// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LSCM_H #define IGL_LSCM_H #include "igl_inline.h" #include #include namespace igl { // Compute a Least-squares conformal map parametrization (equivalently // derived in "Intrinsic Parameterizations of Surface Meshes" [Desbrun et al. // 2002] and "Least Squares Conformal Maps for Automatic Texture Atlas // Generation" [Lévy et al. 2002]), though this implementation follows the // derivation in: "Spectral Conformal Parameterization" [Mullen et al. 2008] // (note, this does **not** implement the Eigen-decomposition based method in // [Mullen et al. 2008], which is not equivalent). Input should be a manifold // mesh (also no unreferenced vertices) and "boundary" (fixed vertices) `b` // should contain at least two vertices per connected component. // // Inputs: // V #V by 3 list of mesh vertex positions // F #F by 3 list of mesh faces (must be triangles) // b #b boundary indices into V // bc #b by 3 list of boundary values // Outputs: // UV #V by 2 list of 2D mesh vertex positions in UV space // Returns true only on solver success. // IGL_INLINE bool lscm( const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::VectorXi& b, const Eigen::MatrixXd& bc, Eigen::MatrixXd& V_uv); } #ifndef IGL_STATIC_LIBRARY # include "lscm.cpp" #endif #endif