// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EDGE_EXISTS_NEAR_H #define IGL_EDGE_EXISTS_NEAR_H #include "igl_inline.h" #include #include namespace igl { // Does edge (a,b) exist in the edges of all faces incident on // existing unique edge uei. // // Inputs: // uE #uE by 2 list of unique undirected edges // EMAP #F*3 list of indices into uE, mapping each directed edge to unique // undirected edge // uE2E #uE list of lists of indices into E of coexisting edges // E #F*3 by 2 list of half-edges // a 1st end-point of query edge // b 2nd end-point of query edge // uei index into uE/uE2E of unique edge // Returns true if edge exists near uei. // // See also: unique_edge_map template < typename DeriveduE, typename DerivedEMAP, typename uE2EType, typename Index> IGL_INLINE bool edge_exists_near( const Eigen::MatrixBase & uE, const Eigen::MatrixBase & EMAP, const std::vector > & uE2E, const Index & a, const Index & b, const Index & uei); } #ifndef IGL_STATIC_LIBRARY # include "edge_exists_near.cpp" #endif #endif