#include "document.h" #include "bone_generator.h" #include "image_forever.h" #include "mesh_generator.h" #include "mesh_result_post_processor.h" #include "uv_map_generator.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include unsigned long Document::m_maxSnapshot = 1000; Document::Document() { } Document::~Document() { delete (dust3d::MeshGenerator::GeneratedCacheContext*)m_generatedCacheContext; delete m_resultMesh; delete textureImage; delete textureImageByteArray; delete textureNormalImage; delete textureNormalImageByteArray; delete textureMetalnessImage; delete textureMetalnessImageByteArray; delete textureRoughnessImage; delete textureRoughnessImageByteArray; delete textureAmbientOcclusionImage; delete textureAmbientOcclusionImageByteArray; delete m_resultTextureMesh; } const Document::Node* Document::findNode(dust3d::Uuid nodeId) const { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) return nullptr; return &it->second; } const Document::Edge* Document::findEdge(dust3d::Uuid edgeId) const { auto it = edgeMap.find(edgeId); if (it == edgeMap.end()) return nullptr; return &it->second; } const Document::Part* Document::findPart(dust3d::Uuid partId) const { auto it = partMap.find(partId); if (it == partMap.end()) return nullptr; return &it->second; } const Document::Edge* Document::findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const { const Document::Node* firstNode = nullptr; firstNode = findNode(firstNodeId); if (nullptr == firstNode) { return nullptr; } for (auto edgeIdIt = firstNode->edgeIds.begin(); edgeIdIt != firstNode->edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { continue; } if (std::find(edgeIt->second.nodeIds.begin(), edgeIt->second.nodeIds.end(), secondNodeId) != edgeIt->second.nodeIds.end()) return &edgeIt->second; } return nullptr; } void Document::findAllNeighbors(dust3d::Uuid nodeId, std::set& neighbors) const { const auto& node = findNode(nodeId); if (nullptr == node) { return; } for (const auto& edgeId : node->edgeIds) { const auto& edge = findEdge(edgeId); if (nullptr == edge) { continue; } const auto& neighborNodeId = edge->neighborOf(nodeId); if (neighborNodeId.isNull()) { continue; } if (neighbors.find(neighborNodeId) != neighbors.end()) { continue; } neighbors.insert(neighborNodeId); findAllNeighbors(neighborNodeId, neighbors); } } bool Document::isNodeConnectable(dust3d::Uuid nodeId) const { const auto& node = findNode(nodeId); if (nullptr == node) return false; if (node->edgeIds.size() < 2) return true; return false; } void Document::reduceNode(dust3d::Uuid nodeId) { const Document::Node* node = findNode(nodeId); if (nullptr == node) { return; } if (node->edgeIds.size() != 2) { return; } dust3d::Uuid firstEdgeId = node->edgeIds[0]; dust3d::Uuid secondEdgeId = node->edgeIds[1]; const Document::Edge* firstEdge = findEdge(firstEdgeId); if (nullptr == firstEdge) { return; } const Document::Edge* secondEdge = findEdge(secondEdgeId); if (nullptr == secondEdge) { return; } dust3d::Uuid firstNeighborNodeId = firstEdge->neighborOf(nodeId); dust3d::Uuid secondNeighborNodeId = secondEdge->neighborOf(nodeId); removeNode(nodeId); addEdge(firstNeighborNodeId, secondNeighborNodeId); } void Document::breakEdge(dust3d::Uuid edgeId) { const Document::Edge* edge = findEdge(edgeId); if (nullptr == edge) { return; } if (edge->nodeIds.size() != 2) { return; } dust3d::Uuid firstNodeId = edge->nodeIds[0]; dust3d::Uuid secondNodeId = edge->nodeIds[1]; const Document::Node* firstNode = findNode(firstNodeId); if (nullptr == firstNode) { return; } const Document::Node* secondNode = findNode(secondNodeId); if (nullptr == secondNode) { return; } QVector3D firstOrigin(firstNode->getX(), firstNode->getY(), firstNode->getZ()); QVector3D secondOrigin(secondNode->getX(), secondNode->getY(), secondNode->getZ()); QVector3D middleOrigin = (firstOrigin + secondOrigin) / 2; float middleRadius = (firstNode->radius + secondNode->radius) / 2; removeEdge(edgeId); dust3d::Uuid middleNodeId = createNode(dust3d::Uuid::createUuid(), middleOrigin.x(), middleOrigin.y(), middleOrigin.z(), middleRadius, firstNodeId); if (middleNodeId.isNull()) { return; } addEdge(middleNodeId, secondNodeId); } void Document::reverseEdge(dust3d::Uuid edgeId) { Document::Edge* edge = (Document::Edge*)findEdge(edgeId); if (nullptr == edge) { return; } if (edge->nodeIds.size() != 2) { return; } std::swap(edge->nodeIds[0], edge->nodeIds[1]); auto part = partMap.find(edge->partId); if (part != partMap.end()) part->second.dirty = true; emit edgeReversed(edgeId); emit skeletonChanged(); } void Document::removeEdge(dust3d::Uuid edgeId) { const Document::Edge* edge = findEdge(edgeId); if (nullptr == edge) { return; } if (isPartReadonly(edge->partId)) return; const Document::Part* oldPart = findPart(edge->partId); if (nullptr == oldPart) { return; } QString nextPartName = oldPart->name; dust3d::Uuid oldPartId = oldPart->id; std::vector> groups; splitPartByEdge(&groups, edgeId); std::vector> newPartNodeNumMap; std::vector newPartIds; for (auto groupIt = groups.begin(); groupIt != groups.end(); groupIt++) { const auto newUuid = dust3d::Uuid::createUuid(); Document::Part& part = partMap[newUuid]; part.id = newUuid; part.copyAttributes(*oldPart); part.name = nextPartName; for (auto nodeIdIt = (*groupIt).begin(); nodeIdIt != (*groupIt).end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { continue; } nodeIt->second.partId = part.id; part.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { continue; } edgeIt->second.partId = part.id; } } addPartToComponent(part.id, findComponentParentId(part.componentId)); newPartNodeNumMap.push_back({ part.id, part.nodeIds.size() }); newPartIds.push_back(part.id); emit partAdded(part.id); } for (auto nodeIdIt = edge->nodeIds.begin(); nodeIdIt != edge->nodeIds.end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { continue; } nodeIt->second.edgeIds.erase(std::remove(nodeIt->second.edgeIds.begin(), nodeIt->second.edgeIds.end(), edgeId), nodeIt->second.edgeIds.end()); emit nodeOriginChanged(nodeIt->first); } edgeMap.erase(edgeId); emit edgeRemoved(edgeId); removePart(oldPartId); if (!newPartNodeNumMap.empty()) { std::sort(newPartNodeNumMap.begin(), newPartNodeNumMap.end(), [&](const std::pair& first, const std::pair& second) { return first.second > second.second; }); updateLinkedPart(oldPartId, newPartNodeNumMap[0].first); } emit skeletonChanged(); } void Document::removeNode(dust3d::Uuid nodeId) { const Document::Node* node = findNode(nodeId); if (nullptr == node) { return; } if (isPartReadonly(node->partId)) return; const Document::Part* oldPart = findPart(node->partId); if (nullptr == oldPart) { return; } QString nextPartName = oldPart->name; dust3d::Uuid oldPartId = oldPart->id; std::vector> groups; splitPartByNode(&groups, nodeId); std::vector> newPartNodeNumMap; std::vector newPartIds; for (auto groupIt = groups.begin(); groupIt != groups.end(); groupIt++) { const auto newUuid = dust3d::Uuid::createUuid(); Document::Part& part = partMap[newUuid]; part.id = newUuid; part.copyAttributes(*oldPart); part.name = nextPartName; for (auto nodeIdIt = (*groupIt).begin(); nodeIdIt != (*groupIt).end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { continue; } nodeIt->second.partId = part.id; part.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { continue; } edgeIt->second.partId = part.id; } } addPartToComponent(part.id, findComponentParentId(part.componentId)); newPartNodeNumMap.push_back({ part.id, part.nodeIds.size() }); newPartIds.push_back(part.id); emit partAdded(part.id); } for (auto edgeIdIt = node->edgeIds.begin(); edgeIdIt != node->edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { continue; } dust3d::Uuid neighborId = edgeIt->second.neighborOf(nodeId); auto nodeIt = nodeMap.find(neighborId); if (nodeIt == nodeMap.end()) { continue; } nodeIt->second.edgeIds.erase(std::remove(nodeIt->second.edgeIds.begin(), nodeIt->second.edgeIds.end(), *edgeIdIt), nodeIt->second.edgeIds.end()); edgeMap.erase(*edgeIdIt); emit edgeRemoved(*edgeIdIt); } nodeMap.erase(nodeId); emit nodeRemoved(nodeId); removePart(oldPartId); if (!newPartNodeNumMap.empty()) { std::sort(newPartNodeNumMap.begin(), newPartNodeNumMap.end(), [&](const std::pair& first, const std::pair& second) { return first.second > second.second; }); updateLinkedPart(oldPartId, newPartNodeNumMap[0].first); } emit skeletonChanged(); } void Document::addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId) { createNode(dust3d::Uuid::createUuid(), x, y, z, radius, fromNodeId); } void Document::addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId) { createNode(nodeId, x, y, z, radius, fromNodeId); } dust3d::Uuid Document::createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId) { dust3d::Uuid partId; const Document::Node* fromNode = nullptr; bool newPartAdded = false; if (fromNodeId.isNull()) { const auto newUuid = dust3d::Uuid::createUuid(); Document::Part& part = partMap[newUuid]; part.id = newUuid; partId = part.id; emit partAdded(partId); newPartAdded = true; } else { fromNode = findNode(fromNodeId); if (nullptr == fromNode) { return dust3d::Uuid(); } partId = fromNode->partId; if (isPartReadonly(partId)) return dust3d::Uuid(); auto part = partMap.find(partId); if (part != partMap.end()) part->second.dirty = true; } Document::Node node(nodeId); node.partId = partId; node.setRadius(radius); node.setX(x); node.setY(y); node.setZ(z); nodeMap[node.id] = node; partMap[partId].nodeIds.push_back(node.id); emit nodeAdded(node.id); if (nullptr != fromNode) { Document::Edge edge; edge.partId = partId; edge.nodeIds.push_back(fromNode->id); edge.nodeIds.push_back(node.id); edgeMap[edge.id] = edge; nodeMap[node.id].edgeIds.push_back(edge.id); nodeMap[fromNode->id].edgeIds.push_back(edge.id); emit edgeAdded(edge.id); } if (newPartAdded) addPartToComponent(partId, m_currentCanvasComponentId); emit skeletonChanged(); return node.id; } void Document::joinNodeAndNeiborsToGroup(std::vector* group, dust3d::Uuid nodeId, std::set* visitMap, dust3d::Uuid noUseEdgeId) { if (nodeId.isNull() || visitMap->find(nodeId) != visitMap->end()) return; const