#ifndef DUST3D_POSE_PREVIEW_MANAGER_H #define DUST3D_POSE_PREVIEW_MANAGER_H #include #include "document.h" #include "poser.h" #include "posemeshcreator.h" #include "meshloader.h" class PosePreviewManager : public QObject { Q_OBJECT public: PosePreviewManager(); ~PosePreviewManager(); bool isRendering(); bool postUpdate(const Poser &poser, const Outcome &outcome, const std::map &resultWeights); MeshLoader *takeResultPreviewMesh(); private slots: void poseMeshReady(); signals: void resultPreviewMeshChanged(); void renderDone(); private: PoseMeshCreator *m_poseMeshCreator = nullptr; MeshLoader *m_previewMesh = nullptr; }; #endif