oldEdgeId = QUuid(edgeKv.first); SkeletonEdge edge(edgeMap.find(oldEdgeId) == edgeMap.end() ? oldEdgeId : QUuid::createUuid()); oldNewIdMap[oldEdgeId] = edge.id; edge.name = valueOfKeyInMapOrEmpty(edgeKv.second, "name"); edge.partId = oldNewIdMap[QUuid(valueOfKeyInMapOrEmpty(edgeKv.second, "partId"))]; QString fromNodeId = valueOfKeyInMapOrEmpty(edgeKv.second, "from"); if (!fromNodeId.isEmpty()) { QUuid fromId = oldNewIdMap[QUuid(fromNodeId)]; edge.nodeIds.push_back(fromId); nodeMap[fromId].edgeIds.push_back(edge.id); } QString toNodeId = valueOfKeyInMapOrEmpty(edgeKv.second, "to"); if (!toNodeId.isEmpty()) { QUuid toId = oldNewIdMap[QUuid(toNodeId)]; edge.nodeIds.push_back(toId); nodeMap[toId].edgeIds.push_back(edge.id); } edgeMap[edge.id] = edge; newAddedEdgeIds.insert(edge.id); } for (const auto &nodeIt: nodeMap) { if (newAddedNodeIds.find(nodeIt.first) == newAddedNodeIds.end()) continue; partMap[nodeIt.second.partId].nodeIds.push_back(nodeIt.first); } for (const auto &componentKv: snapshot.components) { QString linkData = valueOfKeyInMapOrEmpty(componentKv.second, "linkData"); QString linkDataType = valueOfKeyInMapOrEmpty(componentKv.second, "linkDataType"); Component component(QUuid(), linkData, linkDataType); oldNewIdMap[QUuid(componentKv.first)] = component.id; component.name = valueOfKeyInMapOrEmpty(componentKv.second, "name"); component.expanded = isTrueValueString(valueOfKeyInMapOrEmpty(componentKv.second, "expanded")); component.combineMode = CombineModeFromString(valueOfKeyInMapOrEmpty(componentKv.second, "combineMode").toUtf8().constData()); if (component.combineMode == CombineMode::Normal) { if (isTrueValueString(valueOfKeyInMapOrEmpty(componentKv.second, "inverse"))) component.combineMode = CombineMode::Inversion; } const auto &smoothAllIt = componentKv.second.find("smoothAll"); if (smoothAllIt != componentKv.second.end()) component.setSmoothAll(smoothAllIt->second.toFloat()); const auto &smoothSeamIt = componentKv.second.find("smoothSeam"); if (smoothSeamIt != componentKv.second.end()) component.setSmoothSeam(smoothSeamIt->second.toFloat()); //qDebug() << "Add component:" << component.id << " old:" << componentKv.first << "name:" << component.name; if ("partId" == linkDataType) { QUuid partId = oldNewIdMap[QUuid(linkData)]; component.linkToPartId = partId; //qDebug() << "Add part:" << partId << " from component:" << component.id; partMap[partId].componentId = component.id; if (inversePartIds.find(partId) != inversePartIds.end()) component.combineMode = CombineMode::Inversion; } componentMap[component.id] = component; newAddedComponentIds.insert(component.id); } const auto &rootComponentChildren = snapshot.rootComponent.find("children"); if (rootComponentChildren != snapshot.rootComponent.end()) { for (const auto &childId: rootComponentChildren->second.split(",")) { if (childId.isEmpty()) continue; QUuid componentId = oldNewIdMap[QUuid(childId)]; if (componentMap.find(componentId) == componentMap.end()) continue; //qDebug() << "Add root component:" << componentId; rootComponent.addChild(componentId); } } for (const auto &componentKv: snapshot.components) { QUuid componentId = oldNewIdMap[QUuid(componentKv.first)]; if (componentMap.find(componentId) == componentMap.end()) continue; for (const auto &childId: valueOfKeyInMapOrEmpty(componentKv.second, "children").split(",")) { if (childId.isEmpty()) continue; QUuid childComponentId = oldNewIdMap[QUuid(childId)]; if (componentMap.find(childComponentId) == componentMap.end()) continue; //qDebug() << "Add child component:" << childComponentId << "to" << componentId; componentMap[componentId].addChild(childComponentId); componentMap[childComponentId].parentId = componentId; } } for (const auto &poseIt: snapshot.poses) { QUuid newPoseId = QUuid::createUuid(); auto &newPose = poseMap[newPoseId]; newPose.id = newPoseId; const auto &poseAttributes = poseIt.first; newPose.name = valueOfKeyInMapOrEmpty(poseAttributes, "name"); auto findCanvasImageId = poseAttributes.find("canvasImageId"); if (findCanvasImageId != poseAttributes.end()) newPose.turnaroundImageId = QUuid(findCanvasImageId->second); auto findYtranslationScale = poseAttributes.find("yTranslationScale"); if (findYtranslationScale != poseAttributes.end()) newPose.yTranslationScale = findYtranslationScale->second.toFloat(); newPose.frames = poseIt.second; oldNewIdMap[QUuid(valueOfKeyInMapOrEmpty(poseAttributes, "id"))] = newPoseId; poseIdList.push_back(newPoseId); emit poseAdded(newPoseId); } for (const auto &motionIt: snapshot.motions) { QUuid newMotionId = QUuid::createUuid(); auto &newMotion = motionMap[newMotionId]; newMotion.id = newMotionId; const auto &motionAttributes = motionIt.first; newMotion.name = valueOfKeyInMapOrEmpty(motionAttributes, "name"); for (const auto &attributes: motionIt.second) { auto linkData = valueOfKeyInMapOrEmpty(attributes, "linkData"); QUuid testId = QUuid(linkData); if (!testId.isNull()) { auto findInOldNewIdMapResult = oldNewIdMap.find(testId); if (findInOldNewIdMapResult != oldNewIdMap.end()) { linkData = findInOldNewIdMapResult->second.toString(); } } MotionClip clip(linkData, valueOfKeyInMapOrEmpty(attributes, "linkDataType")); clip.duration = valueOfKeyInMapOrEmpty(attributes, "duration").toFloat(); newMotion.clips.push_back(clip); } oldNewIdMap[QUuid(valueOfKeyInMapOrEmpty(motionAttributes, "id"))] = newMotionId; motionIdList.push_back(newMotionId); emit