// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_BOUNDARY_FACETS_H #define IGL_BOUNDARY_FACETS_H #include "igl_inline.h" #include #include namespace igl { // BOUNDARY_FACETS Determine boundary faces (edges) of tetrahedra (triangles) // stored in T (analogous to qptoolbox's `outline` and `boundary_faces`). // // Input: // T tetrahedron (triangle) index list, m by 4 (3), where m is the number of tetrahedra // Output: // F list of boundary faces, n by 3 (2), where n is the number of boundary faces // J list of indices into T, n by 1 // K list of indices revealing across from which vertex is this facet // // template < typename DerivedT, typename DerivedF, typename DerivedJ, typename DerivedK> IGL_INLINE void boundary_facets( const Eigen::MatrixBase& T, Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& J, Eigen::PlainObjectBase& K); template IGL_INLINE void boundary_facets( const Eigen::MatrixBase& T, Eigen::PlainObjectBase& F); // Same as above but returns F template Ret boundary_facets( const Eigen::MatrixBase& T); template IGL_INLINE void boundary_facets( const std::vector > & T, std::vector > & F); } #ifndef IGL_STATIC_LIBRARY # include "boundary_facets.cpp" #endif #endif