#include #include #include #include #include #include #include #include "texture_generator.h" #include "theme.h" #include "material.h" #include "debug.h" QColor TextureGenerator::m_defaultTextureColor = Qt::transparent; TextureGenerator::TextureGenerator(const dust3d::Object &object, dust3d::Snapshot *snapshot) : m_snapshot(snapshot) { m_object = new dust3d::Object(); *m_object = object; } TextureGenerator::~TextureGenerator() { delete m_object; delete m_resultTextureColorImage; delete m_resultTextureNormalImage; delete m_resultTextureRoughnessImage; delete m_resultTextureMetalnessImage; delete m_resultTextureAmbientOcclusionImage; delete m_resultMesh; delete m_snapshot; } QImage *TextureGenerator::takeResultTextureColorImage() { QImage *resultTextureColorImage = m_resultTextureColorImage; m_resultTextureColorImage = nullptr; return resultTextureColorImage; } QImage *TextureGenerator::takeResultTextureNormalImage() { QImage *resultTextureNormalImage = m_resultTextureNormalImage; m_resultTextureNormalImage = nullptr; return resultTextureNormalImage; } QImage *TextureGenerator::takeResultTextureRoughnessImage() { QImage *resultTextureRoughnessImage = m_resultTextureRoughnessImage; m_resultTextureRoughnessImage = nullptr; return resultTextureRoughnessImage; } QImage *TextureGenerator::takeResultTextureMetalnessImage() { QImage *resultTextureMetalnessImage = m_resultTextureMetalnessImage; m_resultTextureMetalnessImage = nullptr; return resultTextureMetalnessImage; } QImage *TextureGenerator::takeResultTextureAmbientOcclusionImage() { QImage *resultTextureAmbientOcclusionImage = m_resultTextureAmbientOcclusionImage; m_resultTextureAmbientOcclusionImage = nullptr; return resultTextureAmbientOcclusionImage; } dust3d::Object *TextureGenerator::takeObject() { dust3d::Object *object = m_object; m_object = nullptr; return object; } Model *TextureGenerator::takeResultMesh() { Model *resultMesh = m_resultMesh; m_resultMesh = nullptr; return resultMesh; } void TextureGenerator::addPartColorMap(dust3d::Uuid partId, const QImage *image, float tileScale) { if (nullptr == image) return; m_partColorTextureMap[partId] = std::make_pair(*image, tileScale); } void TextureGenerator::addPartNormalMap(dust3d::Uuid partId, const QImage *image, float tileScale) { if (nullptr == image) return; m_partNormalTextureMap[partId] = std::make_pair(*image, tileScale); } void TextureGenerator::addPartMetalnessMap(dust3d::Uuid partId, const QImage *image, float tileScale) { if (nullptr == image) return; m_partMetalnessTextureMap[partId] = std::make_pair(*image, tileScale); } void TextureGenerator::addPartRoughnessMap(dust3d::Uuid partId, const QImage *image, float tileScale) { if (nullptr == image) return; m_partRoughnessTextureMap[partId] = std::make_pair(*image, tileScale); } void TextureGenerator::addPartAmbientOcclusionMap(dust3d::Uuid partId, const QImage *image, float tileScale) { if (nullptr == image) return; m_partAmbientOcclusionTextureMap[partId] = std::make_pair(*image, tileScale); } void TextureGenerator::prepare() { if (nullptr == m_snapshot) return; std::map updatedMaterialIdMap; std::map updatedCountershadedMap; for (const auto &partIt: m_snapshot->parts) { dust3d::Uuid materialId; auto materialIdIt = partIt.second.find("materialId"); if (materialIdIt != partIt.second.end()) materialId = dust3d::Uuid(materialIdIt->second); dust3d::Uuid partId = dust3d::Uuid(partIt.first); updatedMaterialIdMap.insert({partId, materialId}); updatedCountershadedMap.insert({partId, dust3d::String::isTrue(dust3d::String::valueOrEmpty(partIt.second, "countershaded"))}); } for (const auto &bmeshNode: m_object->nodes) { bool countershaded = bmeshNode.countershaded; auto findUpdatedCountershadedMap = updatedCountershadedMap.find(bmeshNode.mirrorFromPartId.isNull() ? bmeshNode.partId : bmeshNode.mirrorFromPartId); if (findUpdatedCountershadedMap != updatedCountershadedMap.end()) countershaded = findUpdatedCountershadedMap->second; if (countershaded) m_countershadedPartIds.insert(bmeshNode.partId); for (size_t i = 0; i < (int)dust3d::TextureType::Count - 1; ++i) { dust3d::TextureType forWhat = (dust3d::TextureType)(i + 1); MaterialTextures materialTextures; dust3d::Uuid materialId = bmeshNode.materialId; auto findUpdatedMaterialIdResult = updatedMaterialIdMap.find(bmeshNode.mirrorFromPartId.isNull() ? bmeshNode.partId : bmeshNode.mirrorFromPartId); if (findUpdatedMaterialIdResult != updatedMaterialIdMap.end()) materialId = findUpdatedMaterialIdResult->second; float tileScale = 1.0; initializeMaterialTexturesFromSnapshot(*m_snapshot, materialId, materialTextures, tileScale); const QImage *image = materialTextures.textureImages[i]; if (nullptr != image) { if (dust3d::TextureType::BaseColor == forWhat) addPartColorMap(bmeshNode.partId, image, tileScale); else if (dust3d::TextureType::Normal == forWhat) addPartNormalMap(bmeshNode.partId, image, tileScale); else if (dust3d::TextureType::Metallic == forWhat) addPartMetalnessMap(bmeshNode.partId, image, tileScale); else if (dust3d::TextureType::Roughness == forWhat) addPartRoughnessMap(bmeshNode.partId, image, tileScale); else if (dust3d::TextureType::AmbientOcclusion == forWhat) addPartAmbientOcclusionMap(bmeshNode.partId, image, tileScale); } } } } bool TextureGenerator::hasTransparencySettings() { return m_hasTransparencySettings; } void TextureGenerator::generate() { m_resultMesh = new Model(*m_object); if (nullptr == m_object->triangleVertexUvs()) return; if (nullptr == m_object->triangleSourceNodes()) return; if (nullptr == m_object->partUvRects()) return; QElapsedTimer countTimeConsumed; countTimeConsumed.start(); prepare(); bool hasNormalMap = false; bool hasMetalnessMap = false; bool hasRoughnessMap = false; bool hasAmbientOcclusionMap = false; const auto &triangleVertexUvs = *m_object->triangleVertexUvs(); const auto &triangleSourceNodes = *m_object->triangleSourceNodes(); const auto &partUvRects = *m_object->partUvRects(); const auto &triangleNormals = m_object->triangleNormals; std::map partColorMap; std::map, const dust3d::ObjectNode *> nodeMap; std::map partColorSolubilityMap; std::map partMetalnessMap; std::map partRoughnessMap; for (const auto &item: m_object->nodes) { if (!m_hasTransparencySettings) { if (!qFuzzyCompare(1.0, item.color.alpha())) m_hasTransparencySettings = true; } nodeMap.insert({{item.partId, item.nodeId}, &item}); partColorMap.insert({item.partId, QColor(item.color.toString().c_str())}); partColorSolubilityMap.insert({item.partId, item.colorSolubility}); partMetalnessMap.insert({item.partId, item.metalness}); partRoughnessMap.insert({item.partId, item.roughness}); } m_resultTextureColorImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32); m_resultTextureColorImage->fill(m_hasTransparencySettings ? m_defaultTextureColor : Qt::white); m_resultTextureNormalImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32); m_resultTextureNormalImage->fill(QColor(128, 128, 255)); m_resultTextureMetalnessImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32); m_resultTextureMetalnessImage->fill(Qt::black); m_resultTextureRoughnessImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32); m_resultTextureRoughnessImage->fill(Qt::white); m_resultTextureAmbientOcclusionImage = new QImage(TextureGenerator::m_textureSize, TextureGenerator::m_textureSize, QImage::Format_ARGB32); m_resultTextureAmbientOcclusionImage->fill(Qt::white); QColor