// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_VOXEL_GRID_H #define IGL_VOXEL_GRID_H #include "igl_inline.h" #include #include namespace igl { // Construct the cell center positions of a regular voxel grid (lattice) made // of perfectly square voxels. // // Inputs: // box bounding box to enclose by grid // s number of cell centers on largest side (including 2*pad_count) // pad_count number of cells beyond box // Outputs: // GV side(0)*side(1)*side(2) by 3 list of cell center positions // side 3-long list of dimension of voxel grid template < typename Scalar, typename DerivedGV, typename Derivedside> IGL_INLINE void voxel_grid( const Eigen::AlignedBox & box, const int s, const int pad_count, Eigen::PlainObjectBase & GV, Eigen::PlainObjectBase & side); } #ifndef IGL_STATIC_LIBRARY # include "voxel_grid.cpp" #endif #endif