// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_AVERAGEEDGELENGTH_H #define IGL_AVERAGEEDGELENGTH_H #include "igl_inline.h" #include #include #include namespace igl { // Compute the average edge length for the given triangle mesh // Templates: // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedF derived from face indices matrix type: i.e. MatrixXi // DerivedL derived from edge lengths matrix type: i.e. MatrixXd // Inputs: // V eigen matrix #V by 3 // F #F by simplex-size list of mesh faces (must be simplex) // Outputs: // l average edge length // // See also: adjacency_matrix template IGL_INLINE double avg_edge_length( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F); } #ifndef IGL_STATIC_LIBRARY # include "avg_edge_length.cpp" #endif #endif