// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITESTL_H #define IGL_WRITESTL_H #include "igl_inline.h" #ifndef IGL_NO_EIGEN # include #endif #include #include namespace igl { // Write a mesh to an stl file. // // Templates: // Scalar type for positions and vectors (will be read as double and cast // to Scalar) // Inputs: // filename path to .obj file // V double matrix of vertex positions #F*3 by 3 // F index matrix of triangle indices #F by 3 // N double matrix of vertex positions #F by 3 // asci write ascii file {true} // Returns true on success, false on errors // template IGL_INLINE bool writeSTL( const std::string & filename, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & N, const bool ascii=true); template IGL_INLINE bool writeSTL( const std::string & filename, const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const bool ascii=true); } #ifndef IGL_STATIC_LIBRARY # include "writeSTL.cpp" #endif #endif