#ifndef DUST3D_APPLICATION_MODEL_SHADER_VERTEX_H_ #define DUST3D_APPLICATION_MODEL_SHADER_VERTEX_H_ #include #pragma pack(push) #pragma pack(1) typedef struct { GLfloat posX; GLfloat posY; GLfloat posZ; GLfloat normX; GLfloat normY; GLfloat normZ; GLfloat colorR; GLfloat colorG; GLfloat colorB; GLfloat texU; GLfloat texV; GLfloat metalness; GLfloat roughness; GLfloat tangentX; GLfloat tangentY; GLfloat tangentZ; GLfloat alpha = 1.0; } ModelShaderVertex; #pragma pack(pop) #endif