Document::Node* node = findNode(nodeId); if (nullptr == node) { return; } visitMap->insert(nodeId); group->push_back(nodeId); for (auto edgeIt = node->edgeIds.begin(); edgeIt != node->edgeIds.end(); edgeIt++) { if (noUseEdgeId == *edgeIt) continue; const Document::Edge* edge = findEdge(*edgeIt); if (nullptr == edge) { continue; } for (auto nodeIt = edge->nodeIds.begin(); nodeIt != edge->nodeIds.end(); nodeIt++) { joinNodeAndNeiborsToGroup(group, *nodeIt, visitMap, noUseEdgeId); } } } void Document::splitPartByNode(std::vector>* groups, dust3d::Uuid nodeId) { const Document::Node* node = findNode(nodeId); std::set visitMap; visitMap.insert(nodeId); for (auto edgeIt = node->edgeIds.begin(); edgeIt != node->edgeIds.end(); edgeIt++) { std::vector group; const Document::Edge* edge = findEdge(*edgeIt); if (nullptr == edge) { continue; } joinNodeAndNeiborsToGroup(&group, edge->neighborOf(nodeId), &visitMap, *edgeIt); if (!group.empty()) groups->push_back(group); } } void Document::splitPartByEdge(std::vector>* groups, dust3d::Uuid edgeId) { const Document::Edge* edge = findEdge(edgeId); if (nullptr == edge) { return; } std::set visitMap; for (auto nodeIt = edge->nodeIds.begin(); nodeIt != edge->nodeIds.end(); nodeIt++) { std::vector group; joinNodeAndNeiborsToGroup(&group, *nodeIt, &visitMap, edgeId); if (!group.empty()) groups->push_back(group); } } const Document::Component* Document::findComponentParent(dust3d::Uuid componentId) const { auto component = componentMap.find(componentId); if (component == componentMap.end()) { return nullptr; } if (component->second.parentId.isNull()) return &rootComponent; return (Document::Component*)findComponent(component->second.parentId); } dust3d::Uuid Document::findComponentParentId(dust3d::Uuid componentId) const { auto component = componentMap.find(componentId); if (component == componentMap.end()) { return dust3d::Uuid(); } return component->second.parentId; } void Document::moveComponentUp(dust3d::Uuid componentId) { Document::Component* parent = (Document::Component*)findComponentParent(componentId); if (nullptr == parent) return; dust3d::Uuid parentId = findComponentParentId(componentId); parent->moveChildUp(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentDown(dust3d::Uuid componentId) { Document::Component* parent = (Document::Component*)findComponentParent(componentId); if (nullptr == parent) return; dust3d::Uuid parentId = findComponentParentId(componentId); parent->moveChildDown(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentToTop(dust3d::Uuid componentId) { Document::Component* parent = (Document::Component*)findComponentParent(componentId); if (nullptr == parent) return; dust3d::Uuid parentId = findComponentParentId(componentId); parent->moveChildToTop(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::moveComponentToBottom(dust3d::Uuid componentId) { Document::Component* parent = (Document::Component*)findComponentParent(componentId); if (nullptr == parent) return; dust3d::Uuid parentId = findComponentParentId(componentId); parent->moveChildToBottom(componentId); parent->dirty = true; emit componentChildrenChanged(parentId); emit skeletonChanged(); } void Document::renameComponent(dust3d::Uuid componentId, QString name) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { return; } if (component->second.name == name) return; if (!name.trimmed().isEmpty()) component->second.name = name; emit componentNameChanged(componentId); emit optionsChanged(); } void Document::setComponentExpandState(dust3d::Uuid componentId, bool expanded) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { return; } if (component->second.expanded == expanded) return; component->second.expanded = expanded; emit componentExpandStateChanged(componentId); emit optionsChanged(); } void Document::ungroupComponent(const dust3d::Uuid& componentId) { if (componentId.isNull()) return; Document::Component* component = (Document::Component*)findComponent(componentId); if (nullptr == component) { qDebug() << "Component not found:" << componentId.toString(); return; } if (component->childrenIds.empty()) return; auto childrenIds = component->childrenIds; Document::Component* newParent = (Document::Component*)findComponentParent(componentId); if (nullptr == newParent) { qDebug() << "Expected parent component to be found, component:" << componentId.toString(); return; } auto newParentId = newParent->id; newParent->replaceChildWithOthers(componentId, childrenIds); for (const auto& childId : childrenIds) { Document::Component* child = (Document::Component*)findComponent(childId); if (nullptr == child) continue; child->parentId = newParentId; } componentMap.erase(componentId); emit componentRemoved(componentId); emit componentChildrenChanged(newParentId); emit skeletonChanged(); } void Document::groupComponents(const std::vector& componentIds) { if (componentIds.empty()) return; dust3d::Uuid newParentId; Document::Component newParent(dust3d::Uuid::createUuid()); newParentId = newParent.id; auto it = componentIds.begin(); Document::Component* oldParent = (Document::Component*)findComponentParent(*it); if (nullptr == oldParent) { qDebug() << "Expected parent component to be found, component:" << it->toString(); return; } auto oldParentId = oldParent->id; oldParent->replaceChild(*it, newParentId); for (++it; it != componentIds.end(); ++it) { oldParent->removeChild(*it); } for (const auto& componentId : componentIds) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { continue; } component->second.parentId = newParentId; newParent.addChild(componentId); } newParent.parentId = oldParentId; newParent.name = tr("Group") + " " + QString::number(componentMap.size() - partMap.size() + 1); componentMap.emplace(newParentId, std::move(newParent)); emit componentChildrenChanged(oldParentId); emit componentAdded(newParentId); emit skeletonChanged(); } void Document::createNewChildComponent(dust3d::Uuid parentComponentId) { Document::Component* parentComponent = (Document::Component*)findComponent(parentComponentId); if (!parentComponent->linkToPartId.isNull()) { parentComponentId = parentComponent->parentId; parentComponent = (Document::Component*)findComponent(parentComponentId); } Document::Component newComponent(dust3d::Uuid::createUuid()); newComponent.name = tr("Group") + " " + QString::number(componentMap.size() - partMap.size() + 1); parentComponent->addChild(newComponent.id); newComponent.parentId = parentComponentId; auto newComponentId = newComponent.id; componentMap.emplace(newComponentId, std::move(newComponent)); emit componentChildrenChanged(parentComponentId); emit componentAdded(newComponentId); emit optionsChanged(); } void Document::removePart(dust3d::Uuid partId) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } if (!part->second.componentId.isNull()) { removeComponent(part->second.componentId); return; } removePartDontCareComponent(partId); } void Document::removePartDontCareComponent(dust3d::Uuid partId) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } std::vector removedNodeIds; std::vector removedEdgeIds; for (auto nodeIt = nodeMap.begin(); nodeIt != nodeMap.end();) { if (nodeIt->second.partId != partId) { nodeIt++; continue; } removedNodeIds.push_back(nodeIt->second.id); nodeIt = nodeMap.erase(nodeIt); } for (auto edgeIt = edgeMap.begin(); edgeIt != edgeMap.end();) { if (edgeIt->second.partId != partId) { edgeIt++; continue; } removedEdgeIds.push_back(edgeIt->second.id); edgeIt = edgeMap.erase(edgeIt); } partMap.erase(part); for (const auto& nodeId : removedNodeIds) { emit nodeRemoved(nodeId); } for (const auto& edgeId : removedEdgeIds) { emit edgeRemoved(edgeId); } emit partRemoved(partId); } void Document::addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId) { Document::Component child(dust3d::Uuid::createUuid()); if (!componentId.isNull()) { auto parentComponent = componentMap.find(componentId); if (parentComponent == componentMap.end()) { componentId = dust3d::Uuid(); rootComponent.addChild(child.id); } else { parentComponent->second.addChild(child.id); } } else { rootComponent.addChild(child.id); } partMap[partId].componentId = child.id; child.linkToPartId = partId; child.parentId = componentId; auto childId = child.id; componentMap.emplace(childId, std::move(child)); emit componentChildrenChanged(componentId); emit componentAdded(childId); } void Document::removeComponent(dust3d::Uuid componentId) { removeComponentRecursively(componentId); emit skeletonChanged(); } void Document::removeComponentRecursively(dust3d::Uuid componentId) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { return; } if (!component->second.linkToPartId.isNull()) { removePartDontCareComponent(component->second.linkToPartId); } auto childrenIds = component->second.childrenIds; for (const auto& childId : childrenIds) { removeComponentRecursively(childId); } dust3d::Uuid parentId = component->second.parentId; if (!parentId.isNull()) { auto parentComponent = componentMap.find(parentId); if (parentComponent != componentMap.end()) { parentComponent->second.dirty = true; parentComponent->second.removeChild(componentId); } } else { rootComponent.removeChild(componentId); } componentMap.erase(component); emit componentRemoved(componentId); emit componentChildrenChanged(parentId); } void Document::setCurrentCanvasComponentId(dust3d::Uuid componentId) { m_currentCanvasComponentId = componentId; const Document::Component* component = findComponent(m_currentCanvasComponentId); if (nullptr == component) { m_currentCanvasComponentId = dust3d::Uuid(); } else { if (!component->linkToPartId.isNull()) { m_currentCanvasComponentId = component->parentId; component = findComponent(m_currentCanvasComponentId); } } } void Document::addComponent(dust3d::Uuid parentId) { Document::Component component(dust3d::Uuid::createUuid()); if (!parentId.isNull()) { auto parentComponent = componentMap.find(parentId); if (parentComponent == componentMap.end()) { return; } parentComponent->second.addChild(component.id); } else { rootComponent.addChild(component.id); } component.parentId = parentId; auto componentId = component.id; componentMap.emplace(componentId, std::move(component)); emit componentChildrenChanged(parentId); emit componentAdded(componentId); } bool Document::isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId) { const Document::Component* loopComponent = findComponentParent(suspiciousId); while (nullptr != loopComponent) { if (loopComponent->id == componentId) return true; loopComponent = findComponentParent(loopComponent->parentId); } return false; } void Document::moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId) { if (componentId == toParentId) return; auto component = componentMap.find(componentId); if (component == componentMap.end()) { return; } if (component->second.parentId == toParentId) return; if (isDescendantComponent(componentId, toParentId)) return; if (component->second.parentId.isNull()) { rootComponent.removeChild(componentId); emit componentChildrenChanged(rootComponent.id); } else { auto oldParent = componentMap.find(component->second.parentId); if (oldParent != componentMap.end()) { oldParent->second.dirty = true; oldParent->second.removeChild(componentId); emit componentChildrenChanged(oldParent->second.id); } } component->second.parentId = toParentId; if (toParentId.isNull()) { rootComponent.addChild(componentId); emit componentChildrenChanged(rootComponent.id); } else { auto newParent = componentMap.find(toParentId); if (newParent != componentMap.end()) { newParent->second.dirty = true; newParent->second.addChild(componentId); emit componentChildrenChanged(newParent->second.id); } } emit skeletonChanged(); } void Document::setPartLockState(dust3d::Uuid partId, bool locked) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } if (part->second.locked == locked) return; part->second.locked = locked; emit partLockStateChanged(partId); emit optionsChanged(); } void Document::setPartVisibleState(dust3d::Uuid partId, bool visible) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } if (part->second.visible == visible) return; part->second.visible = visible; emit partVisibleStateChanged(partId); emit optionsChanged(); } void Document::setPartDisableState(dust3d::Uuid partId, bool disabled) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } if (part->second.disabled == disabled) return; part->second.disabled = disabled; part->second.dirty = true; emit partDisableStateChanged(partId); emit skeletonChanged(); } void Document::setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId) { auto part = partMap.find(partId); if (part == partMap.end()) { return; } if (part->second.colorImageId == imageId) return; part->second.colorImageId = imageId; part->second.dirty = true; auto component = componentMap.find(part->second.componentId); if (component != componentMap.end()) component->second.isPreviewMeshObsolete = true; emit partColorImageChanged(partId); emit textureChanged(); } void Document::collectComponentDescendantParts(dust3d::Uuid componentId, std::vector& partIds) const { const Document::Component* component = findComponent(componentId); if (nullptr == component) return; if (!component->linkToPartId.isNull()) { partIds.push_back(component->linkToPartId); return; } for (const auto& childId : component->childrenIds) { collectComponentDescendantParts(childId, partIds); } } void Document::collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector& componentIds) const { const Document::Component* component = findComponent(componentId); if (nullptr == component) return; if (!component->linkToPartId.isNull()) { return; } for (const auto& childId : component->childrenIds) { componentIds.push_back(childId); collectComponentDescendantComponents(childId, componentIds); } } void Document::hideOtherComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); std::set partIdSet; for (const auto& partId : partIds) { partIdSet.insert(partId); } for (const auto& part : partMap) { if (partIdSet.find(part.first) != partIdSet.end()) continue; setPartVisibleState(part.first, false); } } void Document::lockOtherComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); std::set partIdSet; for (const auto& partId : partIds) { partIdSet.insert(partId); } for (const auto& part : partMap) { if (partIdSet.find(part.first) != partIdSet.end()) continue; setPartLockState(part.first, true); } } void Document::hideAllComponents() { for (const auto& part : partMap) { setPartVisibleState(part.first, false); } } void Document::showAllComponents() { for (const auto& part : partMap) { setPartVisibleState(part.first, true); } } void Document::showOrHideAllComponents() { bool foundVisiblePart = false; for (const auto& part : partMap) { if (part.second.visible) { foundVisiblePart = true; } } if (foundVisiblePart) hideAllComponents(); else showAllComponents(); } void Document::collapseAllComponents() { for (const auto& component : componentMap) { if (!component.second.linkToPartId.isNull()) continue; setComponentExpandState(component.first, false); } } void Document::expandAllComponents() { for (const auto& component : componentMap) { if (!component.second.linkToPartId.isNull()) continue; setComponentExpandState(component.first, true); } } void Document::lockAllComponents() { for (const auto& part : partMap) { setPartLockState(part.first, true); } } void Document::unlockAllComponents() { for (const auto& part : partMap) { setPartLockState(part.first, false); } } void Document::hideDescendantComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto& partId : partIds) { setPartVisibleState(partId, false); } } void Document::showDescendantComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto& partId : partIds) { setPartVisibleState(partId, true); } } void Document::lockDescendantComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto& partId : partIds) { setPartLockState(partId, true); } } void Document::unlockDescendantComponents(dust3d::Uuid componentId) { std::vector partIds; collectComponentDescendantParts(componentId, partIds); for (const auto& partId : partIds) { setPartLockState(partId, false); } } void Document::scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if (isPartReadonly(it->second.partId)) return; if (radiusLocked) return; it->second.setRadius(it->second.radius + amount); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeRadiusChanged(nodeId); emit skeletonChanged(); } bool Document::isPartReadonly(dust3d::Uuid partId) const { const Document::Part* part = findPart(partId); if (nullptr == part) { return true; } return part->locked || !part->visible; } void Document::moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if (m_allPositionRelatedLocksEnabled && isPartReadonly(it->second.partId)) return; bool changed = false; if (!(m_allPositionRelatedLocksEnabled && xlocked)) { it->second.addX(x); changed = true; } if (!(m_allPositionRelatedLocksEnabled && ylocked)) { it->second.addY(y); changed = true; } if (!(m_allPositionRelatedLocksEnabled && zlocked)) { it->second.addZ(z); changed = true; } if (!changed) return; auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } void Document::moveOriginBy(float x, float y, float z) { if (!(m_allPositionRelatedLocksEnabled && xlocked)) addOriginX(x); if (!(m_allPositionRelatedLocksEnabled && ylocked)) addOriginY(y); if (!(m_allPositionRelatedLocksEnabled && zlocked)) addOriginZ(z); markAllDirty(); emit originChanged(); emit skeletonChanged(); } void Document::setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if ((m_allPositionRelatedLocksEnabled && isPartReadonly(it->second.partId))) return; if (!(m_allPositionRelatedLocksEnabled && xlocked)) it->second.setX(x); if (!(m_allPositionRelatedLocksEnabled && ylocked)) it->second.setY(y); if (!(m_allPositionRelatedLocksEnabled && zlocked)) it->second.setZ(z); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } void Document::setNodeRadius(dust3d::Uuid nodeId, float radius) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if (isPartReadonly(it->second.partId)) return; if (!radiusLocked) it->second.setRadius(radius); auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeRadiusChanged(nodeId); emit skeletonChanged(); } void Document::setNodeBoneJointState(const dust3d::Uuid& nodeId, bool boneJoint) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if (isPartReadonly(it->second.partId)) return; if (it->second.boneJoint == boneJoint) return; it->second.boneJoint = boneJoint; emit nodeBoneJointStateChanged(nodeId); emit rigChanged(); } void Document::switchNodeXZ(dust3d::Uuid nodeId) { auto it = nodeMap.find(nodeId); if (it == nodeMap.end()) { return; } if (isPartReadonly(it->second.partId)) return; { float oldX = it->second.getX(); float oldZ = it->second.getZ(); it->second.setX(oldZ); it->second.setZ(oldX); } auto part = partMap.find(it->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeOriginChanged(nodeId); emit skeletonChanged(); } const Document::Component* Document::findComponent(dust3d::Uuid componentId) const { if (componentId.isNull()) return &rootComponent; auto it = componentMap.find(componentId); if (it == componentMap.end()) return nullptr; return &it->second; } void Document::addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId) { if (findEdgeByNodes(fromNodeId, toNodeId)) { return; } const Document::Node* fromNode = nullptr; const Document::Node* toNode = nullptr; bool toPartRemoved = false; fromNode = findNode(fromNodeId); if (nullptr == fromNode) { return; } if (isPartReadonly(fromNode->partId)) return; toNode = findNode(toNodeId); if (nullptr == toNode) { return; } if (isPartReadonly(toNode->partId)) return; dust3d::Uuid toPartId = toNode->partId; auto fromPart = partMap.find(fromNode->partId); if (fromPart == partMap.end()) { return; } fromPart->second.dirty = true; if (fromNode->partId != toNode->partId) { toPartRemoved = true; std::vector toGroup; std::set visitMap; joinNodeAndNeiborsToGroup(&toGroup, toNodeId, &visitMap); for (auto nodeIdIt = toGroup.begin(); nodeIdIt != toGroup.end(); nodeIdIt++) { auto nodeIt = nodeMap.find(*nodeIdIt); if (nodeIt == nodeMap.end()) { continue; } nodeIt->second.partId = fromNode->partId; fromPart->second.nodeIds.push_back(nodeIt->first); for (auto edgeIdIt = nodeIt->second.edgeIds.begin(); edgeIdIt != nodeIt->second.edgeIds.end(); edgeIdIt++) { auto edgeIt = edgeMap.find(*edgeIdIt); if (edgeIt == edgeMap.end()) { continue; } edgeIt->second.partId = fromNode->partId; } } } Document::Edge edge; edge.partId = fromNode->partId; edge.nodeIds.push_back(fromNode->id); edge.nodeIds.push_back(toNodeId); edgeMap[edge.id] = edge; nodeMap[toNodeId].edgeIds.push_back(edge.id); nodeMap[fromNode->id].edgeIds.push_back(edge.id); emit edgeAdded(edge.id); if (toPartRemoved) { updateLinkedPart(toPartId, fromNode->partId); removePart(toPartId); } emit skeletonChanged(); } void Document::updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId) { for (auto& partIt : partMap) { if (partIt.second.cutFaceLinkedId == oldPartId) { partIt.second.dirty = true; partIt.second.setCutFaceLinkedId(newPartId); } } std::set dirtyPartIds; for (auto& nodeIt : nodeMap) { if (nodeIt.second.cutFaceLinkedId == oldPartId) { dirtyPartIds.insert(nodeIt.second.partId); nodeIt.second.setCutFaceLinkedId(newPartId); } } for (const auto& partId : dirtyPartIds) { Document::Part* part = (Document::Part*)findPart(partId); if (nullptr == part) continue; part->dirty = true; } } void Document::enableAllPositionRelatedLocks() { m_allPositionRelatedLocksEnabled = true; } void Document::disableAllPositionRelatedLocks() { m_allPositionRelatedLocksEnabled = false; } void Document::resetDirtyFlags() { for (auto& part : partMap) { part.second.dirty = false; } for (auto& component : componentMap) { component.second.dirty = false; } } void Document::markAllDirty() { for (auto& part : partMap) { part.second.dirty = true; } } void Document::setXlockState(bool locked) { if (xlocked == locked) return; xlocked = locked; emit xlockStateChanged(); } void Document::setYlockState(bool locked) { if (ylocked == locked) return; ylocked = locked; emit ylockStateChanged(); } void Document::setZlockState(bool locked) { if (zlocked == locked) return; zlocked = locked; emit zlockStateChanged(); } void Document::setRadiusLockState(bool locked) { if (radiusLocked == locked) return; radiusLocked = locked; emit radiusLockStateChanged(); } void Document::setComponentPreviewImage(const dust3d::Uuid& componentId, std::unique_ptr image) { Document::Component* component = (Document::Component*)findComponent(componentId); if (nullptr == component) return; component->isPreviewImageDecorationObsolete = true; component->previewImage = std::move(image); } void Document::setComponentPreviewPixmap(const dust3d::Uuid& componentId, const QPixmap& pixmap) { Document::Component* component = (Document::Component*)findComponent(componentId); if (nullptr == component) return; component->previewPixmap = pixmap; emit componentPreviewPixmapChanged(componentId); } void Document::setComponentPreviewMesh(const dust3d::Uuid& componentId, std::unique_ptr mesh) { Document::Component* component = (Document::Component*)findComponent(componentId); if (nullptr == component) return; component->updatePreviewMesh(std::move(mesh)); emit componentPreviewMeshChanged(componentId); } void Document::uiReady() { qDebug() << "uiReady"; emit editModeChanged(); } bool Document::originSettled() const { return !qFuzzyIsNull(getOriginX()) && !qFuzzyIsNull(getOriginY()) && !qFuzzyIsNull(getOriginZ()); } void Document::setNodeCutRotation(dust3d::Uuid nodeId, float cutRotation) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (qFuzzyCompare(cutRotation, node->second.cutRotation)) return; node->second.setCutRotation(cutRotation); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutRotationChanged(nodeId); emit skeletonChanged(); } void Document::setNodeCutFace(dust3d::Uuid nodeId, dust3d::CutFace cutFace) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (node->second.cutFace == cutFace) return; node->second.setCutFace(cutFace); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::setNodeCutFaceLinkedId(dust3d::Uuid nodeId, dust3d::Uuid linkedId) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (node->second.cutFace == dust3d::CutFace::UserDefined && node->second.cutFaceLinkedId == linkedId) return; node->second.setCutFaceLinkedId(linkedId); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::clearNodeCutFaceSettings(dust3d::Uuid nodeId) { auto node = nodeMap.find(nodeId); if (node == nodeMap.end()) { qDebug() << "Node not found:" << nodeId; return; } if (!node->second.hasCutFaceSettings) return; node->second.clearCutFaceSettings(); auto part = partMap.find(node->second.partId); if (part != partMap.end()) part->second.dirty = true; emit nodeCutFaceChanged(nodeId); emit skeletonChanged(); } void Document::updateTurnaround(const QImage& image) { turnaround = image; turnaroundPngByteArray.clear(); QBuffer pngBuffer(&turnaroundPngByteArray); pngBuffer.open(QIODevice::WriteOnly); turnaround.save(&pngBuffer, "PNG"); emit turnaroundChanged(); } void Document::clearTurnaround() { turnaround = QImage(); turnaroundPngByteArray.clear(); emit turnaroundChanged(); } void Document::updateTextureImage(QImage* image) { delete textureImageByteArray; textureImageByteArray = nullptr; delete textureImage; textureImage = image; } void Document::updateTextureNormalImage(QImage* image) { delete textureNormalImageByteArray; textureNormalImageByteArray = nullptr; delete textureNormalImage; textureNormalImage = image; } void Document::updateTextureMetalnessImage(QImage* image) { delete textureMetalnessImageByteArray; textureMetalnessImageByteArray = nullptr; delete textureMetalnessImage; textureMetalnessImage = image; } void Document::updateTextureRoughnessImage(QImage* image) { delete textureRoughnessImageByteArray; textureRoughnessImageByteArray = nullptr; delete textureRoughnessImage; textureRoughnessImage = image; } void Document::updateTextureAmbientOcclusionImage(QImage* image) { delete textureAmbientOcclusionImageByteArray; textureAmbientOcclusionImageByteArray = nullptr; delete textureAmbientOcclusionImage; textureAmbientOcclusionImage = image; } void Document::setEditMode(Document::EditMode mode) { if (editMode == mode) return; if (EditMode::Pick == editMode) resetCurrentBone(); editMode = mode; emit editModeChanged(); } void Document::toSnapshot(dust3d::Snapshot* snapshot, const std::set& limitNodeIds, Document::SnapshotFor forWhat) const { if (static_cast(Document::SnapshotFor::Nodes) & static_cast(forWhat)) { std::set limitPartIds; std::set limitComponentIds; for (const auto& nodeId : limitNodeIds) { const Document::Node* node = findNode(nodeId); if (!node) continue; const Document::Part* part = findPart(node->partId); if (!part) continue; limitPartIds.insert(node->partId); const Document::Component* component = findComponent(part->componentId); while (component) { limitComponentIds.insert(component->id); if (component->id.isNull()) break; component = findComponent(component->parentId); } } for (const auto& partIt : partMap) { if (!limitPartIds.empty() && limitPartIds.find(partIt.first) == limitPartIds.end()) continue; std::map part; part["id"] = partIt.second.id.toString(); part["visible"] = partIt.second.visible ? "true" : "false"; part["locked"] = partIt.second.locked ? "true" : "false"; part["subdived"] = partIt.second.subdived ? "true" : "false"; part["disabled"] = partIt.second.disabled ? "true" : "false"; part["xMirrored"] = partIt.second.xMirrored ? "true" : "false"; part["rounded"] = partIt.second.rounded ? "true" : "false"; part["chamfered"] = partIt.second.chamfered ? "true" : "false"; if (dust3d::PartTarget::Model != partIt.second.target) part["target"] = PartTargetToString(partIt.second.target); if (partIt.second.cutRotationAdjusted()) part["cutRotation"] = std::to_string(partIt.second.cutRotation); if (partIt.second.cutFaceAdjusted()) { if (dust3d::CutFace::UserDefined == partIt.second.cutFace) { if (!partIt.second.cutFaceLinkedId.isNull()) { part["cutFace"] = partIt.second.cutFaceLinkedId.toString(); } } else { part["cutFace"] = CutFaceToString(partIt.second.cutFace); } } if (!partIt.second.colorImageId.isNull()) { part["colorImageId"] = partIt.second.colorImageId.toString(); } part["__dirty"] = partIt.second.dirty ? "true" : "false"; if (partIt.second.hasColor) part["color"] = partIt.second.color.name(QColor::HexArgb).toUtf8().constData(); if (partIt.second.colorSolubilityAdjusted()) part["colorSolubility"] = std::to_string(partIt.second.colorSolubility); if (partIt.second.metalnessAdjusted()) part["metallic"] = std::to_string(partIt.second.metalness); if (partIt.second.roughnessAdjusted()) part["roughness"] = std::to_string(partIt.second.roughness); if (partIt.second.deformThicknessAdjusted()) part["deformThickness"] = std::to_string(partIt.second.deformThickness); if (partIt.second.deformWidthAdjusted()) part["deformWidth"] = std::to_string(partIt.second.deformWidth); if (partIt.second.deformUnified) part["deformUnified"] = "true"; if (partIt.second.hollowThicknessAdjusted()) part["hollowThickness"] = std::to_string(partIt.second.hollowThickness); if (!partIt.second.name.isEmpty()) part["name"] = partIt.second.name.toUtf8().constData(); if (partIt.second.countershaded) part["countershaded"] = "true"; if (partIt.second.smooth) part["smooth"] = "true"; snapshot->parts[part["id"]] = part; } for (const auto& nodeIt : nodeMap) { if (!limitNodeIds.empty() && limitNodeIds.find(nodeIt.first) == limitNodeIds.end()) continue; std::map node; node["id"] = nodeIt.second.id.toString(); node["radius"] = std::to_string(nodeIt.second.radius); node["x"] = std::to_string(nodeIt.second.getX()); node["y"] = std::to_string(nodeIt.second.getY()); node["z"] = std::to_string(nodeIt.second.getZ()); node["partId"] = nodeIt.second.partId.toString(); if (nodeIt.second.hasCutFaceSettings) { node["cutRotation"] = std::to_string(nodeIt.second.cutRotation); if (dust3d::CutFace::UserDefined == nodeIt.second.cutFace) { if (!nodeIt.second.cutFaceLinkedId.isNull()) { node["cutFace"] = nodeIt.second.cutFaceLinkedId.toString(); } } else { node["cutFace"] = CutFaceToString(nodeIt.second.cutFace); } } if (!nodeIt.second.name.isEmpty()) node["name"] = nodeIt.second.name.toUtf8().constData(); std::vector