motionAdded(newMotionId); } for (const auto &nodeIt: newAddedNodeIds) { emit nodeAdded(nodeIt); } for (const auto &edgeIt: newAddedEdgeIds) { emit edgeAdded(edgeIt); } for (const auto &partIt : newAddedPartIds) { emit partAdded(partIt); } emit componentChildrenChanged(QUuid()); if (isOriginChanged) emit originChanged(); if (isRigTypeChanged) emit rigTypeChanged(); emit skeletonChanged(); for (const auto &partIt : newAddedPartIds) { emit partVisibleStateChanged(partIt); } emit uncheckAll(); for (const auto &nodeIt: newAddedNodeIds) { emit checkNode(nodeIt); } for (const auto &edgeIt: newAddedEdgeIds) { emit checkEdge(edgeIt); } if (!snapshot.materials.empty()) emit materialListChanged(); if (!snapshot.poses.empty()) emit poseListChanged(); if (!snapshot.motions.empty()) emit motionListChanged(); } void Document::silentReset() { originX = 0.0; originY = 0.0; originZ = 0.0; rigType = RigType::None; nodeMap.clear(); edgeMap.clear(); partMap.clear(); componentMap.clear(); materialMap.clear(); materialIdList.clear(); poseMap.clear(); poseIdList.clear(); motionMap.clear(); motionIdList.clear(); rootComponent = Component(); removeRigResults(); } void Document::reset() { silentReset(); emit cleanup(); emit skeletonChanged(); } void Document::fromSnapshot(const Snapshot &snapshot) { reset(); addFromSnapshot(snapshot, false); emit uncheckAll(); } MeshLoader *Document::takeResultMesh() { if (nullptr == m_resultMesh) return nullptr; MeshLoader *resultMesh = new MeshLoader(*m_resultMesh); return resultMesh; } bool Document::isMeshGenerationSucceed() { return m_isMeshGenerationSucceed; } MeshLoader *Document::takeResultTextureMesh() { if (nullptr == m_resultTextureMesh) return nullptr; MeshLoader *resultTextureMesh = new MeshLoader(*m_resultTextureMesh); return resultTextureMesh; } MeshLoader *Document::takeResultRigWeightMesh() { if (nullptr == m_resultRigWeightMesh) return nullptr; MeshLoader *resultMesh = new MeshLoader(*m_resultRigWeightMesh); return resultMesh; } void Document::meshReady() { MeshLoader *resultMesh = m_meshGenerator->takeResultMesh(); Outcome *outcome = m_meshGenerator->takeOutcome(); bool isSucceed = m_meshGenerator->isSucceed(); for (auto &partId: m_meshGenerator->generatedPreviewPartIds()) { auto part = partMap.find(partId); if (part != partMap.end()) { MeshLoader *resultPartPreviewMesh = m_meshGenerator->takePartPreviewMesh(partId); part->second.updatePreviewMesh(resultPartPreviewMesh); emit partPreviewChanged(partId); } } delete m_resultMesh; m_resultMesh = resultMesh; m_isMeshGenerationSucceed = isSucceed; delete m_currentOutcome; m_currentOutcome = outcome; if (nullptr == m_resultMesh) { qDebug() << "Result mesh is null"; } delete m_meshGenerator; m_meshGenerator = nullptr; qDebug() << "Mesh generation done"; m_isPostProcessResultObsolete = true; m_isRigObsolete = true; emit resultMeshChanged(); if (m_isResultMeshObsolete) { generateMesh(); } } bool Document::isPostProcessResultObsolete() const { return m_isPostProcessResultObsolete; } void Document::batchChangeBegin() { m_batchChangeRefCount++; } void Document::batchChangeEnd() { m_batchChangeRefCount--; if (0 == m_batchChangeRefCount) { if (m_isResultMeshObsolete) { generateMesh(); } } } void Document::regenerateMesh() { markAllDirty(); generateMesh(); } void Document::toggleSmoothNormal() { m_smoothNormal = !m_smoothNormal; regenerateMesh(); } void Document::enableWeld(bool enabled) { weldEnabled = enabled; regenerateMesh(); } void Document::generateMesh() { if (nullptr != m_meshGenerator || m_batchChangeRefCount > 0) { m_isResultMeshObsolete = true; return; } qDebug() << "Mesh generating.."; settleOrigin(); m_isResultMeshObsolete = false; QThread *thread = new QThread; Snapshot *snapshot = new Snapshot; toSnapshot(snapshot); resetDirtyFlags(); m_meshGenerator = new MeshGenerator(snapshot); m_meshGenerator->setDefaultPartColor(Preferences::instance().partColor()); m_meshGenerator->setGeneratedCacheContext(&m_generatedCacheContext); if (!m_smoothNormal) { m_meshGenerator->setSmoothShadingThresholdAngleDegrees(0); } m_meshGenerator->moveToThread(thread); connect(thread, &QThread::started, m_meshGenerator, &MeshGenerator::process); connect(m_meshGenerator, &MeshGenerator::finished, this, &Document::meshReady); connect(m_meshGenerator, &MeshGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); emit meshGenerating(); thread->start(); } void Document::generateTexture() { if (nullptr != m_textureGenerator) { m_isTextureObsolete = true; return; } qDebug() << "Texture guide generating.."; m_isTextureObsolete = false; Snapshot *snapshot = new Snapshot; toSnapshot(snapshot); QThread *thread = new QThread; m_textureGenerator = new TextureGenerator(*m_postProcessedOutcome, snapshot); m_textureGenerator->moveToThread(thread); connect(thread, &QThread::started, m_textureGenerator, &TextureGenerator::process); connect(m_textureGenerator, &TextureGenerator::finished, this, &Document::textureReady); connect(m_textureGenerator, &TextureGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); emit textureGenerating(); thread->start(); } void Document::textureReady() { delete textureGuideImage; textureGuideImage = m_textureGenerator->takeResultTextureGuideImage(); delete textureImage; textureImage = m_textureGenerator->takeResultTextureImage(); delete textureBorderImage; textureBorderImage = m_textureGenerator->takeResultTextureBorderImage(); delete textureColorImage; textureColorImage = m_textureGenerator->takeResultTextureColorImage(); delete textureNormalImage; textureNormalImage = m_textureGenerator->takeResultTextureNormalImage(); delete textureMetalnessRoughnessAmbientOcclusionImage; textureMetalnessRoughnessAmbientOcclusionImage = m_textureGenerator->takeResultTextureMetalnessRoughnessAmbientOcclusionImage(); delete textureMetalnessImage; textureMetalnessImage = m_textureGenerator->takeResultTextureMetalnessImage(); delete textureRoughnessImage; textureRoughnessImage = m_textureGenerator->takeResultTextureRoughnessImage(); delete textureAmbientOcclusionImage; textureAmbientOcclusionImage = m_textureGenerator->takeResultTextureAmbientOcclusionImage(); delete m_resultTextureMesh; m_resultTextureMesh = m_textureGenerator->takeResultMesh(); m_textureImageUpdateVersion++; delete m_textureGenerator; m_textureGenerator = nullptr; qDebug() << "Texture guide generation done"; emit resultTextureChanged(); if (m_isTextureObsolete) { generateTexture(); } else { checkExportReadyState(); } } void Document::postProcess() { if (nullptr != m_postProcessor) { m_isPostProcessResultObsolete = true; return; } m_isPostProcessResultObsolete = false; if (!m_currentOutcome) { qDebug() << "MeshLoader is null"; return; } qDebug() << "Post processing.."; QThread *thread = new QThread; m_postProcessor = new MeshResultPostProcessor(*m_currentOutcome); m_postProcessor->moveToThread(thread); connect(thread, &QThread::started, m_postProcessor, &MeshResultPostProcessor::process); connect(m_postProcessor, &MeshResultPostProcessor::finished, this, &Document::postProcessedMeshResultReady); connect(m_postProcessor, &MeshResultPostProcessor::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); emit postProcessing(); thread->start(); } void Document::postProcessedMeshResultReady() { delete m_postProcessedOutcome; m_postProcessedOutcome = m_postProcessor->takePostProcessedOutcome(); delete m_postProcessor; m_postProcessor = nullptr; qDebug() << "Post process done"; emit postProcessedResultChanged(); if (m_isPostProcessResultObsolete) { postProcess(); } } const Outcome &Document::currentPostProcessedOutcome() const { return *m_postProcessedOutcome; } void Document::setPartLockState(QUuid partId, bool locked) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.locked == locked) return; part->second.locked = locked; emit partLockStateChanged(partId); emit optionsChanged(); } void Document::setPartVisibleState(QUuid partId, bool visible) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.visible == visible) return; part->second.visible = visible; emit partVisibleStateChanged(partId); emit optionsChanged(); } void Document::setComponentCombineMode(QUuid componentId, CombineMode combineMode) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } if (component->second.combineMode == combineMode) return; component->second.combineMode = combineMode; component->second.dirty = true; emit componentCombineModeChanged(componentId); emit skeletonChanged(); } void Document::setComponentSmoothAll(QUuid componentId, float toSmoothAll) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } component->second.setSmoothAll(toSmoothAll); component->second.dirty = true; emit componentSmoothAllChanged(componentId); emit skeletonChanged(); } void Document::setComponentSmoothSeam(QUuid componentId, float toSmoothSeam) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } component->second.setSmoothSeam(toSmoothSeam); component->second.dirty = true; emit componentSmoothSeamChanged(componentId); emit skeletonChanged(); } void Document::setPartSubdivState(QUuid partId, bool subdived) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.subdived == subdived) return; part->second.subdived = subdived; part->second.dirty = true; emit partSubdivStateChanged(partId); emit skeletonChanged(); } void Document::setPartDisableState(QUuid partId, bool disabled) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.disabled == disabled) return; part->second.disabled = disabled; part->second.dirty = true; emit partDisableStateChanged(partId); emit skeletonChanged(); } const Component *Document::findComponentParent(QUuid componentId) const { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return nullptr; } if (component->second.parentId.isNull()) return &rootComponent; return (Component *)findComponent(component->second.parentId); } QUuid Document::findComponentParentId(QUuid componentId) const { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return QUuid(); } return component->second.parentId; } void Document::moveComponentUp(QUuid componentId) { Component *parent = (Component *)findComponentParent(componentId); if (nullptr == parent) return; QUuid parentId = findComponentParentId(componentId); parent->moveChildUp(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentDown(QUuid componentId) { Component *parent = (Component *)findComponentParent(componentId); if (nullptr == parent) return; QUuid parentId = findComponentParentId(componentId); parent->moveChildDown(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentToTop(QUuid componentId) { Component *parent = (Component *)findComponentParent(componentId); if (nullptr == parent) return; QUuid parentId = findComponentParentId(componentId); parent->moveChildToTop(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentToBottom(QUuid componentId) { Component *parent = (Component *)findComponentParent(componentId); if (nullptr == parent) return; QUuid parentId = findComponentParentId(componentId); parent->moveChildToBottom(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::renameComponent(QUuid componentId, QString name) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } if (component->second.name == name) return; if (!name.trimmed().isEmpty()) component->second.name = name; emit componentNameChanged(componentId); emit optionsChanged(); } void Document::setComponentExpandState(QUuid componentId, bool expanded) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } if (component->second.expanded == expanded) return; component->second.expanded = expanded; emit componentExpandStateChanged(componentId); emit optionsChanged(); } void Document::createNewComponentAndMoveThisIn(QUuid componentId) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } Component *oldParent = (Component *)findComponentParent(componentId); Component newParent(QUuid::createUuid()); newParent.name = tr("Group") + " " + QString::number(componentMap.size() - partMap.size() + 1); oldParent->replaceChild(componentId, newParent.id); newParent.parentId = oldParent->id; newParent.addChild(componentId); componentMap[newParent.id] = newParent; component->second.parentId = newParent.id; emit componentChildrenChanged(oldParent->id); emit componentAdded(newParent.id); emit optionsChanged(); } void Document::createNewChildComponent(QUuid parentComponentId) { Component *parentComponent = (Component *)findComponent(parentComponentId); if (!parentComponent->linkToPartId.isNull()) { parentComponentId = parentComponent->parentId; parentComponent = (Component *)findComponent(parentComponentId); } Component newComponent(QUuid::createUuid()); newComponent.name = tr("Group") + " " + QString::number(componentMap.size() - partMap.size() + 1); parentComponent->addChild(newComponent.id); newComponent.parentId = parentComponentId; componentMap[newComponent.id] = newComponent; emit componentChildrenChanged(parentComponentId); emit componentAdded(newComponent.id); emit optionsChanged(); } void Document::removePart(QUuid partId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (!part->second.componentId.isNull()) { removeComponent(part->second.componentId); return; } removePartDontCareComponent(partId); } void Document::removePartDontCareComponent(QUuid partId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } std::vector removedNodeIds; std::vector removedEdgeIds; for (auto nodeIt = nodeMap.begin(); nodeIt != nodeMap.end();) { if (nodeIt->second.partId != partId) { nodeIt++; continue; } removedNodeIds.push_back(nodeIt->second.id); nodeIt = nodeMap.erase(nodeIt); } for (auto edgeIt = edgeMap.begin(); edgeIt != edgeMap.end();) { if (edgeIt->second.partId != partId) { edgeIt++; continue; } removedEdgeIds.push_back(edgeIt->second.id); edgeIt = edgeMap.erase(edgeIt); } partMap.erase(part); for (const auto &nodeId: removedNodeIds) { emit nodeRemoved(nodeId); } for (const auto &edgeId: removedEdgeIds) { emit edgeRemoved(edgeId); } emit partRemoved(partId); } void Document::addPartToComponent(QUuid partId, QUuid componentId) { Component child(QUuid::createUuid()); if (!componentId.isNull()) { auto parentComponent = componentMap.find(componentId); if (parentComponent == componentMap.end()) { componentId = QUuid(); rootComponent.addChild(child.id); } else { parentComponent->second.addChild(child.id); } } else { rootComponent.addChild(child.id); } partMap[partId].componentId = child.id; child.linkToPartId = partId; child.parentId = componentId; componentMap[child.id] = child; emit componentChildrenChanged(componentId); emit componentAdded(child.id); } void Document::removeComponent(QUuid componentId) { removeComponentRecursively(componentId); emit skeletonChanged(); } void Document::removeComponentRecursively(QUuid componentId) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } if (!component->second.linkToPartId.isNull()) { removePartDontCareComponent(component->second.linkToPartId); } auto childrenIds = component->second.childrenIds; for (const auto &childId: childrenIds) { removeComponentRecursively(childId); } QUuid parentId = component->second.parentId; if (!parentId.isNull()) { auto parentComponent = componentMap.find(parentId); if (parentComponent == componentMap.end()) { qDebug() << "Component not found:" << parentId; } parentComponent->second.dirty = true; parentComponent->second.removeChild(componentId); } else { rootComponent.removeChild(componentId); } componentMap.erase(component); emit componentRemoved(componentId); emit componentChildrenChanged(parentId); } void Document::setCurrentCanvasComponentId(QUuid componentId) { m_currentCanvasComponentId = componentId; const Component *component = findComponent(m_currentCanvasComponentId); if (nullptr == component) { //qDebug() << "Current component switch to nullptr componentId:" << componentId; m_currentCanvasComponentId = QUuid(); } else { //qDebug() << "Current component switch to " << component->name << "componentId:" << componentId; if (!component->linkToPartId.isNull()) { m_currentCanvasComponentId = component->parentId; component = findComponent(m_currentCanvasComponentId); //if (nullptr != component) { // qDebug() << "Then switch to " << component->name << "componentId:" << m_currentCanvasComponentId; //} } } } void Document::addComponent(QUuid parentId) { Component component(QUuid::createUuid()); if (!parentId.isNull()) { auto parentComponent = componentMap.find(parentId); if (parentComponent == componentMap.end()) { qDebug() << "Component not found:" << parentId; return; } parentComponent->second.addChild(component.id); } else { rootComponent.addChild(component.id); } component.parentId = parentId; componentMap[component.id] = component; emit componentChildrenChanged(parentId); emit componentAdded(component.id); } bool Document::isDescendantComponent(QUuid componentId, QUuid suspiciousId) { const Component *loopComponent = findComponentParent(suspiciousId); while (nullptr != loopComponent) { if (loopComponent->id == componentId) return true; loopComponent = findComponentParent(loopComponent->parentId); } return false; } void Document::moveComponent(QUuid componentId, QUuid toParentId) { if (componentId == toParentId) return; auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Component not found:" << componentId; return; } if (component->second.parentId == toParentId) return; if (isDescendantComponent(componentId, toParentId)) return; if (component->second.parentId.isNull()) { rootComponent.removeChild(componentId); emit componentChildrenChanged(rootComponent.id); } else { auto oldParent = componentMap.find(component->second.parentId); if (oldParent != componentMap.end()) { oldParent->second.dirty = true; oldParent->second.removeChild(componentId); emit componentChildrenChanged(oldParent->second.id); } } component->second.parentId = toParentId; if (toParentId.isNull()) { rootComponent.addChild(componentId); emit componentChildrenChanged(rootComponent.id); } else { auto newParent = componentMap.find(toParentId); if (newParent != componentMap.end()) { newParent->second.dirty = true; newParent->second.addChild(componentId); emit componentChildrenChanged(newParent->second.id); } } emit skeletonChanged(); } void Document::settleOrigin() { if (originSettled()) return; Snapshot snapshot; toSnapshot(&snapshot); QRectF mainProfile; QRectF sideProfile; snapshot.resolveBoundingBox(&mainProfile, &sideProfile); originX = mainProfile.x() + mainProfile.width() / 2; originY = mainProfile.y() + mainProfile.height() / 2; originZ = sideProfile.x() + sideProfile.width() / 2; markAllDirty(); emit originChanged(); } void Document::setPartXmirrorState(QUuid partId, bool mirrored) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.xMirrored == mirrored) return; part->second.xMirrored = mirrored; part->second.dirty = true; settleOrigin(); emit partXmirrorStateChanged(partId); emit skeletonChanged(); } //void Document::setPartZmirrorState(QUuid partId, bool mirrored) //{ // auto part = partMap.find(partId); // if (part == partMap.end()) { // qDebug() << "Part not found:" << partId; // return; // } // if (part->second.zMirrored == mirrored) // return; // part->second.zMirrored = mirrored; // part->second.dirty = true; // settleOrigin(); // emit partZmirrorStateChanged(partId); // emit skeletonChanged(); //} void Document::setPartDeformThickness(QUuid partId, float thickness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformThickness(thickness); part->second.dirty = true; emit partDeformThicknessChanged(partId); emit skeletonChanged(); } void Document::setPartBase(QUuid partId, PartBase base) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.base == base) return; part->second.base = base; part->second.dirty = true; emit partBaseChanged(partId); emit skeletonChanged(); } void Document::setPartDeformWidth(QUuid partId, float width) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformWidth(width); part->second.dirty = true; emit partDeformWidthChanged(partId); emit skeletonChanged(); } void Document::setPartMaterialId(QUuid partId, QUuid materialId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.materialId == materialId) return; part->second.materialId = materialId; part->second.dirty = true; emit partMaterialIdChanged(partId); emit textureChanged(); } void Document::setPartRoundState(QUuid partId, bool rounded) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.rounded == rounded) return; part->second.rounded = rounded; part->second.dirty = true; emit partRoundStateChanged(partId); emit skeletonChanged(); } void Document::setPartChamferState(QUuid partId, bool chamfered) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.chamfered == chamfered) return; part->second.chamfered = chamfered; part->second.dirty = true; emit partChamferStateChanged(partId); emit skeletonChanged(); } void Document::setPartTarget(QUuid partId, PartTarget target) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.target == target) return; part->second.target = target; part->second.dirty = true; emit partTargetChanged(partId); emit skeletonChanged(); } void Document::setPartColorSolubility(QUuid partId, float solubility) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.colorSolubility, solubility)) return; part->second.colorSolubility = solubility; part->second.dirty = true; emit partColorSolubilityChanged(partId); emit skeletonChanged(); } void Document::setPartCutRotation(QUuid partId, float