borderColor = Qt::darkGray; QPen pen(borderColor); QPainter texturePainter; texturePainter.begin(m_resultTextureColorImage); texturePainter.setRenderHint(QPainter::Antialiasing); texturePainter.setRenderHint(QPainter::HighQualityAntialiasing); QPainter textureNormalPainter; textureNormalPainter.begin(m_resultTextureNormalImage); textureNormalPainter.setRenderHint(QPainter::Antialiasing); textureNormalPainter.setRenderHint(QPainter::HighQualityAntialiasing); QPainter textureMetalnessPainter; textureMetalnessPainter.begin(m_resultTextureMetalnessImage); textureMetalnessPainter.setRenderHint(QPainter::Antialiasing); textureMetalnessPainter.setRenderHint(QPainter::HighQualityAntialiasing); QPainter textureRoughnessPainter; textureRoughnessPainter.begin(m_resultTextureRoughnessImage); textureRoughnessPainter.setRenderHint(QPainter::Antialiasing); textureRoughnessPainter.setRenderHint(QPainter::HighQualityAntialiasing); QPainter textureAmbientOcclusionPainter; textureAmbientOcclusionPainter.begin(m_resultTextureAmbientOcclusionImage); textureAmbientOcclusionPainter.setRenderHint(QPainter::Antialiasing); textureAmbientOcclusionPainter.setRenderHint(QPainter::HighQualityAntialiasing); texturePainter.setPen(Qt::NoPen); for (const auto &it: partUvRects) { const auto &partId = it.first; const auto &rects = it.second; auto findSourceColorResult = partColorMap.find(partId); if (findSourceColorResult != partColorMap.end()) { const auto &color = findSourceColorResult->second; QBrush brush(color); float fillExpandSize = 2; for (const auto &rect: rects) { QRectF translatedRect = { rect.left() * TextureGenerator::m_textureSize - fillExpandSize, rect.top() * TextureGenerator::m_textureSize - fillExpandSize, rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2, rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2 }; texturePainter.fillRect(translatedRect, brush); } } } for (const auto &it: partUvRects) { const auto &partId = it.first; const auto &rects = it.second; auto findMetalnessResult = partMetalnessMap.find(partId); if (findMetalnessResult != partMetalnessMap.end()) { if (qFuzzyCompare(findMetalnessResult->second, (float)0.0)) continue; const auto &color = QColor(findMetalnessResult->second * 255, findMetalnessResult->second * 255, findMetalnessResult->second * 255); QBrush brush(color); float fillExpandSize = 2; for (const auto &rect: rects) { QRectF translatedRect = { rect.left() * TextureGenerator::m_textureSize - fillExpandSize, rect.top() * TextureGenerator::m_textureSize - fillExpandSize, rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2, rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2 }; textureMetalnessPainter.fillRect(translatedRect, brush); hasMetalnessMap = true; } } } for (const auto &it: partUvRects) { const auto &partId = it.first; const auto &rects = it.second; auto findRoughnessResult = partRoughnessMap.find(partId); if (findRoughnessResult != partRoughnessMap.end()) { if (qFuzzyCompare(findRoughnessResult->second, (float)1.0)) continue; const auto &color = QColor(findRoughnessResult->second * 255, findRoughnessResult->second * 255, findRoughnessResult->second * 255); QBrush brush(color); float fillExpandSize = 2; for (const auto &rect: rects) { QRectF translatedRect = { rect.left() * TextureGenerator::m_textureSize - fillExpandSize, rect.top() * TextureGenerator::m_textureSize - fillExpandSize, rect.width() * TextureGenerator::m_textureSize + fillExpandSize * 2, rect.height() * TextureGenerator::m_textureSize + fillExpandSize * 2 }; textureRoughnessPainter.fillRect(translatedRect, brush); hasRoughnessMap = true; } } } auto