nodeBoneIdList; for (const auto& boneId : nodeIt.second.boneIds) { nodeBoneIdList.push_back(boneId.toString()); } std::string boneIds = dust3d::String::join(nodeBoneIdList, ","); if (!boneIds.empty()) node["boneIdList"] = boneIds; snapshot->nodes[node["id"]] = node; } for (const auto& edgeIt : edgeMap) { if (edgeIt.second.nodeIds.size() != 2) continue; if (!limitNodeIds.empty() && (limitNodeIds.find(edgeIt.second.nodeIds[0]) == limitNodeIds.end() || limitNodeIds.find(edgeIt.second.nodeIds[1]) == limitNodeIds.end())) continue; std::map edge; edge["id"] = edgeIt.second.id.toString(); edge["from"] = edgeIt.second.nodeIds[0].toString(); edge["to"] = edgeIt.second.nodeIds[1].toString(); edge["partId"] = edgeIt.second.partId.toString(); if (!edgeIt.second.name.isEmpty()) edge["name"] = edgeIt.second.name.toUtf8().constData(); snapshot->edges[edge["id"]] = edge; } for (const auto& componentIt : componentMap) { if (!limitComponentIds.empty() && limitComponentIds.find(componentIt.first) == limitComponentIds.end()) continue; std::map component; component["id"] = componentIt.second.id.toString(); if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name.toUtf8().constData(); component["expanded"] = componentIt.second.expanded ? "true" : "false"; component["combineMode"] = CombineModeToString(componentIt.second.combineMode); component["__dirty"] = componentIt.second.dirty ? "true" : "false"; std::vector childIdList; for (const auto& childId : componentIt.second.childrenIds) { childIdList.push_back(childId.toString()); } std::string children = dust3d::String::join(childIdList, ","); if (!children.empty()) component["children"] = children; std::string linkData = componentIt.second.linkData().toUtf8().constData(); if (!linkData.empty()) { component["linkData"] = linkData; component["linkDataType"] = componentIt.second.linkDataType().toUtf8().constData(); } if (!componentIt.second.name.isEmpty()) component["name"] = componentIt.second.name.toUtf8().constData(); snapshot->components[component["id"]] = component; } if (limitComponentIds.empty() || limitComponentIds.find(dust3d::Uuid()) != limitComponentIds.end()) { std::vector childIdList; for (const auto& childId : rootComponent.childrenIds) { childIdList.push_back(childId.toString()); } std::string children = dust3d::String::join(childIdList, ","); if (!children.empty()) snapshot->rootComponent["children"] = children; } } if (static_cast(Document::SnapshotFor::Bones) & static_cast(forWhat)) { if (!boneIdList.empty()) { for (const auto& boneId : boneIdList) { snapshot->boneIdList.emplace_back(boneId.toString()); } for (const auto& boneIt : boneMap) { std::map bone; bone["id"] = boneIt.second.id.toString(); if (!boneIt.second.attachBoneId.isNull()) { bone["attachBoneId"] = boneIt.second.attachBoneId.toString(); bone["attachBoneJointIndex"] = std::to_string(boneIt.second.attachBoneJointIndex); } if (!boneIt.second.name.isEmpty()) bone["name"] = boneIt.second.name.toUtf8().constData(); std::vector nodeIdList; for (const auto& nodeId : boneIt.second.joints) { nodeIdList.push_back(nodeId.toString()); } std::string nodeIds = dust3d::String::join(nodeIdList, ","); if (!nodeIds.empty()) bone["jointNodeIdList"] = nodeIds; snapshot->bones[bone["id"]] = bone; } } } if (Document::SnapshotFor::Document == forWhat) { std::map canvas; canvas["originX"] = std::to_string(getOriginX()); canvas["originY"] = std::to_string(getOriginY()); canvas["originZ"] = std::to_string(getOriginZ()); snapshot->canvas = canvas; } } void Document::addFromSnapshot(const dust3d::Snapshot& snapshot, enum SnapshotSource source) { bool isOriginChanged = false; if (SnapshotSource::Paste != source && SnapshotSource::Import != source) { const auto& originXit = snapshot.canvas.find("originX"); const auto& originYit = snapshot.canvas.find("originY"); const auto& originZit = snapshot.canvas.find("originZ"); if (originXit != snapshot.canvas.end() && originYit != snapshot.canvas.end() && originZit != snapshot.canvas.end()) { setOriginX(dust3d::String::toFloat(originXit->second)); setOriginY(dust3d::String::toFloat(originYit->second)); setOriginZ(dust3d::String::toFloat(originZit->second)); isOriginChanged = true; } } std::set newAddedNodeIds; std::set newAddedEdgeIds; std::set newAddedPartIds; std::set newAddedComponentIds; std::set newAddedBoneIds; std::set inversePartIds; std::map oldNewIdMap; std::map cutFaceLinkedIdModifyMap; for (const auto& partKv : snapshot.parts) { const auto newUuid = dust3d::Uuid::createUuid(); Document::Part& part = partMap[newUuid]; part.id = newUuid; oldNewIdMap[dust3d::Uuid(partKv.first)] = part.id; part.name = dust3d::String::valueOrEmpty(partKv.second, "name").c_str(); const auto& visibleIt = partKv.second.find("visible"); if (visibleIt != partKv.second.end()) { part.visible = dust3d::String::isTrue(visibleIt->second); } else { part.visible = true; } part.locked = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "locked")); part.subdived = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "subdived")); part.disabled = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "disabled")); part.xMirrored = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "xMirrored")); part.rounded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "rounded")); part.chamfered = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "chamfered")); part.target = dust3d::PartTargetFromString(dust3d::String::valueOrEmpty(partKv.second, "target").c_str()); const auto& cutRotationIt = partKv.second.find("cutRotation"); if (cutRotationIt != partKv.second.end()) part.setCutRotation(dust3d::String::toFloat(cutRotationIt->second)); const auto& cutFaceIt = partKv.second.find("cutFace"); if (cutFaceIt != partKv.second.end()) { dust3d::Uuid cutFaceLinkedId = dust3d::Uuid(cutFaceIt->second); if (cutFaceLinkedId.isNull()) { part.setCutFace(dust3d::CutFaceFromString(cutFaceIt->second.c_str())); } else { part.setCutFaceLinkedId(cutFaceLinkedId); cutFaceLinkedIdModifyMap.insert({ part.id, cutFaceLinkedId }); } } const auto& colorImageIt = partKv.second.find("colorImageId"); if (colorImageIt != partKv.second.end()) { part.colorImageId = dust3d::Uuid(colorImageIt->second); } if (dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "inverse"))) inversePartIds.insert(part.id); const auto& colorIt = partKv.second.find("color"); if (colorIt != partKv.second.end()) { part.color = QColor(colorIt->second.c_str()); part.hasColor = true; } const auto& colorSolubilityIt = partKv.second.find("colorSolubility"); if (colorSolubilityIt != partKv.second.end()) part.colorSolubility = dust3d::String::toFloat(colorSolubilityIt->second); const auto& metalnessIt = partKv.second.find("metallic"); if (metalnessIt != partKv.second.end()) part.metalness = dust3d::String::toFloat(metalnessIt->second); const auto& roughnessIt = partKv.second.find("roughness"); if (roughnessIt != partKv.second.end()) part.roughness = dust3d::String::toFloat(roughnessIt->second); const auto& deformThicknessIt = partKv.second.find("deformThickness"); if (deformThicknessIt != partKv.second.end()) part.setDeformThickness(dust3d::String::toFloat(deformThicknessIt->second)); const auto& deformWidthIt = partKv.second.find("deformWidth"); if (deformWidthIt != partKv.second.end()) part.setDeformWidth(dust3d::String::toFloat(deformWidthIt->second)); const auto& deformUnifiedIt = partKv.second.find("deformUnified"); if (deformUnifiedIt != partKv.second.end()) part.deformUnified = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "deformUnified")); const auto& hollowThicknessIt = partKv.second.find("hollowThickness"); if (hollowThicknessIt != partKv.second.end()) part.hollowThickness = dust3d::String::toFloat(hollowThicknessIt->second); part.countershaded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "countershaded")); part.smooth = dust3d::String::isTrue(dust3d::String::valueOrEmpty(partKv.second, "smooth")); newAddedPartIds.insert(part.id); } for (const auto& it : cutFaceLinkedIdModifyMap) { Document::Part& part = partMap[it.first]; auto findNewLinkedId = oldNewIdMap.find(it.second); if (findNewLinkedId == oldNewIdMap.end()) { if (partMap.find(it.second) == partMap.end()) { part.setCutFaceLinkedId(dust3d::Uuid()); } } else { part.setCutFaceLinkedId(findNewLinkedId->second); } } for (const auto& boneKv : snapshot.bones) { Document::Bone bone; auto boneId = bone.id; oldNewIdMap[dust3d::Uuid(boneKv.first)] = boneId; bone.name = dust3d::String::valueOrEmpty(boneKv.second, "name").c_str(); bone.attachBoneJointIndex = dust3d::String::toInt(dust3d::String::valueOrEmpty(boneKv.second, "attachBoneJointIndex")); boneMap.emplace(boneId, std::move(bone)); newAddedBoneIds.insert(boneId); } for (const auto& boneIdString : snapshot.boneIdList) { boneIdList.push_back(oldNewIdMap[dust3d::Uuid(boneIdString)]); } for (const auto& boneKv : snapshot.bones) { auto attachBoneId = dust3d::Uuid(dust3d::String::valueOrEmpty(boneKv.second, "attachBoneId")); if (!attachBoneId.isNull()) { boneMap[oldNewIdMap[dust3d::Uuid(boneKv.first)]].attachBoneId = oldNewIdMap[attachBoneId]; } } for (const auto& nodeKv : snapshot.nodes) { if (nodeKv.second.find("radius") == nodeKv.second.end() || nodeKv.second.find("x") == nodeKv.second.end() || nodeKv.second.find("y") == nodeKv.second.end() || nodeKv.second.find("z") == nodeKv.second.end() || nodeKv.second.find("partId") == nodeKv.second.end()) continue; dust3d::Uuid oldNodeId = dust3d::Uuid(nodeKv.first); Document::Node node(nodeMap.find(oldNodeId) == nodeMap.end() ? oldNodeId : dust3d::Uuid::createUuid()); oldNewIdMap[oldNodeId] = node.id; node.name = dust3d::String::valueOrEmpty(nodeKv.second, "name").c_str(); node.radius = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "radius")); node.setX(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "x"))); node.setY(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "y"))); node.setZ(dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeKv.second, "z"))); node.partId = oldNewIdMap[dust3d::Uuid(dust3d::String::valueOrEmpty(nodeKv.second, "partId"))]; const auto& cutRotationIt = nodeKv.second.find("cutRotation"); if (cutRotationIt != nodeKv.second.end()) node.setCutRotation(dust3d::String::toFloat(cutRotationIt->second)); const auto& cutFaceIt = nodeKv.second.find("cutFace"); if (cutFaceIt != nodeKv.second.end()) { dust3d::Uuid cutFaceLinkedId = dust3d::Uuid(cutFaceIt->second); if (cutFaceLinkedId.isNull()) { node.setCutFace(dust3d::CutFaceFromString(cutFaceIt->second.c_str())); } else { node.setCutFaceLinkedId(cutFaceLinkedId); auto findNewLinkedId = oldNewIdMap.find(cutFaceLinkedId); if (findNewLinkedId == oldNewIdMap.end()) { if (partMap.find(cutFaceLinkedId) == partMap.end()) { node.setCutFaceLinkedId(dust3d::Uuid()); } } else { node.setCutFaceLinkedId(findNewLinkedId->second); } } } for (const auto& boneIdString : dust3d::String::split(dust3d::String::valueOrEmpty(nodeKv.second, "boneIdList"), ',')) { if (boneIdString.empty()) continue; node.boneIds.insert(oldNewIdMap[dust3d::Uuid(boneIdString)]); } nodeMap[node.id] = node; newAddedNodeIds.insert(node.id); } for (const auto& boneKv : snapshot.bones) { std::vector joints; for (const auto& nodeIdString : dust3d::String::split(dust3d::String::valueOrEmpty(boneKv.second, "jointNodeIdList"), ',')) { if (nodeIdString.empty()) continue; auto newNodeId = oldNewIdMap[dust3d::Uuid(nodeIdString)]; nodeMap[newNodeId].boneJoint = true; joints.push_back(newNodeId); } boneMap[oldNewIdMap[dust3d::Uuid(boneKv.first)]].joints = joints; } for (const auto& edgeKv : snapshot.edges) { if (edgeKv.second.find("from") == edgeKv.second.end() || edgeKv.second.find("to") == edgeKv.second.end() || edgeKv.second.find("partId") == edgeKv.second.end()) continue; dust3d::Uuid oldEdgeId = dust3d::Uuid(edgeKv.first); Document::Edge edge(edgeMap.find(oldEdgeId) == edgeMap.end() ? oldEdgeId : dust3d::Uuid::createUuid()); oldNewIdMap[oldEdgeId] = edge.id; edge.name = dust3d::String::valueOrEmpty(edgeKv.second, "name").c_str(); edge.partId = oldNewIdMap[dust3d::Uuid(dust3d::String::valueOrEmpty(edgeKv.second, "partId"))]; std::string fromNodeId = dust3d::String::valueOrEmpty(edgeKv.second, "from"); if (!fromNodeId.empty()) { dust3d::Uuid fromId = oldNewIdMap[dust3d::Uuid(fromNodeId)]; edge.nodeIds.push_back(fromId); nodeMap[fromId].edgeIds.push_back(edge.id); } std::string toNodeId = dust3d::String::valueOrEmpty(edgeKv.second, "to"); if (!toNodeId.empty()) { dust3d::Uuid toId = oldNewIdMap[dust3d::Uuid(toNodeId)]; edge.nodeIds.push_back(toId); nodeMap[toId].edgeIds.push_back(edge.id); } edgeMap[edge.id] = edge; newAddedEdgeIds.insert(edge.id); } for (const auto& nodeIt : nodeMap) { if (newAddedNodeIds.find(nodeIt.first) == newAddedNodeIds.end()) continue; partMap[nodeIt.second.partId].nodeIds.push_back(nodeIt.first); } for (const auto& componentKv : snapshot.components) { QString linkData = dust3d::String::valueOrEmpty(componentKv.second, "linkData").c_str(); QString linkDataType = dust3d::String::valueOrEmpty(componentKv.second, "linkDataType").c_str(); Document::Component component(dust3d::Uuid(), linkData, linkDataType); auto componentId = component.id; oldNewIdMap[dust3d::Uuid(componentKv.first)] = componentId; component.name = dust3d::String::valueOrEmpty(componentKv.second, "name").c_str(); component.expanded = dust3d::String::isTrue(dust3d::String::valueOrEmpty(componentKv.second, "expanded")); component.combineMode = dust3d::CombineModeFromString(dust3d::String::valueOrEmpty(componentKv.second, "combineMode").c_str()); if (component.combineMode == dust3d::CombineMode::Normal) { if (dust3d::String::isTrue(dust3d::String::valueOrEmpty(componentKv.second, "inverse"))) component.combineMode = dust3d::CombineMode::Inversion; } //qDebug() << "Add component:" << component.id << " old:" << componentKv.first << "name:" << component.name; if ("partId" == linkDataType) { dust3d::Uuid partId = oldNewIdMap[dust3d::Uuid(linkData.toUtf8().constData())]; component.linkToPartId = partId; //qDebug() << "Add part:" << partId << " from component:" << component.id; partMap[partId].componentId = componentId; if (inversePartIds.find(partId) != inversePartIds.end()) component.combineMode = dust3d::CombineMode::Inversion; } componentMap.emplace(componentId, std::move(component)); newAddedComponentIds.insert(componentId); } const auto& rootComponentChildren = snapshot.rootComponent.find("children"); if (rootComponentChildren != snapshot.rootComponent.end()) { for (const auto& childId : dust3d::String::split(rootComponentChildren->second, ',')) { if (childId.empty()) continue; dust3d::Uuid componentId = oldNewIdMap[dust3d::Uuid(childId)]; if (componentMap.find(componentId) == componentMap.end()) continue; //qDebug() << "Add root component:" << componentId; rootComponent.addChild(componentId); } } for (const auto& componentKv : snapshot.components) { dust3d::Uuid componentId = oldNewIdMap[dust3d::Uuid(componentKv.first)]; if (componentMap.find(componentId) == componentMap.end()) continue; for (const auto& childId : dust3d::String::split(dust3d::String::valueOrEmpty(componentKv.second, "children"), ',')) { if (childId.empty()) continue; dust3d::Uuid childComponentId = oldNewIdMap[dust3d::Uuid(childId)]; if (componentMap.find(childComponentId) == componentMap.end()) continue; //qDebug() << "Add child component:" << childComponentId << "to" << componentId; componentMap[componentId].addChild(childComponentId); componentMap[childComponentId].parentId = componentId; } } for (const auto& nodeIt : newAddedNodeIds) { emit nodeAdded(nodeIt); } for (const auto& edgeIt : newAddedEdgeIds) { emit edgeAdded(edgeIt); } for (const auto& partIt : newAddedPartIds) { emit partAdded(partIt); } emit componentChildrenChanged(dust3d::Uuid()); if (isOriginChanged) emit originChanged(); for (const auto& boneIt : newAddedBoneIds) { emit boneAdded(boneIt); } emit boneIdListChanged(); emit skeletonChanged(); for (const auto& partIt : newAddedPartIds) { emit partVisibleStateChanged(partIt); } emit uncheckAll(); for (const auto& nodeIt : newAddedNodeIds) { emit checkNode(nodeIt); } for (const auto& edgeIt : newAddedEdgeIds) { emit checkEdge(edgeIt); } } void Document::silentReset() { setOriginX(0.0); setOriginY(0.0); setOriginZ(0.0); nodeMap.clear(); edgeMap.clear(); partMap.clear(); componentMap.clear(); rootComponent = Document::Component(); } void Document::reset() { silentReset(); emit cleanup(); emit skeletonChanged(); } void Document::fromSnapshot(const dust3d::Snapshot& snapshot) { reset(); addFromSnapshot(snapshot, SnapshotSource::Unknown); emit uncheckAll(); } ModelMesh* Document::takeResultMesh() { if (nullptr == m_resultMesh) return nullptr; ModelMesh* resultMesh = new ModelMesh(*m_resultMesh); return resultMesh; } quint64 Document::resultMeshId() { if (nullptr == m_resultMesh) return 0; return m_resultMesh->meshId(); } MonochromeMesh* Document::takeWireframeMesh() { if (nullptr == m_wireframeMesh) return nullptr; return new MonochromeMesh(*m_wireframeMesh); } bool Document::isMeshGenerationSucceed() { return m_isMeshGenerationSucceed; } ModelMesh* Document::takeResultTextureMesh() { if (nullptr == m_resultTextureMesh) return nullptr; ModelMesh* resultTextureMesh = new ModelMesh(*m_resultTextureMesh); return resultTextureMesh; } quint64 Document::resultTextureMeshId() { if (nullptr == m_resultTextureMesh) return 0; return m_resultTextureMesh->meshId(); } void Document::meshReady() { ModelMesh* resultMesh = m_meshGenerator->takeResultMesh(); m_wireframeMesh.reset(m_meshGenerator->takeWireframeMesh()); dust3d::Object* object = m_meshGenerator->takeObject(); bool isSuccessful = m_meshGenerator->isSuccessful(); std::unique_ptr>> componentPreviewMeshes; componentPreviewMeshes.reset(m_meshGenerator->takeComponentPreviewMeshes()); bool componentPreviewsChanged = componentPreviewMeshes && !componentPreviewMeshes->empty(); if (componentPreviewsChanged) { for (auto& it : *componentPreviewMeshes) { setComponentPreviewMesh(it.first, std::move(it.second)); } emit resultComponentPreviewMeshesChanged(); } delete m_resultMesh; m_resultMesh = resultMesh; m_isMeshGenerationSucceed = isSuccessful; delete m_currentObject; m_currentObject = object; if (nullptr == m_resultMesh) { qDebug() << "Result mesh is null"; } delete m_meshGenerator; m_meshGenerator = nullptr; qDebug() << "Mesh generation done"; m_isPostProcessResultObsolete = true; emit resultMeshChanged(); if (m_isResultMeshObsolete) { generateMesh(); } } bool Document::isPostProcessResultObsolete() const { return m_isPostProcessResultObsolete; } void Document::batchChangeBegin() { m_batchChangeRefCount++; } void Document::batchChangeEnd() { m_batchChangeRefCount--; if (0 == m_batchChangeRefCount) { if (m_isResultMeshObsolete) { generateMesh(); } } } void Document::regenerateMesh() { markAllDirty(); generateMesh(); } void Document::toggleSmoothNormal() { m_smoothNormal = !m_smoothNormal; regenerateMesh(); } void Document::enableWeld(bool enabled) { weldEnabled = enabled; regenerateMesh(); } void Document::generateMesh() { if (nullptr != m_meshGenerator || m_batchChangeRefCount > 0) { m_isResultMeshObsolete = true; return; } emit meshGenerating(); qDebug() << "Mesh generating.."; settleOrigin(); m_isResultMeshObsolete = false; QThread* thread = new QThread; dust3d::Snapshot* snapshot = new dust3d::Snapshot; toSnapshot(snapshot); resetDirtyFlags(); m_meshGenerator = new MeshGenerator(snapshot); m_meshGenerator->setId(m_nextMeshGenerationId++); m_meshGenerator->setDefaultPartColor(dust3d::Color::createWhite()); if (nullptr == m_generatedCacheContext) m_generatedCacheContext = new MeshGenerator::GeneratedCacheContext; m_meshGenerator->setGeneratedCacheContext((dust3d::MeshGenerator::GeneratedCacheContext*)m_generatedCacheContext); if (!m_smoothNormal) { m_meshGenerator->setSmoothShadingThresholdAngleDegrees(0); } m_meshGenerator->moveToThread(thread); connect(thread, &QThread::started, m_meshGenerator, &MeshGenerator::process); connect(m_meshGenerator, &MeshGenerator::finished, this, &Document::meshReady); connect(m_meshGenerator, &MeshGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::generateTexture() { if (nullptr != m_textureGenerator) { m_isTextureObsolete = true; return; } qDebug() << "Texture guide generating.."; emit