// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef FACET_COMPONENTS_H #define FACET_COMPONENTS_H #include "igl_inline.h" #include #include namespace igl { // Compute connected components of facets based on edge-edge adjacency. // // For connected components on vertices see igl::vertex_components // // Inputs: // F #F by 3 list of triangle indices // Outputs: // C #F list of connected component ids template IGL_INLINE void facet_components( const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & C); // Compute connected components of facets based on edge-edge adjacency. // // For connected components on vertices see igl::vertex_components // // Inputs: // TT #TT by 3 list of list of adjacency triangles (see // triangle_triangle_adjacency.h) // Outputs: // C #F list of connected component ids // counts #C list of number of facets in each components template < typename TTIndex, typename DerivedC, typename Derivedcounts> IGL_INLINE void facet_components( const std::vector > > & TT, Eigen::PlainObjectBase & C, Eigen::PlainObjectBase & counts); } #ifndef IGL_STATIC_LIBRARY # include "facet_components.cpp" #endif #endif