// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // Qingan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_LEXICOGRAPHIC_TRIANGULATION_H #define IGL_LEXICOGRAPHIC_TRIANGULATION_H #include "igl_inline.h" #include namespace igl { // Given a set of points in 2D, return a lexicographic triangulation of these // points. // // Inputs: // P #P by 2 list of vertex positions // orient2D A functor such that orient2D(pa, pb, pc) returns // 1 if pa,pb,pc forms a conterclockwise triangle. // -1 if pa,pb,pc forms a clockwise triangle. // 0 if pa,pb,pc are collinear. // where the argument pa,pb,pc are of type Scalar[2]. // // Outputs: // F #F by 3 of faces in lexicographic triangulation. template< typename DerivedP, typename Orient2D, typename DerivedF > IGL_INLINE void lexicographic_triangulation( const Eigen::MatrixBase& P, Orient2D orient2D, Eigen::PlainObjectBase& F); } #ifndef IGL_STATIC_LIBRARY # include "lexicographic_triangulation.cpp" #endif #endif