// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // Copyright (C) 2018 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COTMATRIX_ENTRIES_H #define IGL_COTMATRIX_ENTRIES_H #include "igl_inline.h" #include namespace igl { // COTMATRIX_ENTRIES compute the cotangents of each angle in mesh (V,F) // // Inputs: // V #V by dim list of rest domain positions // F #F by {3|4} list of {triangle|tetrahedra} indices into V // Outputs: // C #F by 3 list of 1/2*cotangents corresponding angles // for triangles, columns correspond to edges [1,2],[2,0],[0,1] // OR // C #F by 6 list of 1/6*cotangents of dihedral angles*edge lengths // for tets, columns along edges [1,2],[2,0],[0,1],[3,0],[3,1],[3,2] // template IGL_INLINE void cotmatrix_entries( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase& C); // Intrinsic version. // // Inputs: // l #F by 3 list of triangle edge lengths (see edge_lengths) // Outputs: // C #F by 3 list of 1/2*cotangents corresponding angles // for triangles, columns correspond to edges [1,2],[2,0],[0,1] template IGL_INLINE void cotmatrix_entries( const Eigen::MatrixBase& l, Eigen::PlainObjectBase& C); } #ifndef IGL_STATIC_LIBRARY # include "cotmatrix_entries.cpp" #endif #endif