// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_BONE_PARENTS_H #define IGL_BONE_PARENTS_H #include "igl_inline.h" #include namespace igl { // BONE_PARENTS Recover "parent" bones from directed graph representation. // // Inputs: // BE #BE by 2 list of directed bone edges // Outputs: // P #BE by 1 list of parent indices into BE, -1 means root. // template IGL_INLINE void bone_parents( const Eigen::PlainObjectBase& BE, Eigen::PlainObjectBase& P); } #ifndef IGL_STATIC_LIBRARY # include "bone_parents.cpp" #endif #endif