/* Copyright (c) 2005-2016 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #ifndef __VIDEO_H__ #define __VIDEO_H__ #include #if _MSC_VER #include // for uintptr_t #else #include // for uintptr_t #endif #if _WIN32 || _WIN64 #include #else #include #endif typedef unsigned int color_t; typedef unsigned char colorcomp_t; typedef signed char depth_t; //! Class for getting access to drawing memory class drawing_memory { #ifdef __TBB_MIC_OFFLOAD // The address is kept as uintptr_t since // the compiler could not offload a pointer #endif uintptr_t my_address; public: depth_t pixel_depth; int sizex, sizey; //! Get drawing memory inline char* get_address() const { return reinterpret_cast(my_address); } //! Get drawing memory size inline int get_size() const { return ((pixel_depth>16) ? 4:2) * sizex * sizey; } //! Set drawing memory inline void set_address(char *mem) { my_address = reinterpret_cast(mem); } friend class drawing_area; friend class video; }; //! Simple proxy class for managing of different video systems class video { //! colorspace information depth_t depth, red_shift, green_shift, blue_shift; color_t red_mask, green_mask, blue_mask; friend class drawing_area; public: //! Constructor video(); //! Destructor ~video(); //! member to set window name const char *title; //! true is enable to show fps bool calc_fps; //! if true: on windows fork processing thread for on_process(), on non-windows note that next_frame() is called concurrently. bool threaded; //! true while running within main_loop() bool running; //! if true, do gui updating bool updating; //! initialize graphical video system bool init_window(int sizex, int sizey); //! initialize console. returns true if console is available bool init_console(); //! terminate video system void terminate(); //! Do standard event & processing loop. Use threaded = true to separate event/updating loop from frame processing void main_loop(); //! Process next frame bool next_frame(); //! Change window title void show_title(); //! translate RGB components into packed type inline color_t get_color(colorcomp_t red, colorcomp_t green, colorcomp_t blue) const; //! Get drawing memory descriptor inline drawing_memory get_drawing_memory() const; //! code of the ESCape key static const int esc_key = 27; //! Mouse events handler. virtual void on_mouse(int x, int y, int key) { } //! Mouse events handler. virtual void on_key(int key) { } //! Main processing loop. Redefine with your own virtual void on_process() { while(next_frame()); } #ifdef _WINDOWS //! Windows specific members //! if VIDEO_WINMAIN isn't defined then set this just before init() by arguments of WinMain static HINSTANCE win_hInstance; static int win_iCmdShow; //! optionally call it just before init() to set own. Use ascii strings convention void win_set_class(WNDCLASSEX &); //! load and set accelerator table from resources void win_load_accelerators(int idc); #endif }; //! Drawing class class drawing_area { const size_t base_index, max_index, index_stride; const depth_t pixel_depth; unsigned int * const ptr32; size_t index; public: const int start_x, start_y, size_x, size_y; //! constructors drawing_area(int x, int y, int sizex, int sizey); inline drawing_area(int x, int y, int sizex, int sizey, const drawing_memory &dmem); //! destructor inline ~drawing_area(); //! update the image void update(); //! set current position. local_x could be bigger then size_x inline void set_pos(int local_x, int local_y); //! put pixel in current position with incremental address calculating to next right pixel inline void put_pixel(color_t color); //! draw pixel at position by packed color void set_pixel(int localx, int localy, color_t color) { set_pos(localx, localy); put_pixel(color); } }; extern int g_sizex; extern int g_sizey; extern unsigned int *g_pImg; inline drawing_memory video::get_drawing_memory() const { drawing_memory dmem; dmem.pixel_depth = depth; dmem.my_address = reinterpret_cast(g_pImg); dmem.sizex = g_sizex; dmem.sizey = g_sizey; return dmem; } inline color_t video::get_color(colorcomp_t red, colorcomp_t green, colorcomp_t blue) const { if(red_shift == 16) // only for depth == 24 && red_shift > blue_shift return (red<<16) | (green<<8) | blue; else if(depth >= 24) return #if __ANDROID__ // Setting Alpha to 0xFF 0xFF000000 | #endif (red< 0) { depth_t bs = blue_shift, rs = red_shift; if(blue_shift < 0) blue >>= -bs, bs = 0; else /*red_shift < 0*/ red >>= -rs, rs = 0; return ((red<2^16 u = (2048 + (blue << 3) - (y >> 5)) >> 4; // (limit->2^12)>>4 v = (2048 + (red << 3) - (y >> 5)) >> 4; y = y >> 8; return u | (y << 8) | (v << 16) | (y << 24); } } inline drawing_area::drawing_area(int x, int y, int sizex, int sizey, const drawing_memory &dmem) : start_x(x), start_y(y), size_x(sizex), size_y(sizey), pixel_depth(dmem.pixel_depth), base_index(y*dmem.sizex + x), max_index(dmem.sizex*dmem.sizey), index_stride(dmem.sizex), ptr32(reinterpret_cast(dmem.my_address)) { assert(x < dmem.sizex); assert(y < dmem.sizey); assert(x+sizex <= dmem.sizex); assert(y+sizey <= dmem.sizey); index = base_index; // current index } inline void drawing_area::set_pos(int local_x, int local_y) { index = base_index + local_x + local_y*index_stride; } inline void drawing_area::put_pixel(color_t color) { assert(index < max_index); if(pixel_depth > 16) ptr32[index++] = color; else if(pixel_depth > 0) ((unsigned short*)ptr32)[index++] = (unsigned short)color; else { // UYVY colorspace if(index&1) color >>= 16; ((unsigned short*)ptr32)[index++] = (unsigned short)color; } } inline drawing_area::~drawing_area() { #if ! __TBB_DEFINE_MIC update(); #endif } #if defined(_WINDOWS) && (defined(VIDEO_WINMAIN) || defined(VIDEO_WINMAIN_ARGS) ) #include //! define WinMain for subsystem:windows. #ifdef VIDEO_WINMAIN_ARGS int main(int, char *[]); #else int main(); #endif int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, PSTR szCmdLine, int iCmdShow) { video::win_hInstance = hInstance; video::win_iCmdShow = iCmdShow; #ifdef VIDEO_WINMAIN_ARGS return main(__argc, __argv); #else return main(); #endif } #endif #endif// __VIDEO_H__