// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EDGES_H #define IGL_EDGES_H #include "igl_inline.h" #include namespace igl { // Constructs a list of unique edges represented in a given mesh (V,F) // // Inputs: // F #F by 3 list of mesh faces (must be triangles) // or // T #T x 4 matrix of indices of tet corners // Outputs: // E #E by 2 list of edges in no particular order // // See also: adjacency_matrix template IGL_INLINE void edges( const Eigen::MatrixBase & F, Eigen::PlainObjectBase & E); } #ifndef IGL_STATIC_LIBRARY # include "edges.cpp" #endif #endif