cutRotation) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(cutRotation, part->second.cutRotation)) return; part->second.setCutRotation(cutRotation); part->second.dirty = true; emit partCutRotationChanged(partId); emit skeletonChanged(); } void Document::setPartCutFace(QUuid partId, CutFace cutFace) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == cutFace) return; part->second.setCutFace(cutFace); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartCutFaceLinkedId(QUuid partId, QUuid linkedId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == CutFace::UserDefined && part->second.cutFaceLinkedId == linkedId) return; part->second.setCutFaceLinkedId(linkedId); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartColorState(QUuid partId, bool hasColor, QColor color) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.hasColor == hasColor && part->second.color == color) return; part->second.hasColor = hasColor; part->second.color = color; part->second.dirty = true; emit partColorStateChanged(partId); emit skeletonChanged(); } void Document::saveSnapshot() { HistoryItem item; toSnapshot(&item.snapshot); item.hash = item.snapshot.hash(); if (!m_undoItems.empty() && item.hash == m_undoItems[m_undoItems.size() - 1].hash) { qDebug() << "Snapshot has the same hash:" << item.hash << "skipped"; return; } if (m_undoItems.size() + 1 > m_maxSnapshot) m_undoItems.pop_front(); m_undoItems.push_back(item); qDebug() << "Snapshot saved with hash:" << item.hash << " History count:" << m_undoItems.size(); } void Document::undo() { if (!undoable()) return; m_redoItems.push_back(m_undoItems.back()); m_undoItems.pop_back(); const auto &item = m_undoItems.back(); fromSnapshot(item.snapshot); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::redo() { if (m_redoItems.empty()) return; m_undoItems.push_back(m_redoItems.back()); const auto &item = m_redoItems.back(); fromSnapshot(item.snapshot); m_redoItems.pop_back(); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::clearHistories() { m_undoItems.clear(); m_redoItems.clear(); } void Document::paste() { const QClipboard *clipboard = QApplication::clipboard(); const QMimeData *mimeData = clipboard->mimeData(); if (mimeData->hasText()) { QXmlStreamReader xmlStreamReader(mimeData->text()); Snapshot snapshot; loadSkeletonFromXmlStream(&snapshot, xmlStreamReader); addFromSnapshot(snapshot, true); } } bool Document::hasPastableNodesInClipboard() const { const QClipboard *clipboard = QApplication::clipboard(); const QMimeData *mimeData = clipboard->mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("= 2; } bool Document::redoable() const { return !m_redoItems.empty(); } bool Document::isNodeEditable(QUuid nodeId) const { const SkeletonNode *node = findNode(nodeId); if (!node) { qDebug() << "Node id not found:" << nodeId; return false; } return !isPartReadonly(node->partId); } bool Document::isEdgeEditable(QUuid edgeId) const { const SkeletonEdge *edge = findEdge(edgeId); if (!edge) { qDebug() << "Edge id not found:" << edgeId; return false; } return !isPartReadonly(edge->partId); } void Document::setXlockState(bool locked) { if (xlocked == locked) return; xlocked = locked; emit xlockStateChanged(); } void Document::setYlockState(bool locked) { if (ylocked == locked) return; ylocked = locked; emit ylockStateChanged(); } void Document::setZlockState(bool locked) { if (zlocked == locked) return; zlocked = locked; emit zlockStateChanged(); } void Document::setRadiusLockState(bool locked) { if (radiusLocked == locked) return; radiusLocked = locked; emit radiusLockStateChanged(); } bool Document::isExportReady() const { if (m_isResultMeshObsolete || m_isTextureObsolete || m_isPostProcessResultObsolete || m_isRigObsolete || m_meshGenerator || m_textureGenerator || m_postProcessor || m_rigGenerator || m_motionsGenerator) return false; return true; } void Document::checkExportReadyState() { if (isExportReady()) emit exportReady(); } void Document::setSharedContextWidget(QOpenGLWidget *sharedContextWidget) { m_sharedContextWidget = sharedContextWidget; } void Document::collectComponentDescendantParts(QUuid componentId, std::vector &partIds) const { const Component *component = findComponent(componentId); if (nullptr == component) return; if (!component->linkToPartId.isNull()) { partIds.push_back(component->linkToPartId); return; } for (const auto &childId: component->childrenIds) { collectComponentDescendantParts(childId, partIds); } } void Document::collectComponentDescendantComponents(QUuid componentId, std::vector &componentIds) const { const Component *component = findComponent(componentId); if (nullptr == component) return; if (!component->linkToPartId.isNull()) { return; } for (const auto &childId: component->childrenIds) { componentIds.push_back(childId); collectComponentDescendantComponents(childId, componentIds); } } void Document::hideOtherComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); std::set partIdSet; for (const auto &partId: partIds) { partIdSet.insert(partId); } for (const auto &part: partMap) { if (partIdSet.find(part.first) != partIdSet.end()) continue; setPartVisibleState(part.first, false); } } void Document::lockOtherComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); std::set partIdSet; for (const auto &partId: partIds) { partIdSet.insert(partId); } for (const auto &part: partMap) { if (partIdSet.find(part.first) != partIdSet.end()) continue; setPartLockState(part.first, true); } } void