#include #include #include "component_list_model.h" #include "document.h" ComponentListModel::ComponentListModel(const Document *document, QObject *parent): QAbstractListModel(parent), m_document(document) { connect(m_document, &Document::componentPreviewImageChanged, [this](const dust3d::Uuid &componentId) { // FIXME: dont refresh the whole layout emit this->layoutChanged(); }); } int ComponentListModel::rowCount(const QModelIndex &parent) const { if (parent.isValid()) return 0; const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId); if (nullptr == listingComponent) return 0; return (int)listingComponent->childrenIds.size(); } int ComponentListModel::columnCount(const QModelIndex &parent) const { if (parent.isValid()) return 0; return 1; } const SkeletonComponent *ComponentListModel::modelIndexToComponent(const QModelIndex &index) const { const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId); if (nullptr == listingComponent) return nullptr; if (index.row() >= (int)listingComponent->childrenIds.size()) { dust3dDebug << "Component list row is out of range, size:" << listingComponent->childrenIds.size() << "row:" << index.row(); return nullptr; } const auto &componentId = listingComponent->childrenIds[index.row()]; const SkeletonComponent *component = m_document->findComponent(componentId); if (nullptr == component) { dust3dDebug << "Component not found:" << componentId.toString(); return nullptr; } return component; } const dust3d::Uuid ComponentListModel::modelIndexToComponentId(const QModelIndex &index) const { const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId); if (nullptr == listingComponent) return dust3d::Uuid(); if (index.row() >= (int)listingComponent->childrenIds.size()) { dust3dDebug << "Component list row is out of range, size:" << listingComponent->childrenIds.size() << "row:" << index.row(); return dust3d::Uuid(); } const auto &componentId = listingComponent->childrenIds[index.row()]; return componentId; } QVariant ComponentListModel::data(const QModelIndex &index, int role) const { switch (role) { case Qt::ToolTipRole: { const SkeletonComponent *component = modelIndexToComponent(index); if (nullptr != component) { return component->name; } } break; case Qt::DecorationRole: { const SkeletonComponent *component = modelIndexToComponent(index); if (nullptr != component) { return component->previewPixmap; } } break; } return QVariant(); } void ComponentListModel::setListingComponentId(const dust3d::Uuid &componentId) { if (m_listingComponentId == componentId) return; m_listingComponentId = componentId; emit listingComponentChanged(m_listingComponentId); emit layoutChanged(); } const dust3d::Uuid ComponentListModel::listingComponentId() const { return m_listingComponentId; }