// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RANDOM_POINTS_ON_MESH_H #define IGL_RANDOM_POINTS_ON_MESH_H #include "igl_inline.h" #include #include namespace igl { // RANDOM_POINTS_ON_MESH Randomly sample a mesh (V,F) n times. // // Inputs: // n number of samples // V #V by dim list of mesh vertex positions // F #F by 3 list of mesh triangle indices // Outputs: // B n by 3 list of barycentric coordinates, ith row are coordinates of // ith sampled point in face FI(i) // FI n list of indices into F // template IGL_INLINE void random_points_on_mesh( const int n, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & B, Eigen::PlainObjectBase & FI); // Outputs: // B n by #V sparse matrix so that B*V produces a list of sample points template IGL_INLINE void random_points_on_mesh( const int n, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::SparseMatrix & B, Eigen::PlainObjectBase & FI); } #ifndef IGL_STATIC_LIBRARY # include "random_points_on_mesh.cpp" #endif #endif