#include "model_offscreen_render.h" ModelOffscreenRender::ModelOffscreenRender(const QSurfaceFormat &format, QScreen *targetScreen): QOffscreenSurface(targetScreen) { } ModelOffscreenRender::~ModelOffscreenRender() { // TODO } void ModelOffscreenRender::setXRotation(int angle) { // TODO } void ModelOffscreenRender::setYRotation(int angle) { // TODO } void ModelOffscreenRender::setZRotation(int angle) { // TODO } void ModelOffscreenRender::setEyePosition(const QVector3D &eyePosition) { // TODO } void ModelOffscreenRender::setMoveToPosition(const QVector3D &moveToPosition) { // TODO } void ModelOffscreenRender::setRenderThread(QThread *thread) { // TODO } void ModelOffscreenRender::updateMesh(Model *mesh) { // TODO } QImage ModelOffscreenRender::toImage(const QSize &size) { // TODO return QImage(); }