// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PNG_TEXTURE_FROM_FILE_H #define IGL_PNG_TEXTURE_FROM_FILE_H #include "../igl_inline.h" #include "../opengl/gl.h" #include namespace igl { namespace png { // Read an image from an image file and use it as a texture. Officially, // only .tga and .png are supported. Any filetype read by // ImageMagick's `convert` will work via an unsafe system call. // // Input: // filename path to image file // Output: // id of generated openGL texture // Returns true on success, false on failure IGL_INLINE bool texture_from_file(const std::string filename, GLuint & id); } } #ifndef IGL_STATIC_LIBRARY # include "texture_from_file.cpp" #endif #endif