// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RAY_MESH_INTERSECT_H #define IGL_RAY_MESH_INTERSECT_H #include "igl_inline.h" #include "Hit.h" #include #include namespace igl { // Shoot a ray against a mesh (V,F) and collect all hits. // // Inputs: // source 3-vector origin of ray // dir 3-vector direction of ray // V #V by 3 list of mesh vertex positions // F #F by 3 list of mesh face indices into V // Outputs: // hits **sorted** list of hits // Returns true if there were any hits (hits.size() > 0) // template < typename Derivedsource, typename Deriveddir, typename DerivedV, typename DerivedF> IGL_INLINE bool ray_mesh_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, std::vector & hits); // Outputs: // hit first hit, set only if it exists // Returns true if there was a hit template < typename Derivedsource, typename Deriveddir, typename DerivedV, typename DerivedF> IGL_INLINE bool ray_mesh_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, igl::Hit & hit); } #ifndef IGL_STATIC_LIBRARY # include "ray_mesh_intersect.cpp" #endif #endif