Document::hideAllComponents() { for (const auto &part: partMap) { setPartVisibleState(part.first, false); } } void Document::showAllComponents() { for (const auto &part: partMap) { setPartVisibleState(part.first, true); } } void Document::collapseAllComponents() { for (const auto &component: componentMap) { if (!component.second.linkToPartId.isNull()) continue; setComponentExpandState(component.first, false); } } void Document::expandAllComponents() { for (const auto &component: componentMap) { if (!component.second.linkToPartId.isNull()) continue; setComponentExpandState(component.first, true); } } void Document::lockAllComponents() { for (const auto &part: partMap) { setPartLockState(part.first, true); } } void Document::unlockAllComponents() { for (const auto &part: partMap) { setPartLockState(part.first, false); } } void Document::hideDescendantComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto &partId: partIds) { setPartVisibleState(partId, false); } } void Document::showDescendantComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto &partId: partIds) { setPartVisibleState(partId, true); } } void Document::lockDescendantComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto &partId: partIds) { setPartLockState(partId, true); } } void Document::unlockDescendantComponents(QUuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto &partId: partIds) { setPartLockState(partId, false); } } void Document::generateRig() { if (nullptr != m_rigGenerator) { m_isRigObsolete = true; return; } m_isRigObsolete = false; if (RigType::None == rigType || nullptr == m_currentOutcome) { removeRigResults(); return; } qDebug() << "Rig generating.."; QThread *thread = new QThread; m_rigGenerator = new RigGenerator(rigType, *m_postProcessedOutcome); m_rigGenerator->moveToThread(thread); connect(thread, &QThread::started, m_rigGenerator, &RigGenerator::process); connect(m_rigGenerator, &RigGenerator::finished, this, &Document::rigReady); connect(m_rigGenerator, &RigGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::rigReady() { m_currentRigSucceed = m_rigGenerator->isSucceed(); delete m_resultRigWeightMesh; m_resultRigWeightMesh = m_rigGenerator->takeResultMesh(); delete m_resultRigBones; m_resultRigBones = m_rigGenerator->takeResultBones(); delete m_resultRigWeights; m_resultRigWeights = m_rigGenerator->takeResultWeights(); m_resultRigMessages = m_rigGenerator->messages(); delete m_riggedOutcome; m_riggedOutcome = m_rigGenerator->takeOutcome(); if (nullptr == m_riggedOutcome) m_riggedOutcome = new Outcome; delete m_rigGenerator; m_rigGenerator = nullptr; qDebug() << "Rig generation done"; emit resultRigChanged(); if (m_isRigObsolete) { generateRig(); } else { checkExportReadyState(); } } const std::vector *Document::resultRigBones() const { return m_resultRigBones; } const std::map *Document::resultRigWeights() const { return m_resultRigWeights; } void Document::removeRigResults() { delete m_resultRigBones; m_resultRigBones = nullptr; delete m_resultRigWeights; m_resultRigWeights = nullptr; delete m_resultRigWeightMesh; m_resultRigWeightMesh = nullptr; m_resultRigMessages.clear(); m_currentRigSucceed = false; emit resultRigChanged(); } void Document::setRigType(RigType toRigType) { if (rigType == toRigType) return; rigType = toRigType; m_isRigObsolete = true; removeRigResults(); emit rigTypeChanged(); emit rigChanged(); } const std::vector> &Document::resultRigMessages() const { return m_resultRigMessages; } const Outcome &Document::currentRiggedOutcome() const { return *m_riggedOutcome; } bool Document::currentRigSucceed() const { return m_currentRigSucceed; } void Document::generateMotions() { if (nullptr != m_motionsGenerator) { return; } const std::vector *rigBones = resultRigBones(); const std::map *rigWeights = resultRigWeights(); if (nullptr == rigBones || nullptr == rigWeights) { return; } m_motionsGenerator = new MotionsGenerator(rigType, rigBones, rigWeights, currentRiggedOutcome()); bool hasDirtyMotion = false; for (const auto &pose: poseMap) { m_motionsGenerator->addPoseToLibrary(pose.first, pose.second.frames, pose.second.yTranslationScale); } for (auto &motion: motionMap) { if (motion.second.dirty) { hasDirtyMotion = true; motion.second.dirty = false; m_motionsGenerator->addRequirement(motion.first); } m_motionsGenerator->addMotionToLibrary(motion.first, motion.second.clips); } if (!hasDirtyMotion) { delete m_motionsGenerator; m_motionsGenerator = nullptr; checkExportReadyState(); return; } qDebug() << "Motions generating.."; QThread *thread = new QThread; m_motionsGenerator->moveToThread(thread); connect(thread, &QThread::started, m_motionsGenerator, &MotionsGenerator::process); connect(m_motionsGenerator, &MotionsGenerator::finished, this, &Document::motionsReady); connect(m_motionsGenerator, &MotionsGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::motionsReady() { for (auto &motionId: m_motionsGenerator->generatedMotionIds()) { auto motion = motionMap.find(motionId); if (motion != motionMap.end()) { auto resultPreviewMeshs = m_motionsGenerator->takeResultPreviewMeshs(motionId); motion->second.updatePreviewMeshs(resultPreviewMeshs); motion->second.jointNodeTrees = m_motionsGenerator->takeResultJointNodeTrees(motionId); emit motionPreviewChanged(motionId); emit motionResultChanged(motionId); } } delete