// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // Copyright (C) 2017 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_TRIANGLE_TRIANGULATE_H #define IGL_TRIANGLE_TRIANGULATE_H #include "../igl_inline.h" #include #include namespace igl { namespace triangle { // Triangulate the interior of a polygon using the triangle library. // // Inputs: // V #V by 2 list of 2D vertex positions // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon // H #H by 2 coordinates of points contained inside holes of the polygon // flags string of options pass to triangle (see triangle documentation) // Outputs: // V2 #V2 by 2 coordinates of the vertives of the generated triangulation // F2 #F2 by 3 list of indices forming the faces of the generated triangulation // template < typename DerivedV, typename DerivedE, typename DerivedH, typename DerivedV2, typename DerivedF2> IGL_INLINE void triangulate( const Eigen::MatrixBase & V, const Eigen::MatrixBase & E, const Eigen::MatrixBase & H, const std::string flags, Eigen::PlainObjectBase & V2, Eigen::PlainObjectBase & F2); // Triangulate the interior of a polygon using the triangle library. // // Inputs: // V #V by 2 list of 2D vertex positions // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon // H #H by 2 coordinates of points contained inside holes of the polygon // M #V list of markers for input vertices // flags string of options pass to triangle (see triangle documentation) // Outputs: // V2 #V2 by 2 coordinates of the vertives of the generated triangulation // F2 #F2 by 3 list of indices forming the faces of the generated triangulation // M2 #V2 list of markers for output vertices // // TODO: expose the option to prevent Steiner points on the boundary // template < typename DerivedV, typename DerivedE, typename DerivedH, typename DerivedVM, typename DerivedEM, typename DerivedV2, typename DerivedF2, typename DerivedVM2, typename DerivedEM2> IGL_INLINE void triangulate( const Eigen::MatrixBase & V, const Eigen::MatrixBase & E, const Eigen::MatrixBase & H, const Eigen::MatrixBase & VM, const Eigen::MatrixBase & EM, const std::string flags, Eigen::PlainObjectBase & V2, Eigen::PlainObjectBase & F2, Eigen::PlainObjectBase & VM2, Eigen::PlainObjectBase & EM2); } } #ifndef IGL_STATIC_LIBRARY # include "triangulate.cpp" #endif #endif