drawTexture = [&](const std::map> &map, QPainter &painter, bool useAlpha) { for (const auto &it: partUvRects) { const auto &partId = it.first; const auto &rects = it.second; float alpha = 1.0; if (useAlpha) { auto findSourceColorResult = partColorMap.find(partId); if (findSourceColorResult != partColorMap.end()) { const auto &color = findSourceColorResult->second; alpha = color.alphaF(); } } auto findTextureResult = map.find(partId); if (findTextureResult != map.end()) { const auto &pixmap = findTextureResult->second.first; const auto &rotatedPixmap = findTextureResult->second.second; painter.setOpacity(alpha); for (const auto &rect: rects) { QRectF translatedRect = { rect.left() * TextureGenerator::m_textureSize, rect.top() * TextureGenerator::m_textureSize, rect.width() * TextureGenerator::m_textureSize, rect.height() * TextureGenerator::m_textureSize }; if (translatedRect.width() < translatedRect.height()) { painter.drawTiledPixmap(translatedRect, rotatedPixmap, QPointF(rect.top(), rect.left())); } else { painter.drawTiledPixmap(translatedRect, pixmap, QPointF(rect.left(), rect.top())); } } painter.setOpacity(1.0); } } }; auto convertTextureImageToPixmap = [&](const std::map> &sourceMap, std::map> &targetMap) { for (const auto &it: sourceMap) { float tileScale = it.second.second; const auto &image = it.second.first; auto newSize = image.size() * tileScale; QImage scaledImage = image.scaled(newSize); QPoint center = scaledImage.rect().center(); QMatrix matrix; matrix.translate(center.x(), center.y()); matrix.rotate(90); auto rotatedImage = scaledImage.transformed(matrix).mirrored(true, false); targetMap[it.first] = std::make_pair(QPixmap::fromImage(scaledImage), QPixmap::fromImage(rotatedImage)); } }; std::map> partColorTexturePixmaps; std::map> partNormalTexturePixmaps; std::map> partMetalnessTexturePixmaps; std::map> partRoughnessTexturePixmaps; std::map> partAmbientOcclusionTexturePixmaps; convertTextureImageToPixmap(m_partColorTextureMap, partColorTexturePixmaps); convertTextureImageToPixmap(m_partNormalTextureMap, partNormalTexturePixmaps); convertTextureImageToPixmap(m_partMetalnessTextureMap, partMetalnessTexturePixmaps); convertTextureImageToPixmap(m_partRoughnessTextureMap, partRoughnessTexturePixmaps); convertTextureImageToPixmap(m_partAmbientOcclusionTextureMap, partAmbientOcclusionTexturePixmaps); drawTexture(partColorTexturePixmaps, texturePainter, true); drawTexture(partNormalTexturePixmaps, textureNormalPainter, false); drawTexture(partMetalnessTexturePixmaps, textureMetalnessPainter, false); drawTexture(partRoughnessTexturePixmaps, textureRoughnessPainter, false); drawTexture(partAmbientOcclusionTexturePixmaps, textureAmbientOcclusionPainter, false); auto drawBySolubility = [&](const dust3d::Uuid &partId, size_t triangleIndex, size_t firstVertexIndex, size_t secondVertexIndex, const dust3d::Uuid &neighborPartId) { const std::vector &uv = triangleVertexUvs[triangleIndex]; const auto &allRects = partUvRects.find(partId); if (allRects == partUvRects.end()) { qDebug() << "Found part uv rects failed"; return; } const auto &firstPoint = uv[firstVertexIndex]; const auto &secondPoint = uv[secondVertexIndex]; auto edgeLength = (firstPoint - secondPoint).length(); auto middlePoint = (firstPoint + secondPoint) / 2.0; float alpha = 1.0; const auto &findColor = partColorMap.find(partId); if (findColor == partColorMap.end()) return; alpha = findColor->second.alphaF(); const auto &findNeighborColorSolubility = partColorSolubilityMap.find(neighborPartId); if (findNeighborColorSolubility == partColorSolubilityMap.end()) return; if (qFuzzyIsNull(findNeighborColorSolubility->second)) return; const