#ifndef DUST3D_PART_WIDGET_H #define DUST3D_PART_WIDGET_H #include #include #include #include "document.h" #include "modelwidget.h" class PartWidget : public QWidget { Q_OBJECT signals: void setPartLockState(QUuid partId, bool locked); void setPartVisibleState(QUuid partId, bool visible); void setPartSubdivState(QUuid partId, bool subdived); void setPartDisableState(QUuid partId, bool disabled); void setPartXmirrorState(QUuid partId, bool mirrored); void setPartZmirrorState(QUuid partId, bool mirrored); void setPartDeformThickness(QUuid partId, float thickness); void setPartDeformWidth(QUuid partId, float width); void setPartRoundState(QUuid partId, bool rounded); void setPartChamferState(QUuid partId, bool chamfered); void setPartColorState(QUuid partId, bool hasColor, QColor color); void setPartCutRotation(QUuid partId, float cutRotation); void setPartCutFace(QUuid partId, CutFace cutFace); void setPartCutFaceLinkedId(QUuid partId, QUuid linkedId); void setPartMaterialId(QUuid partId, QUuid materialId); void movePartUp(QUuid partId); void movePartDown(QUuid partId); void movePartToTop(QUuid partId); void movePartToBottom(QUuid partId); void checkPart(QUuid partId); void groupOperationAdded(); void enableBackgroundBlur(); void disableBackgroundBlur(); public: PartWidget(const Document *document, QUuid partId); void reload(); void updatePreview(); void updateLockButton(); void updateVisibleButton(); void updateSubdivButton(); void updateDisableButton(); void updateXmirrorButton(); void updateZmirrorButton(); void updateDeformButton(); void updateRoundButton(); void updateChamferButton(); void updateColorButton(); void updateCutRotationButton(); void updateCheckedState(bool checked); void updateUnnormalState(bool unnormal); static QSize preferredSize(); ModelWidget *previewWidget(); protected: void mouseDoubleClickEvent(QMouseEvent *event) override; public slots: void showDeformSettingPopup(const QPoint &pos); void showCutRotationSettingPopup(const QPoint &pos); void showColorSettingPopup(const QPoint &pos); private: // need initialize const Document *m_document; QUuid m_partId; bool m_unnormal; private: ModelWidget *m_previewWidget; QPushButton *m_visibleButton; QPushButton *m_lockButton; QPushButton *m_subdivButton; QPushButton *m_disableButton; QPushButton *m_xMirrorButton; QPushButton *m_zMirrorButton; QPushButton *m_deformButton; QPushButton *m_roundButton; QPushButton *m_chamferButton; QPushButton *m_colorButton; QPushButton *m_cutRotationButton; QWidget *m_backgroundWidget; private: void initToolButton(QPushButton *button); void initToolButtonWithoutFont(QPushButton *button); void initButton(QPushButton *button); void updateButton(QPushButton *button, QChar icon, bool highlighted); void updateAllButtons(); }; #endif