// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SQUARED_EDGE_LENGTHS_H #define IGL_SQUARED_EDGE_LENGTHS_H #include "igl_inline.h" #include namespace igl { // Constructs a list of squared lengths of edges opposite each index in a face // (triangle/tet) list // // Templates: // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedF derived from face indices matrix type: i.e. MatrixXi // DerivedL derived from edge lengths matrix type: i.e. MatrixXd // Inputs: // V eigen matrix #V by 3 // F #F by 2 list of mesh edges // or // F #F by 3 list of mesh faces (must be triangles) // or // T #T by 4 list of mesh elements (must be tets) // Outputs: // L #F by {1|3|6} list of edge lengths squared // for edges, column of lengths // for triangles, columns correspond to edges [1,2],[2,0],[0,1] // for tets, columns correspond to edges // [3 0],[3 1],[3 2],[1 2],[2 0],[0 1] // template IGL_INLINE void squared_edge_lengths( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase& L); } #ifndef IGL_STATIC_LIBRARY # include "squared_edge_lengths.cpp" #endif #endif