auto &findNeighborColor = partColorMap.find(neighborPartId); if (findNeighborColor == partColorMap.end()) return; for (const auto &it: allRects->second) { if (it.contains(firstPoint.x(), firstPoint.y()) || it.contains(secondPoint.x(), secondPoint.y())) { float finalRadius = (it.width() + it.height()) * 0.5 * findNeighborColorSolubility->second; if (finalRadius < edgeLength) finalRadius = edgeLength; dust3d::Rectangle fillTarget((middlePoint.x() - finalRadius), (middlePoint.y() - finalRadius), (finalRadius + finalRadius), (finalRadius + finalRadius)); auto clippedRect = it.intersected(fillTarget); QRectF translatedRect = { clippedRect.left() * TextureGenerator::m_textureSize, clippedRect.top() * TextureGenerator::m_textureSize, clippedRect.width() * TextureGenerator::m_textureSize, clippedRect.height() * TextureGenerator::m_textureSize }; texturePainter.setOpacity(alpha); auto findTextureResult = partColorTexturePixmaps.find(neighborPartId); if (findTextureResult != partColorTexturePixmaps.end()) { const auto &pixmap = findTextureResult->second.first; const auto &rotatedPixmap = findTextureResult->second.second; QImage tmpImage(translatedRect.width(), translatedRect.height(), QImage::Format_ARGB32); QPixmap tmpPixmap = QPixmap::fromImage(tmpImage); QPainter tmpPainter; QRectF tmpImageFrame = QRectF(0, 0, translatedRect.width(), translatedRect.height()); // Fill tiled texture tmpPainter.begin(&tmpPixmap); tmpPainter.setOpacity(alpha); if (it.width() < it.height()) { tmpPainter.drawTiledPixmap(tmpImageFrame, rotatedPixmap, QPointF(translatedRect.top(), translatedRect.left())); } else { tmpPainter.drawTiledPixmap(tmpImageFrame, pixmap, translatedRect.topLeft()); } tmpPainter.setOpacity(1.0); tmpPainter.end(); // Apply gradient QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize - translatedRect.left(), middlePoint.y() * TextureGenerator::m_textureSize - translatedRect.top()), finalRadius * TextureGenerator::m_textureSize); gradient.setColorAt(0.0, findNeighborColor->second); gradient.setColorAt(1.0, Qt::transparent); tmpPainter.begin(&tmpPixmap); tmpPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn); tmpPainter.fillRect(tmpImageFrame, gradient); tmpPainter.end(); texturePainter.drawPixmap(translatedRect, tmpPixmap, tmpImageFrame); } else { QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize, middlePoint.y() * TextureGenerator::m_textureSize), finalRadius * TextureGenerator::m_textureSize); gradient.setColorAt(0.0, findNeighborColor->second); gradient.setColorAt(1.0, Qt::transparent); texturePainter.fillRect(translatedRect, gradient); } texturePainter.setOpacity(1.0); break; } } }; std::map, std::tuple> halfEdgeToTriangleMap; for (size_t i = 0; i < m_object->triangles.size(); ++i) { const auto &triangleIndices = m_object->triangles[i]; if (triangleIndices.size() != 3) { qDebug() << "Found invalid triangle indices"; continue; } for (size_t j = 0; j < triangleIndices.size(); ++j) { size_t k = (j + 1) % triangleIndices.size(); halfEdgeToTriangleMap.insert(std::make_pair(std::make_pair(triangleIndices[j], triangleIndices[k]), std::make_tuple(i, j, k))); } } for (const auto &it: halfEdgeToTriangleMap) { auto oppositeHalfEdge = std::make_pair(it.first.second, it.first.first); const auto &opposite = halfEdgeToTriangleMap.find(oppositeHalfEdge); if (opposite == halfEdgeToTriangleMap.end()) continue; const std::pair &source = triangleSourceNodes[std::get<0>(it.second)]; const std::pair &oppositeSource = triangleSourceNodes[std::get<0>(opposite->second)]; if (source.first == oppositeSource.first) continue; drawBySolubility(source.first, std::get<0>(it.second), std::get<1>(it.second), std::get<2>(it.second), oppositeSource.first); drawBySolubility(oppositeSource.first, std::get<0>(opposite->second), std::get<1>(opposite->second), std::get<2>(opposite->second), source.first); } // Draw belly white texturePainter.setCompositionMode(QPainter::CompositionMode_SoftLight); for (size_t triangleIndex = 0; triangleIndex < m_object->triangles.size(); ++triangleIndex) { const auto &normal = triangleNormals[triangleIndex]; const std::pair &source = triangleSourceNodes[triangleIndex]; const auto &partId = source.first; if (m_countershadedPartIds.find(partId) == m_countershadedPartIds.end()) continue; const auto &allRects = partUvRects.find(partId); if (allRects == partUvRects.end()) { qDebug() << "Found part uv rects failed"; continue; } const auto &findObjectNode = nodeMap.find(source); if (findObjectNode == nodeMap.end()) continue; const dust3d::ObjectNode *objectNode = findObjectNode->second; if (qAbs(dust3d::Vector3::dotProduct(objectNode->direction, dust3d::Vector3(0, 1, 0))) >= 0.707) { if (dust3d::Vector3::dotProduct(normal, dust3d::Vector3(0, 0, 1)) <= 0.0) continue; } else { if (dust3d::Vector3::dotProduct(normal, dust3d::Vector3(0, -1, 0)) <= 0.0) continue; } const auto &triangleIndices = m_object->triangles[triangleIndex]; if (triangleIndices.size() != 3) { qDebug() << "Found invalid triangle indices"; continue; } const std::vector &uv = triangleVertexUvs[triangleIndex]; dust3d::Vector2 middlePoint = (uv[0] + uv[1] + uv[2]) / 3.0; float finalRadius = ((uv[0] - uv[1]).length() + (uv[1] - uv[2]).length() + (uv[2] - uv[0]).length()) / 3.0; QRadialGradient gradient(QPointF(middlePoint.x() * TextureGenerator::m_textureSize, middlePoint.y() * TextureGenerator::m_textureSize), finalRadius * TextureGenerator::m_textureSize); gradient.setColorAt(0.0, Qt::white); gradient.setColorAt(1.0, Qt::transparent); for (const auto &it: allRects->second) { if (it.contains(middlePoint.x(), middlePoint.y())) { dust3d::Rectangle fillTarget((middlePoint.x() - finalRadius), (middlePoint.y() - finalRadius), (finalRadius + finalRadius), (finalRadius + finalRadius)); auto clippedRect = it.intersected(fillTarget); QRectF translatedRect = { clippedRect.left() * TextureGenerator::m_textureSize, clippedRect.top() * TextureGenerator::m_textureSize, clippedRect.width() * TextureGenerator::m_textureSize, clippedRect.height() * TextureGenerator::m_textureSize }; texturePainter.fillRect(translatedRect, gradient); } } // Fill the neighbor halfedges for (int i = 0; i < 3; ++i) { int j = (i + 1) % 3; auto oppositeHalfEdge = std::make_pair(triangleIndices[j], triangleIndices[i]); const auto &opposite = halfEdgeToTriangleMap.find(oppositeHalfEdge); if (opposite == halfEdgeToTriangleMap.end()) continue; auto oppositeTriangleIndex = std::get<0>(opposite->second); const std::pair &oppositeSource = triangleSourceNodes[oppositeTriangleIndex]; if (partId == oppositeSource.first) continue; const auto &oppositeAllRects = partUvRects.find(oppositeSource.first); if (oppositeAllRects == partUvRects.end()) { qDebug() << "Found part uv rects failed"; continue; } const std::vector &oppositeUv = triangleVertexUvs[oppositeTriangleIndex]; dust3d::Vector2 oppositeMiddlePoint = (oppositeUv[std::get<1>(opposite->second)] + oppositeUv[std::get<2>(opposite->second)]) * 0.5; QRadialGradient oppositeGradient(QPointF(oppositeMiddlePoint.x() * TextureGenerator::m_textureSize, oppositeMiddlePoint.y() * TextureGenerator::m_textureSize), finalRadius * TextureGenerator::m_textureSize); oppositeGradient.setColorAt(0.0, Qt::white); oppositeGradient.setColorAt(1.0, Qt::transparent); for (const auto &it: oppositeAllRects->second) { if (it.contains(oppositeMiddlePoint.x(), oppositeMiddlePoint.y())) { dust3d::Rectangle fillTarget((oppositeMiddlePoint.x() - finalRadius), (oppositeMiddlePoint.y() - finalRadius), (finalRadius + finalRadius), (finalRadius + finalRadius)); auto clippedRect = it.intersected(fillTarget); QRectF translatedRect = { clippedRect.left() * TextureGenerator::m_textureSize, clippedRect.top() * TextureGenerator::m_textureSize, clippedRect.width() * TextureGenerator::m_textureSize, clippedRect.height() * TextureGenerator::m_textureSize }; texturePainter.fillRect(translatedRect, oppositeGradient); } } } } hasNormalMap = !m_partNormalTextureMap.empty(); if (!m_partMetalnessTextureMap.empty()) hasMetalnessMap = true; if (!m_partRoughnessTextureMap.empty()) hasRoughnessMap = true; hasAmbientOcclusionMap = !m_partAmbientOcclusionTextureMap.empty(); texturePainter.end(); textureNormalPainter.end(); textureMetalnessPainter.end(); textureRoughnessPainter.end(); textureAmbientOcclusionPainter.end(); if (!hasNormalMap) { delete m_resultTextureNormalImage; m_resultTextureNormalImage = nullptr; } if (!hasMetalnessMap && !hasRoughnessMap && !hasAmbientOcclusionMap) { delete m_resultTextureMetalnessImage; m_resultTextureMetalnessImage = nullptr; delete m_resultTextureRoughnessImage; m_resultTextureRoughnessImage = nullptr; delete m_resultTextureAmbientOcclusionImage; m_resultTextureAmbientOcclusionImage = nullptr; } m_resultMesh->setTextureImage(new QImage(*m_resultTextureColorImage)); if (nullptr != m_resultTextureNormalImage) m_resultMesh->setNormalMapImage(new QImage(*m_resultTextureNormalImage)); if (hasMetalnessMap || hasRoughnessMap || hasAmbientOcclusionMap) { m_resultMesh->setMetalnessRoughnessAmbientOcclusionImage(combineMetalnessRoughnessAmbientOcclusionImages( m_resultTextureMetalnessImage, m_resultTextureRoughnessImage, m_resultTextureAmbientOcclusionImage)); m_resultMesh->setHasMetalnessInImage(hasMetalnessMap); m_resultMesh->setHasRoughnessInImage(hasRoughnessMap); m_resultMesh->setHasAmbientOcclusionInImage(hasAmbientOcclusionMap); } qDebug() << "The texture[" << TextureGenerator::m_textureSize << "x" << TextureGenerator::m_textureSize << "] generation took" << countTimeConsumed.elapsed() << "milliseconds"; } QImage *TextureGenerator::combineMetalnessRoughnessAmbientOcclusionImages(QImage *metalnessImage, QImage *roughnessImage, QImage *ambientOcclusionImage) { QImage *textureMetalnessRoughnessAmbientOcclusionImage = nullptr; if (nullptr != metalnessImage || nullptr != roughnessImage || nullptr != ambientOcclusionImage) { int textureSize = 0; if (nullptr != metalnessImage) textureSize = metalnessImage->height(); if (nullptr != roughnessImage) textureSize = roughnessImage->height(); if (nullptr != ambientOcclusionImage) textureSize = ambientOcclusionImage->height(); if (textureSize > 0) { textureMetalnessRoughnessAmbientOcclusionImage = new QImage(textureSize, textureSize, QImage::Format_ARGB32); textureMetalnessRoughnessAmbientOcclusionImage->fill(QColor(255, 255, 0)); for (int row = 0; row < textureMetalnessRoughnessAmbientOcclusionImage->height(); ++row) { for (int col = 0; col < textureMetalnessRoughnessAmbientOcclusionImage->width(); ++col) { QColor color(255, 255, 0); if (nullptr != metalnessImage) color.setBlue(qGray(metalnessImage->pixel(col, row))); if (nullptr != roughnessImage) color.setGreen(qGray(roughnessImage->pixel(col, row))); if (nullptr != ambientOcclusionImage) color.setRed(qGray(ambientOcclusionImage->pixel(col, row))); textureMetalnessRoughnessAmbientOcclusionImage->setPixelColor(col, row, color); } } } } return textureMetalnessRoughnessAmbientOcclusionImage; } void TextureGenerator::process() { generate(); emit finished(); }