// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "deform_skeleton.h" void igl::deform_skeleton( const Eigen::MatrixXd & C, const Eigen::MatrixXi & BE, const std::vector< Eigen::Affine3d,Eigen::aligned_allocator > & vA, Eigen::MatrixXd & CT, Eigen::MatrixXi & BET) { using namespace Eigen; assert(BE.rows() == (int)vA.size()); CT.resize(2*BE.rows(),C.cols()); BET.resize(BE.rows(),2); for(int e = 0;e