// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Michael Rabinovich // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LINE_SEARCH_H #define IGL_LINE_SEARCH_H #include "igl_inline.h" #include namespace igl { // Implement a bisection linesearch to minimize a mesh-based energy on vertices given at 'x' at a search direction 'd', // with initial step size. Stops when a point with lower energy is found, or after maximal iterations have been reached. // // Inputs: // x #X by dim list of variables // d #X by dim list of a given search direction // i_step_size initial step size // energy A function to compute the mesh-based energy (return an energy that is bigger than 0) // cur_energy(OPTIONAL) The energy at the given point. Helps save redundant computations. // This is optional. If not specified, the function will compute it. // Outputs: // x #X by dim list of variables at the new location // Returns the energy at the new point 'x' IGL_INLINE double line_search( Eigen::MatrixXd& x, const Eigen::MatrixXd& d, double i_step_size, std::function energy, double cur_energy = -1); } #ifndef IGL_STATIC_LIBRARY # include "line_search.cpp" #endif #endif