// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PER_VERTEX_NORMALS_H #define IGL_PER_VERTEX_NORMALS_H #include "igl_inline.h" #include // Note: It would be nice to support more or all of the methods here: // "A comparison of algorithms for vertex normal computation" namespace igl { enum PerVertexNormalsWeightingType { // Incident face normals have uniform influence on vertex normal PER_VERTEX_NORMALS_WEIGHTING_TYPE_UNIFORM = 0, // Incident face normals are averaged weighted by area PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA = 1, // Incident face normals are averaged weighted by incident angle of vertex PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE = 2, // Area weights PER_VERTEX_NORMALS_WEIGHTING_TYPE_DEFAULT = 3, NUM_PER_VERTEX_NORMALS_WEIGHTING_TYPE = 4 }; // Compute vertex normals via vertex position list, face list // Inputs: // V #V by 3 eigen Matrix of mesh vertex 3D positions // F #F by 3 eigne Matrix of face (triangle) indices // weighting Weighting type // Output: // N #V by 3 eigen Matrix of mesh vertex 3D normals template < typename DerivedV, typename DerivedF, typename DerivedN> IGL_INLINE void per_vertex_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const igl::PerVertexNormalsWeightingType weighting, Eigen::PlainObjectBase & N); // Without weighting template < typename DerivedV, typename DerivedF, typename DerivedN> IGL_INLINE void per_vertex_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase & N); // Inputs: // FN #F by 3 matrix of face (triangle) normals template IGL_INLINE void per_vertex_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const PerVertexNormalsWeightingType weighting, const Eigen::MatrixBase& FN, Eigen::PlainObjectBase & N); // Without weighting template < typename DerivedV, typename DerivedF, typename DerivedFN, typename DerivedN> IGL_INLINE void per_vertex_normals( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase& FN, Eigen::PlainObjectBase & N); } #ifndef IGL_STATIC_LIBRARY # include "per_vertex_normals.cpp" #endif #endif