#ifndef DUST3D_APPLICATION_MESH_RESULT_POST_PROCESSOR_H_ #define DUST3D_APPLICATION_MESH_RESULT_POST_PROCESSOR_H_ #include #include class MeshResultPostProcessor : public QObject { Q_OBJECT public: MeshResultPostProcessor(const dust3d::Object &object); ~MeshResultPostProcessor(); dust3d::Object *takePostProcessedObject(); void poseProcess(); signals: void finished(); public slots: void process(); private: dust3d::Object *m_object = nullptr; }; #endif