// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SWEPT_VOLUME_BOUNDING_BOX_H #define IGL_SWEPT_VOLUME_BOUNDING_BOX_H #include "igl_inline.h" #include #include #include namespace igl { // Construct an axis-aligned bounding box containing a shape undergoing a // motion sampled at `steps` discrete momements. // // Inputs: // n number of mesh vertices // V function handle so that V(i,t) returns the 3d position of vertex // i at time t, for t∈[0,1] // steps number of time steps: steps=3 --> t∈{0,0.5,1} // Outputs: // box box containing mesh under motion IGL_INLINE void swept_volume_bounding_box( const size_t & n, const std::function< Eigen::RowVector3d(const size_t vi, const double t)> & V, const size_t & steps, Eigen::AlignedBox3d & box); } #ifndef IGL_STATIC_LIBRARY # include "swept_volume_bounding_box.cpp" #endif #endif