// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2018 Jérémie Dumas // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL_GLFW_IMGUI_IMGUIMENU_H #define IGL_OPENGL_GLFW_IMGUI_IMGUIMENU_H //////////////////////////////////////////////////////////////////////////////// #include #include #include #include //////////////////////////////////////////////////////////////////////////////// // Forward declarations struct ImGuiContext; namespace igl { namespace opengl { namespace glfw { namespace imgui { class ImGuiMenu : public igl::opengl::glfw::ViewerPlugin { protected: // Hidpi scaling to be used for text rendering. float hidpi_scaling_; // Ratio between the framebuffer size and the window size. // May be different from the hipdi scaling! float pixel_ratio_; // ImGui Context ImGuiContext * context_ = nullptr; public: IGL_INLINE virtual void init(igl::opengl::glfw::Viewer *_viewer) override; IGL_INLINE virtual void reload_font(int font_size = 13); IGL_INLINE virtual void shutdown() override; IGL_INLINE virtual bool pre_draw() override; IGL_INLINE virtual bool post_draw() override; IGL_INLINE virtual void post_resize(int width, int height) override; // Mouse IO IGL_INLINE virtual bool mouse_down(int button, int modifier) override; IGL_INLINE virtual bool mouse_up(int button, int modifier) override; IGL_INLINE virtual bool mouse_move(int mouse_x, int mouse_y) override; IGL_INLINE virtual bool mouse_scroll(float delta_y) override; // Keyboard IO IGL_INLINE virtual bool key_pressed(unsigned int key, int modifiers) override; IGL_INLINE virtual bool key_down(int key, int modifiers) override; IGL_INLINE virtual bool key_up(int key, int modifiers) override; // Draw menu IGL_INLINE virtual void draw_menu(); // Can be overwritten by `callback_draw_viewer_window` IGL_INLINE virtual void draw_viewer_window(); // Can be overwritten by `callback_draw_viewer_menu` IGL_INLINE virtual void draw_viewer_menu(); // Can be overwritten by `callback_draw_custom_window` IGL_INLINE virtual void draw_custom_window() { } // Easy-to-customize callbacks std::function callback_draw_viewer_window; std::function callback_draw_viewer_menu; std::function callback_draw_custom_window; IGL_INLINE void draw_labels_window(); IGL_INLINE void draw_labels(const igl::opengl::ViewerData &data); IGL_INLINE void draw_text( Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text, const Eigen::Vector4f color = Eigen::Vector4f(0,0,0.04,1)); // old default color IGL_INLINE float pixel_ratio(); IGL_INLINE float hidpi_scaling(); float menu_scaling() { return hidpi_scaling_ / pixel_ratio_; } }; } // end namespace } // end namespace } // end namespace } // end namespace #ifndef IGL_STATIC_LIBRARY # include "ImGuiMenu.cpp" #endif #endif // IGL_OPENGL_GLFW_IMGUI_IMGUIMENU_H