// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RANDOM_DIR_H #define IGL_RANDOM_DIR_H #include "igl_inline.h" #include namespace igl { // Generate a uniformly random unit direction in 3D, return as vector IGL_INLINE Eigen::Vector3d random_dir(); // Generate n stratified uniformly random unit directions in 3d, return as rows // of an n by 3 matrix // // Inputs: // n number of directions // Return n by 3 matrix of random directions IGL_INLINE Eigen::MatrixXd random_dir_stratified(const int n); } #ifndef IGL_STATIC_LIBRARY # include "random_dir.cpp" #endif #endif