// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_IS_IRREGULAR_VERTEX_H #define IGL_IS_IRREGULAR_VERTEX_H #include "igl_inline.h" #include #include namespace igl { // Determine if a vertex is irregular, i.e. it has more than 6 (triangles) // or 4 (quads) incident edges. Vertices on the boundary are ignored. // // Inputs: // V #V by dim list of vertex positions // F #F by 3[4] list of triangle[quads] indices // Returns #V vector of bools revealing whether vertices are singular // template IGL_INLINE std::vector is_irregular_vertex(const Eigen::PlainObjectBase &V, const Eigen::PlainObjectBase &F); } #ifndef IGL_STATIC_LIBRARY # include "is_irregular_vertex.cpp" #endif #endif