m_motionsGenerator; m_motionsGenerator = nullptr; qDebug() << "Motions generation done"; generateMotions(); } void Document::generatePosePreviews() { if (nullptr != m_posePreviewsGenerator) { return; } const std::vector *rigBones = resultRigBones(); const std::map *rigWeights = resultRigWeights(); if (nullptr == rigBones || nullptr == rigWeights) { return; } m_posePreviewsGenerator = new PosePreviewsGenerator(rigType, rigBones, rigWeights, *m_riggedOutcome); bool hasDirtyPose = false; for (auto &poseIt: poseMap) { if (!poseIt.second.dirty) continue; if (poseIt.second.frames.empty()) continue; int middle = poseIt.second.frames.size() / 2; if (middle >= (int)poseIt.second.frames.size()) middle = 0; m_posePreviewsGenerator->addPose({poseIt.first, middle}, poseIt.second.frames[middle].second); poseIt.second.dirty = false; hasDirtyPose = true; } if (!hasDirtyPose) { delete m_posePreviewsGenerator; m_posePreviewsGenerator = nullptr; return; } qDebug() << "Pose previews generating.."; QThread *thread = new QThread; m_posePreviewsGenerator->moveToThread(thread); connect(thread, &QThread::started, m_posePreviewsGenerator, &PosePreviewsGenerator::process); connect(m_posePreviewsGenerator, &PosePreviewsGenerator::finished, this, &Document::posePreviewsReady); connect(m_posePreviewsGenerator, &PosePreviewsGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::posePreviewsReady() { for (const auto &poseIdAndFrame: m_posePreviewsGenerator->generatedPreviewPoseIdAndFrames()) { auto pose = poseMap.find(poseIdAndFrame.first); if (pose != poseMap.end()) { MeshLoader *resultPartPreviewMesh = m_posePreviewsGenerator->takePreview(poseIdAndFrame); pose->second.updatePreviewMesh(resultPartPreviewMesh); emit posePreviewChanged(poseIdAndFrame.first); } } delete m_posePreviewsGenerator; m_posePreviewsGenerator = nullptr; qDebug() << "Pose previews generation done"; generatePosePreviews(); } void Document::addMaterial(QUuid materialId, QString name, std::vector layers) { QUuid newMaterialId = materialId; auto &material = materialMap[newMaterialId]; material.id = newMaterialId; material.name = name; material.layers = layers; material.dirty = true; materialIdList.push_back(newMaterialId); emit materialAdded(newMaterialId); emit materialListChanged(); emit optionsChanged(); } void Document::removeMaterial(QUuid materialId) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Remove a none exist material:" << materialId; return; } materialIdList.erase(std::remove(materialIdList.begin(), materialIdList.end(), materialId), materialIdList.end()); materialMap.erase(findMaterialResult); emit materialListChanged(); emit materialRemoved(materialId); emit optionsChanged(); } void Document::setMaterialLayers(QUuid materialId, std::vector layers) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; return; } findMaterialResult->second.layers = layers; findMaterialResult->second.dirty = true; emit materialLayersChanged(materialId); emit textureChanged(); emit optionsChanged(); } void Document::renameMaterial(QUuid materialId, QString name) { auto findMaterialResult = materialMap.find(materialId); if (findMaterialResult == materialMap.end()) { qDebug() << "Find material failed:" << materialId; return; } if (findMaterialResult->second.name == name) return; findMaterialResult->second.name = name; emit materialNameChanged(materialId); emit materialListChanged(); emit optionsChanged(); } void Document::generateMaterialPreviews() { if (nullptr != m_materialPreviewsGenerator) { return; } QThread *thread = new QThread; m_materialPreviewsGenerator = new MaterialPreviewsGenerator(); bool hasDirtyMaterial = false; for (auto &materialIt: materialMap) { if (!materialIt.second.dirty) continue; m_materialPreviewsGenerator->addMaterial(materialIt.first, materialIt.second.layers); materialIt.second.dirty = false; hasDirtyMaterial = true; } if (!hasDirtyMaterial) { delete m_materialPreviewsGenerator; m_materialPreviewsGenerator = nullptr; delete thread; return; } qDebug() << "Material previews generating.."; m_materialPreviewsGenerator->moveToThread(thread); connect(thread, &QThread::started, m_materialPreviewsGenerator, &MaterialPreviewsGenerator::process); connect(m_materialPreviewsGenerator, &MaterialPreviewsGenerator::finished, this, &Document::materialPreviewsReady); connect(m_materialPreviewsGenerator, &MaterialPreviewsGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::materialPreviewsReady() { for (const auto &materialId: m_materialPreviewsGenerator->generatedPreviewMaterialIds()) { auto material = materialMap.find(materialId); if (material != materialMap.end()) { MeshLoader *resultPartPreviewMesh = m_materialPreviewsGenerator->takePreview(materialId); material->second.updatePreviewMesh(resultPartPreviewMesh); emit materialPreviewChanged(materialId); } } delete m_materialPreviewsGenerator; m_materialPreviewsGenerator = nullptr; qDebug() << "Material previews generation done"; generateMaterialPreviews(); } bool Document::isMeshGenerating() const { return nullptr != m_meshGenerator; } void Document::copyNodes(std::set nodeIdSet) const { Snapshot snapshot; toSnapshot(&snapshot, nodeIdSet, DocumentToSnapshotFor::Nodes); QString snapshotXml; QXmlStreamWriter xmlStreamWriter(&snapshotXml); saveSkeletonToXmlStream(&snapshot, &xmlStreamWriter); QClipboard *clipboard = QApplication::clipboard(); clipboard->setText(snapshotXml); }