textureGenerating(); m_isTextureObsolete = false; auto object = std::make_unique(*m_uvMappedObject); auto snapshot = std::make_unique(); toSnapshot(snapshot.get()); QThread* thread = new QThread; m_textureGenerator = new UvMapGenerator(std::move(object), std::move(snapshot)); m_textureGenerator->moveToThread(thread); connect(thread, &QThread::started, m_textureGenerator, &UvMapGenerator::process); connect(m_textureGenerator, &UvMapGenerator::finished, this, &Document::textureReady); connect(m_textureGenerator, &UvMapGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::textureReady() { updateTextureImage(m_textureGenerator->takeResultTextureColorImage().release()); updateTextureNormalImage(m_textureGenerator->takeResultTextureNormalImage().release()); updateTextureMetalnessImage(m_textureGenerator->takeResultTextureMetalnessImage().release()); updateTextureRoughnessImage(m_textureGenerator->takeResultTextureRoughnessImage().release()); updateTextureAmbientOcclusionImage(m_textureGenerator->takeResultTextureAmbientOcclusionImage().release()); delete m_resultTextureMesh; m_resultTextureMesh = m_textureGenerator->takeResultMesh().release(); auto object = m_textureGenerator->takeObject(); if (nullptr != object) m_uvMappedObject = std::move(object); //m_uvMappedObject->alphaEnabled = m_textureGenerator->hasTransparencySettings(); m_textureImageUpdateVersion++; delete m_textureGenerator; m_textureGenerator = nullptr; qDebug() << "Texture guide generation done"; emit resultTextureChanged(); if (m_isTextureObsolete) { generateTexture(); } else { checkExportReadyState(); } } void Document::postProcess() { if (nullptr != m_postProcessor) { m_isPostProcessResultObsolete = true; return; } m_isPostProcessResultObsolete = false; if (!m_currentObject) { qDebug() << "Model is null"; return; } qDebug() << "Post processing.."; emit postProcessing(); QThread* thread = new QThread; m_postProcessor = new MeshResultPostProcessor(*m_currentObject); m_postProcessor->moveToThread(thread); connect(thread, &QThread::started, m_postProcessor, &MeshResultPostProcessor::process); connect(m_postProcessor, &MeshResultPostProcessor::finished, this, &Document::postProcessedMeshResultReady); connect(m_postProcessor, &MeshResultPostProcessor::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::postProcessedMeshResultReady() { m_uvMappedObject.reset(m_postProcessor->takePostProcessedObject()); delete m_postProcessor; m_postProcessor = nullptr; qDebug() << "Post process done"; emit postProcessedResultChanged(); if (m_isPostProcessResultObsolete) { postProcess(); } } const dust3d::Object& Document::currentUvMappedObject() const { return *m_uvMappedObject; } void Document::setComponentCombineMode(dust3d::Uuid componentId, dust3d::CombineMode combineMode) { auto component = componentMap.find(componentId); if (component == componentMap.end()) { qDebug() << "Document::Component not found:" << componentId; return; } if (component->second.combineMode == combineMode) return; component->second.combineMode = combineMode; component->second.dirty = true; emit componentCombineModeChanged(componentId); emit skeletonChanged(); } void Document::setPartSubdivState(dust3d::Uuid partId, bool subdived) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.subdived == subdived) return; part->second.subdived = subdived; part->second.dirty = true; emit partSubdivStateChanged(partId); emit skeletonChanged(); } void Document::resolveSnapshotBoundingBox(const dust3d::Snapshot& snapshot, QRectF* mainProfile, QRectF* sideProfile) { float left = 0; bool leftFirstTime = true; float right = 0; bool rightFirstTime = true; float top = 0; bool topFirstTime = true; float bottom = 0; bool bottomFirstTime = true; float zLeft = 0; bool zLeftFirstTime = true; float zRight = 0; bool zRightFirstTime = true; for (const auto& nodeIt : snapshot.nodes) { float radius = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "radius")); float x = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "x")); float y = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "y")); float z = dust3d::String::toFloat(dust3d::String::valueOrEmpty(nodeIt.second, "z")); if (leftFirstTime || x - radius < left) { left = x - radius; leftFirstTime = false; } if (topFirstTime || y - radius < top) { top = y - radius; topFirstTime = false; } if (rightFirstTime || x + radius > right) { right = x + radius; rightFirstTime = false; } if (bottomFirstTime || y + radius > bottom) { bottom = y + radius; bottomFirstTime = false; } if (zLeftFirstTime || z - radius < zLeft) { zLeft = z - radius; zLeftFirstTime = false; } if (zRightFirstTime || z + radius > zRight) { zRight = z + radius; zRightFirstTime = false; } } *mainProfile = QRectF(QPointF(left, top), QPointF(right, bottom)); *sideProfile = QRectF(QPointF(zLeft, top), QPointF(zRight, bottom)); } void Document::settleOrigin() { if (originSettled()) return; dust3d::Snapshot snapshot; toSnapshot(&snapshot); QRectF mainProfile; QRectF sideProfile; resolveSnapshotBoundingBox(snapshot, &mainProfile, &sideProfile); setOriginX(mainProfile.x() + mainProfile.width() / 2); setOriginY(mainProfile.y() + mainProfile.height() / 2); setOriginZ(sideProfile.x() + sideProfile.width() / 2); markAllDirty(); emit originChanged(); } void Document::setPartXmirrorState(dust3d::Uuid partId, bool mirrored) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.xMirrored == mirrored) return; part->second.xMirrored = mirrored; part->second.dirty = true; settleOrigin(); emit partXmirrorStateChanged(partId); emit skeletonChanged(); } void Document::setPartDeformThickness(dust3d::Uuid partId, float thickness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformThickness(thickness); part->second.dirty = true; emit partDeformThicknessChanged(partId); emit skeletonChanged(); } void Document::setPartDeformWidth(dust3d::Uuid partId, float width) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } part->second.setDeformWidth(width); part->second.dirty = true; emit partDeformWidthChanged(partId); emit skeletonChanged(); } void Document::setPartDeformUnified(dust3d::Uuid partId, bool unified) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.deformUnified == unified) return; part->second.deformUnified = unified; part->second.dirty = true; emit partDeformUnifyStateChanged(partId); emit skeletonChanged(); } void Document::setPartRoundState(dust3d::Uuid partId, bool rounded) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.rounded == rounded) return; part->second.rounded = rounded; part->second.dirty = true; emit partRoundStateChanged(partId); emit skeletonChanged(); } void Document::setPartChamferState(dust3d::Uuid partId, bool chamfered) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.chamfered == chamfered) return; part->second.chamfered = chamfered; part->second.dirty = true; emit partChamferStateChanged(partId); emit skeletonChanged(); } void Document::setPartTarget(dust3d::Uuid partId, dust3d::PartTarget target) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.target == target) return; part->second.target = target; part->second.dirty = true; emit partTargetChanged(partId); emit skeletonChanged(); } void Document::setPartColorSolubility(dust3d::Uuid partId, float solubility) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.colorSolubility, solubility)) return; part->second.colorSolubility = solubility; part->second.dirty = true; emit partColorSolubilityChanged(partId); emit skeletonChanged(); } void Document::setPartMetalness(dust3d::Uuid partId, float metalness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.metalness, metalness)) return; part->second.metalness = metalness; part->second.dirty = true; emit partMetalnessChanged(partId); emit skeletonChanged(); } void Document::setPartRoughness(dust3d::Uuid partId, float roughness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.roughness, roughness)) return; part->second.roughness = roughness; part->second.dirty = true; emit partRoughnessChanged(partId); emit skeletonChanged(); } void Document::setPartHollowThickness(dust3d::Uuid partId, float hollowThickness) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(part->second.hollowThickness, hollowThickness)) return; part->second.hollowThickness = hollowThickness; part->second.dirty = true; emit partHollowThicknessChanged(partId); emit skeletonChanged(); } void Document::setPartCountershaded(dust3d::Uuid partId, bool countershaded) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.countershaded == countershaded) return; part->second.countershaded = countershaded; part->second.dirty = true; emit partCountershadeStateChanged(partId); emit textureChanged(); } void Document::setPartSmoothState(dust3d::Uuid partId, bool smooth) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.smooth == smooth) return; part->second.smooth = smooth; part->second.dirty = true; emit partSmoothStateChanged(partId); emit skeletonChanged(); } void Document::setPartCutRotation(dust3d::Uuid partId, float cutRotation) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (qFuzzyCompare(cutRotation, part->second.cutRotation)) return; part->second.setCutRotation(cutRotation); part->second.dirty = true; emit partCutRotationChanged(partId); emit skeletonChanged(); } void Document::setPartCutFace(dust3d::Uuid partId, dust3d::CutFace cutFace) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == cutFace) return; part->second.setCutFace(cutFace); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartCutFaceLinkedId(dust3d::Uuid partId, dust3d::Uuid linkedId) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.cutFace == dust3d::CutFace::UserDefined && part->second.cutFaceLinkedId == linkedId) return; part->second.setCutFaceLinkedId(linkedId); part->second.dirty = true; emit partCutFaceChanged(partId); emit skeletonChanged(); } void Document::setPartColorState(dust3d::Uuid partId, bool hasColor, QColor color) { auto part = partMap.find(partId); if (part == partMap.end()) { qDebug() << "Part not found:" << partId; return; } if (part->second.hasColor == hasColor && part->second.color == color) return; part->second.hasColor = hasColor; part->second.color = color; part->second.dirty = true; emit partColorStateChanged(partId); emit skeletonChanged(); } void Document::saveSnapshot() { Document::HistoryItem item; toSnapshot(&item.snapshot); if (m_undoItems.size() + 1 > m_maxSnapshot) m_undoItems.pop_front(); m_undoItems.push_back(item); } void Document::undo() { if (!undoable()) return; m_redoItems.push_back(m_undoItems.back()); m_undoItems.pop_back(); const auto& item = m_undoItems.back(); fromSnapshot(item.snapshot); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::redo() { if (m_redoItems.empty()) return; m_undoItems.push_back(m_redoItems.back()); const auto& item = m_redoItems.back(); fromSnapshot(item.snapshot); m_redoItems.pop_back(); qDebug() << "Undo/Redo items:" << m_undoItems.size() << m_redoItems.size(); } void Document::clearHistories() { m_undoItems.clear(); m_redoItems.clear(); } void Document::paste() { const QClipboard* clipboard = QApplication::clipboard(); const QMimeData* mimeData = clipboard->mimeData(); if (mimeData->hasText()) { dust3d::Snapshot snapshot; std::string text = mimeData->text().toUtf8().constData(); loadSnapshotFromXmlString(&snapshot, (char*)text.c_str()); addFromSnapshot(snapshot, SnapshotSource::Paste); saveSnapshot(); } } bool Document::hasPastableNodesInClipboard() const { const QClipboard* clipboard = QApplication::clipboard(); const QMimeData* mimeData = clipboard->mimeData(); if (mimeData->hasText()) { if (-1 != mimeData->text().indexOf("= 2; } bool Document::redoable() const { return !m_redoItems.empty(); } bool Document::isNodeEditable(dust3d::Uuid nodeId) const { const Document::Node* node = findNode(nodeId); if (!node) { qDebug() << "Node id not found:" << nodeId; return false; } return !isPartReadonly(node->partId); } bool Document::isEdgeEditable(dust3d::Uuid edgeId) const { const Document::Edge* edge = findEdge(edgeId); if (!edge) { qDebug() << "Edge id not found:" << edgeId; return false; } return !isPartReadonly(edge->partId); } bool Document::isExportReady() const { if (m_meshGenerator || m_textureGenerator || m_postProcessor) return false; if (m_isResultMeshObsolete || m_isTextureObsolete || m_isPostProcessResultObsolete) return false; return true; } void Document::checkExportReadyState() { if (isExportReady()) emit exportReady(); } bool Document::isMeshGenerating() const { return nullptr != m_meshGenerator; } bool Document::isPostProcessing() const { return nullptr != m_postProcessor; } bool Document::isTextureGenerating() const { return nullptr != m_textureGenerator; } bool Document::isBoneGenerating() const { return nullptr != m_boneGenerator; } void Document::copyNodes(std::set nodeIdSet) const { dust3d::Snapshot snapshot; toSnapshot(&snapshot, nodeIdSet, Document::SnapshotFor::Document); std::string snapshotXml; dust3d::saveSnapshotToXmlString(snapshot, snapshotXml); QClipboard* clipboard = QApplication::clipboard(); clipboard->setText(snapshotXml.c_str()); } void Document::collectCutFaceList(std::vector& cutFaces) const { cutFaces.clear(); std::vector cutFacePartIdList; std::set cutFacePartIds; for (const auto& it : partMap) { if (dust3d::PartTarget::CutFace == it.second.target) { if (cutFacePartIds.find(it.first) != cutFacePartIds.end()) continue; cutFacePartIds.insert(it.first); cutFacePartIdList.push_back(it.first); } if (!it.second.cutFaceLinkedId.isNull()) { if (cutFacePartIds.find(it.second.cutFaceLinkedId) != cutFacePartIds.end()) continue; cutFacePartIds.insert(it.second.cutFaceLinkedId); cutFacePartIdList.push_back(it.second.cutFaceLinkedId); } } // Sort cut face by center.x of front view std::map centerOffsetMap; for (const auto& partId : cutFacePartIdList) { const Document::Part* part = findPart(partId); if (nullptr == part) continue; float offsetSum = 0; for (const auto& nodeId : part->nodeIds) { const Document::Node* node = findNode(nodeId); if (nullptr == node) continue; offsetSum += node->getX(); } if (qFuzzyIsNull(offsetSum)) continue; centerOffsetMap[partId] = offsetSum / part->nodeIds.size(); } std::sort(cutFacePartIdList.begin(), cutFacePartIdList.end(), [&](const dust3d::Uuid& firstPartId, const dust3d::Uuid& secondPartId) { return centerOffsetMap[firstPartId] < centerOffsetMap[secondPartId]; }); size_t cutFaceTypeCount = (size_t)dust3d::CutFace::UserDefined; for (size_t i = 0; i < (size_t)cutFaceTypeCount; ++i) { dust3d::CutFace cutFace = (dust3d::CutFace)i; cutFaces.push_back(QString(dust3d::CutFaceToString(cutFace).c_str())); } for (const auto& it : cutFacePartIdList) cutFaces.push_back(QString(it.toString().c_str())); } void Document::addBone(const dust3d::Uuid& boneId) { if (boneMap.end() != boneMap.find(boneId)) return; Bone bone(boneId); boneMap.emplace(boneId, std::move(bone)); boneIdList.push_back(boneId); emit boneAdded(boneId); emit boneIdListChanged(); emit rigChanged(); } void Document::addNodesToBone(const dust3d::Uuid& boneId, const std::vector& nodeIds) { for (const auto& nodeId : nodeIds) { auto nodeIt = nodeMap.find(nodeId); if (nodeIt == nodeMap.end()) continue; nodeIt->second.boneIds.insert(boneId); } emit boneNodesChanged(boneId); emit rigChanged(); } void Document::removeNodesFromBone(const dust3d::Uuid& boneId, const std::vector& nodeIds) { for (const auto& nodeId : nodeIds) { auto nodeIt = nodeMap.find(nodeId); if (nodeIt == nodeMap.end()) continue; nodeIt->second.boneIds.erase(boneId); } emit boneNodesChanged(boneId); emit rigChanged(); } void Document::applyBoneJoints(const dust3d::Uuid& boneId, const std::vector& nodeIds) { auto boneIt = boneMap.find(boneId); if (boneIt == boneMap.end()) return; std::set changeNodeIds; for (const auto& nodeId : boneIt->second.joints) { auto nodeIt = nodeMap.find(nodeId); if (nodeIt == nodeMap.end()) continue; nodeIt->second.asBontJoints.erase(boneId); nodeIt->second.boneJoint = !nodeIt->second.asBontJoints.empty(); changeNodeIds.insert(nodeId); } boneIt->second.joints = nodeIds; for (const auto& nodeId : boneIt->second.joints) { auto nodeIt = nodeMap.find(nodeId); if (nodeIt == nodeMap.end()) continue; nodeIt->second.asBontJoints.insert(boneId); nodeIt->second.boneJoint = true; changeNodeIds.insert(nodeId); } for (const auto& nodeId : changeNodeIds) { emit nodeBoneJointStateChanged(nodeId); } emit boneJointsChanged(boneId); emit rigChanged(); } void Document::removeBone(const dust3d::Uuid& boneId) { if (boneMap.end() != boneMap.find(boneId)) return; for (auto& it : nodeMap) it.second.boneIds.erase(boneId); boneIdList.erase(std::remove(boneIdList.begin(), boneIdList.end(), boneId), boneIdList.end()); boneMap.erase(boneId); emit boneRemoved(boneId); emit boneIdListChanged(); emit rigChanged(); } void Document::setBoneAttachment(const dust3d::Uuid& boneId, const dust3d::Uuid& toBoneId, int toBoneJointIndex) { auto boneIt = boneMap.find(boneId); if (boneIt == boneMap.end()) return; if (boneIt->second.attachBoneId == toBoneId && boneIt->second.attachBoneJointIndex == toBoneJointIndex) return; boneIt->second.attachBoneId = toBoneId; boneIt->second.attachBoneJointIndex = toBoneJointIndex; emit boneAttachmentChanged(boneId); emit rigChanged(); } void Document::renameBone(const dust3d::Uuid& boneId, const QString& name) { auto boneIt = boneMap.find(boneId); if (boneIt == boneMap.end()) return; if (boneIt->second.name == name) return; boneIt->second.name = name; emit boneNameChanged(boneId); emit rigChanged(); } const Document::Bone* Document::findBone(const dust3d::Uuid& boneId) const { auto boneIt = boneMap.find(boneId); if (boneIt == boneMap.end()) return nullptr; return &boneIt->second; } void Document::stopBoneJointsPicking() { if (EditMode::Pick != editMode) return; setEditMode(EditMode::Select); } void Document::startBoneJointsPicking(const dust3d::Uuid& boneId, size_t boneJoints) { stopBoneJointsPicking(); m_currentBondId = boneId; m_currentBoneJoints = boneJoints; setEditMode(EditMode::Pick); } void Document::resetCurrentBone() { m_currentBondId = dust3d::Uuid(); m_currentBoneJoints = 0; m_currentBoneJointNodes.clear(); } void Document::pickBoneNode(const dust3d::Uuid& nodeId) { if (m_currentBondId.isNull()) return; for (const auto& it : m_currentBoneJointNodes) { if (it == nodeId) return; } m_currentBoneJointNodes.push_back(nodeId); applyBoneJoints(m_currentBondId, m_currentBoneJointNodes); if (m_currentBoneJointNodes.size() < m_currentBoneJoints) return; stopBoneJointsPicking(); } void Document::generateBone() { if (nullptr != m_boneGenerator) { m_isResultBoneObsolete = true; return; } m_isResultBoneObsolete = false; emit boneGenerating(); auto object = std::make_unique(*m_uvMappedObject); auto snapshot = std::make_unique(); toSnapshot(snapshot.get()); QThread* thread = new QThread; m_boneGenerator = std::make_unique(std::move(object), std::move(snapshot)); m_boneGenerator->moveToThread(thread); connect(thread, &QThread::started, m_boneGenerator.get(), &BoneGenerator::process); connect(m_boneGenerator.get(), &BoneGenerator::finished, this, &Document::boneReady); connect(m_boneGenerator.get(), &BoneGenerator::finished, thread, &QThread::quit); connect(thread, &QThread::finished, thread, &QThread::deleteLater); thread->start(); } void Document::boneReady() { std::unique_ptr>> bonePreviewMeshes; bonePreviewMeshes.reset(m_boneGenerator->takeBonePreviewMeshes()); bool bonePreviewsChanged = bonePreviewMeshes && !bonePreviewMeshes->empty(); if (bonePreviewsChanged) { for (auto& it : *bonePreviewMeshes) { setBonePreviewMesh(it.first, std::move(it.second)); } emit resultBonePreviewMeshesChanged(); } // TODO: m_boneGenerator.reset(); emit resultBoneChanged(); if (m_isResultBoneObsolete) generateBone(); } void Document::setBonePreviewMesh(const dust3d::Uuid& boneId, std::unique_ptr mesh) { Document::Bone* bone = (Document::Bone*)findBone(boneId); if (nullptr == bone) return; bone->updatePreviewMesh(std::move(mesh)); emit bonePreviewMeshChanged(boneId); } void Document::setBonePreviewPixmap(const dust3d::Uuid& boneId, const QPixmap& pixmap) { Document::Bone* bone = (Document::Bone*)findBone(boneId); if (nullptr == bone) return; bone->previewPixmap = pixmap; emit bonePreviewPixmapChanged(boneId); }