// Copyright (c) 2018 GeometryFactory Sarl (France) // All rights reserved. // // This file is part of CGAL (www.cgal.org). // You can redistribute it and/or modify it under the terms of the GNU // General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $URL$ // $Id$ // SPDX-License-Identifier: GPL-3.0+ // // Author(s) : Maxime Gimeno #ifndef EDGE_CONTAINER_H #define EDGE_CONTAINER_H #include #include #include #include using namespace CGAL::Three; #ifdef demo_framework_EXPORTS # define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT #else # define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT #endif struct Edge_d; namespace CGAL { namespace Three { //! //! \brief The Edge_container struct wraps the OpenGL data for drawing lines. //! struct DEMO_FRAMEWORK_EXPORT Edge_container :public Primitive_container { //! //! \brief The vbosName enum //! //! Holds the `Vbo` Ids of this container. //! enum vbosName { Vertices = 0, //!< Designates the buffer that contains the vertex coordinates. Indices, //!< Designates the buffer that contains the vertex indices. Normals, //!< Designates the buffer that contains the normal coordinates. Colors, //!< Designates the buffer that contains the color components. Radius, //!< Designates the buffer that contains the radius of wire spheres. Barycenters, //!< Designates the buffer that contains the barycenter of c3t3 facets or the center of wire spheres, for example. NbOfVbos //!< Designates the size of the VBOs vector for `Edge_container`s }; //! //! \brief The constructor. //! \param program is the `QOpenGLShaderProgram` that is used by this `Edge_container` `Vao`. //! \param indexed must be `true` if the data is indexed, `false` otherwise. If `true`, VBOs[Indices] must be filled. //! Edge_container(int program, bool indexed); //! //! \brief initGL creates the `Vbo`s and `Vao`s of this `Edge_container`. //! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this. //! //! \todo Is it a good idea to call InitGL of each item in the scene so the developper doesn't have to worry about this in each draw() of each item ? //!`. //! \param viewer the active `Viewer_interface`. //! void initGL(Viewer_interface *viewer) Q_DECL_OVERRIDE; //! //! \brief draw is the function that actually renders the data. //! \param viewer the active `Viewer_interface`. //! \param is_color_uniform must be `false` if `VBOs`[`Colors`] is not empty, `true` otherwise. //! void draw(CGAL::Three::Viewer_interface* viewer, bool is_color_uniform) Q_DECL_OVERRIDE; void initializeBuffers(Viewer_interface *viewer) Q_DECL_OVERRIDE; /// \name Getters and Setters for the shaders parameters. /// /// Each of those depends of the `OpenGL_program_IDs` this container is using. /// If the shaders of this program doesn't need one, you can ignore it. /// The others should be filled at each `draw()` from the item. ///@{ //! getter for the "plane" parameter QVector4D getPlane()const; //! getter for the "f_matrix" parameter QMatrix4x4 getFrameMatrix()const; //! setter for the "plane" parameter void setPlane(const QVector4D&); //! setter for the "f_matrix" parameter void setFrameMatrix(const QMatrix4x4&); ///@} private: friend struct Edge_d; mutable Edge_d* d; }; //end of class Triangle_container } } #endif // EDGE_CONTAINER_H