// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_CIRCUMRADIUS_H #define IGL_CIRCUMRADIUS_H #include "igl_inline.h" #include namespace igl { // Compute the circumradius of each triangle in a mesh (V,F) // // Inputs: // V #V by dim list of mesh vertex positions // F #F by 3 list of triangle indices into V // Outputs: // R #F list of circumradii // template < typename DerivedV, typename DerivedF, typename DerivedR> IGL_INLINE void circumradius( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & R); } #ifndef IGL_STATIC_LIBRARY # include "circumradius.cpp" #endif #endif