#ifndef DUST3D_APPLICATION_MODEL_WIDGET_H_ #define DUST3D_APPLICATION_MODEL_WIDGET_H_ #include #include #include #include #include #include #include #include #include #include "model.h" #include "model_shader_program.h" #include "model_mesh_binder.h" class ModelWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT signals: void mouseRayChanged(const QVector3D &near, const QVector3D &far); void mousePressed(); void mouseReleased(); void addMouseRadius(float radius); void renderParametersChanged(); void xRotationChanged(int angle); void yRotationChanged(int angle); void zRotationChanged(int angle); void eyePositionChanged(const QVector3D &eyePosition); void moveToPositionChanged(const QVector3D &moveToPosition); public: ModelWidget(QWidget *parent = 0); ~ModelWidget(); static bool isTransparent() { return m_transparent; } static void setTransparent(bool t) { m_transparent = t; } Model *fetchCurrentMesh(); void updateMesh(Model *mesh); void updateColorTexture(QImage *colorTextureImage); void toggleWireframe(); bool isWireframeVisible(); void toggleRotation(); void toggleUvCheck(); void enableEnvironmentLight(); bool isEnvironmentLightEnabled(); void enableMove(bool enabled); void enableZoom(bool enabled); void enableMousePicking(bool enabled); void setMoveAndZoomByWindow(bool byWindow); void disableCullFace(); void setMoveToPosition(const QVector3D &moveToPosition); bool inputMousePressEventFromOtherWidget(QMouseEvent *event, bool notGraphics=false); bool inputMouseMoveEventFromOtherWidget(QMouseEvent *event); bool inputWheelEventFromOtherWidget(QWheelEvent *event); bool inputMouseReleaseEventFromOtherWidget(QMouseEvent *event); QPoint convertInputPosFromOtherWidget(QMouseEvent *event); void fetchCurrentToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap); void updateToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap); int widthInPixels(); int heightInPixels(); void setNotGraphics(bool notGraphics); int xRot(); int yRot(); int zRot(); const QVector3D &eyePosition(); const QVector3D &moveToPosition(); public slots: void setXRotation(int angle); void setYRotation(int angle); void setZRotation(int angle); void setEyePosition(const QVector3D &eyePosition); void cleanup(); void zoom(float delta); void setMousePickTargetPositionInModelSpace(QVector3D position); void setMousePickRadius(float radius); void reRender(); void canvasResized(); protected: void initializeGL() override; void paintGL() override; void resizeGL(int width, int height) override; void mousePressEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void wheelEvent(QWheelEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; private: int m_xRot = m_defaultXRotation; int m_yRot = m_defaultYRotation; int m_zRot = m_defaultZRotation; ModelShaderProgram *m_program = nullptr; bool m_moveStarted = false; bool m_moveEnabled = true; bool m_zoomEnabled = true; bool m_mousePickingEnabled = false; QVector3D m_mousePickTargetPositionInModelSpace; QPoint m_lastPos; ModelMeshBinder m_meshBinder; QMatrix4x4 m_projection; QMatrix4x4 m_camera; QMatrix4x4 m_world; float m_mousePickRadius = 0.0; QVector3D m_eyePosition = m_defaultEyePosition; static bool m_transparent; static float m_minZoomRatio; static float m_maxZoomRatio; QPoint m_moveStartPos; QRect m_moveStartGeometry; int m_modelInitialHeight = 0; QTimer *m_rotationTimer = nullptr; int m_widthInPixels = 0; int m_heightInPixels = 0; QVector3D m_moveToPosition; bool m_moveAndZoomByWindow = true; bool m_enableCullFace = true; bool m_notGraphics = false; std::pair screenPositionToMouseRay(const QPoint &screenPosition); private: void updateProjectionMatrix(); void normalizeAngle(int &angle); public: static int m_defaultXRotation; static int m_defaultYRotation; static int m_defaultZRotation; static QVector3D m_defaultEyePosition; }; #endif