#include "debug.h" QDebug operator<<(QDebug debug, const dust3d::Uuid& uuid) { QDebugStateSaver stateSaver(debug); debug.nospace() << uuid.toString().c_str(); return debug; } QDebug operator<<(QDebug debug, const std::string& string) { QDebugStateSaver stateSaver(debug); debug.nospace() << string.c_str(); return debug; }